Platoon Line, Squads on Line. This formation allows the delivery of maximum fire to the front but little fire to the flanks. It is hard to control and does not lend itself well to rapid movement. When two or more platoons are attacking, the company commander chooses one as the base platoon. The base platoon’s center squad is its base squad. When the platoon is not acting as the base platoon, its base squad is its flank squad nearest the base platoon. The machine guns can move with the platoon, or they can assume a support position. This is the basic platoon assault formation.
Platoon Line, Squads in Column. The platoon leader uses this formation when he does not want to deploy all personnel on line and when he wants the squads to react to unexpected contact. This formation is easier to control and lends itself better to rapid movement than the platoon line or squads on line formation; however, it is harder to control than a platoon column and does not facilitate rapid movement as well. When two or more platoons are moving, the company commander chooses one as the base platoon. The base platoon’s center squad is its base squad. When the platoon is not the base platoon, its base squad is its flank squad nearest the base platoon.
Platoon Vee. This formation has two squads up front to provide a heavy volume of fire on contact. It also has one squad in the rear that can either overwatch or trail the other squads. This formation is hard to control, and movement is slow. The platoon leader designates one of the front squads as the platoon’s base squad.
Platoon Wedge. This formation has two squads in the rear that can overwatch or trail the lead squad. It provides a large volume of fire to the front or flanks. It also allows the platoon leader to make contact with a squad and still have one or two squads to maneuver. The lead squad is the base squad.
Platoon File. This formation can be set up in several ways. One method is to have three-squad files follow one another using one of the movement techniques. Another method is to have a single platoon file with a front security element (point) and flank security elements. This formation is used when visibility is poor because of terrain, vegetation, or light conditions. The distance between soldiers is less than normal to allow communication by passing messages up and down the file. The platoon file has the same characteristics as the fire team and squad files.
MOVEMENT TECHNIQUES
A movement technique is the manner used to traverse terrain. There are three movement techniques: traveling, traveling overwatch, and bounding overwatch. The selection of a movement technique is based on the likelihood of enemy contact and the need for speed. Factors to consider for each technique are control, dispersion, speed, and security. Movement techniques are not fixed formations. They refer to the distances between soldiers, teams, and squads, which vary based on mission, enemy, terrain, visibility, and other factors that affect control. Soldiers and squad leaders must be able to see their fire team leaders. The platoon leader should be able to see his lead squad leader. Leaders control movement with arm and hand signals, using radios only when needed. Any of the three movement techniques can be used with any formation.
Techniques of Squad Movement
The squad or platoon leader determines and directs which movement technique the squad will use.
Traveling. Traveling is used when contact with the enemy is not likely and speed is needed.
Traveling Overwatch. Traveling overwatch is used when contact is possible. Attached weapons move near the squad leader and are under his control so that he can employ them quickly.
Bounding Overwatch. Bounding overwatch is used when contact is expected; when the squad leader believes that the enemy is near (based on movement, noise, reflection, trash, fresh tracks, or even a hunch); or when a large, open danger area must be crossed.
The lead fire team overwatches first. Soldiers scan for enemy positions. The squad leader usually stays with the overwatch team.
The trail fire team bounds and signals the squad leader when his team completes its bound and is prepared to overwatch the movement of the other team. Both team leaders must know whether successive or alternate bounds will be used and with which team the squad leader will be. The overwatching team leader must know the route and destination of the bounding team. The bounding team leader must know his team’s destination and route, possible enemy locations, and actions to take when he arrives. He must also know where the overwatching team will be and how he will receive his instructions.
The cover and concealment on the bounding team’s route dictate how its soldiers move. Teams can bound successively or alternately. Successive bounds are easier to control; alternate bounds can be faster.
Alternate Bounds. Covered by the rear element, the lead element moves forward, halts, and assumes overwatch positions. The rear element advances past the lead element and takes up overwatch positions. The sequence continues as necessary, with only one element moving at a time.
Successive Bounds. The lead element, covered by the rear element, advances and takes up overwatch positions. The rear element advances to an overwatch position roughly abreast of the lead element and halts. This sequence continues as necessary. The rear element never advances forward of the lead element.
Techniques of Platoon Movement
The platoon leader determines and directs which movement technique the platoon will use.
Traveling. Traveling is used when enemy contact is not likely and speed is needed.
Traveling Overwatch. Traveling overwatch is used when contact is possible but speed is needed. The platoon leader moves where he can best control the platoon. The platoon sergeant travels with the trailing squad, although he is free to move throughout the formation to enforce security, noise and light discipline, and distances between squads. The lead squad uses traveling overwatch, and the trailing squads use traveling.
Bounding Overwatch. Bounding overwatch is used when enemy contact is expected. Platoons conduct bounding overwatch using successive or alternate bounds. One squad bounds forward to a chosen position; it then becomes the overwatching element unless contact is made en route. The bounding squad can use traveling overwatch, bounding overwatch, or individual movement techniques (low and high crawl, and short rushes by fire teams or pairs). One squad overwatches the bounding squad from covered positions where it can see and suppress likely enemy positions and view the squad’s assigned sector. The platoon leader remains with the overwatching squad. Normally, the platoon’s machine guns are located with the overwatching squad. One squad is uncommitted and ready for employment as directed by the platoon leader. The platoon sergeant and the leader of the squad awaiting orders position themselves close to the platoon leader.