Bang! Boom!
"I don't have five minutes!" I shouted, panicking, watching Ruata's hand taking another swing, the scary blade within it.
I'm very sorry, the Fallen One whispered.
Triumph glistened in her eyes. Eight sharp needles pierced my heart.
The pain took my breath away. The picture blinked and went out. Darkness enveloped me. Only my hearing still allowed me to clutch at reality. I heard the fabric of the universe rip apart. Heavy steps and a strong loud voice,
"Here I am, my love!"
Silk rustled. Ruata's voice whispered, filled with submission and a happiness not known to me, "Greetings, my lord! The Prince's throne and his marital bed await their true master."
The sounds dissolved, disappearing. In the pitch darkness, the lonely window of my internal interface kept flashing a message of doom:
Death alert! You've died a final death! You're about to be transported to the Halls of Gloom!
Teleport in: 5... 4... 3... 2... 1... 0...
End of Book Two
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I’m working on 3rd book’s translation. Planning release at X-mas time.
MMORPG Glossary[i]
AFK
Away from keyboard
Aggro
As a verb, it refers to a hostile mob that has noticed a player and is actively trying to attack that player. As a noun, it refers to the amount of “hostility” the player has generated on the mob. In typical combat strategy, the fighter tries to take as much aggro as possible away from weaker players such as healers and mages.
Alt
Short for "alternate". It refers to the alternate character a player has from their main character. This is not a stable category as sometimes alts can outlevel mains and sometimes mains become moth-balled.
Alt Tab
The act of using the ALT+TAB keys to jump from application to application
Bind
In certain MMOs, characters are teleported back to a safe spot when they die. This spot is predetermined by the user. The act of determining the safe spot requires an explicit action by the user. That action is known as a bind. The spot is typically referred to as a bind spot.
Bind on equip
This term refers to items that become soulbound to the player after they have been equipped. In other words, the item can be traded as long as no one equips it.
Bind on pickup
This term refers to items that become soulbound to the player after it has been picked up from a monster. In other words, the item cannot be traded once a player picks it up. BoP items commonly cause looting conflicts and disputes during game-play.
Bokken sword
A wooden training sword
Buff
Temporary boost to character attribute or combat ability
Camp(ing)
The act of waiting in an area to hunt a specific mob or a specific spawn
Caster
A mage or a wizard
Char/Toon
A player or their character.
Class
Professional archetypes. In D&D games, these would be warrior, healer, rogue and mage. The most typical class types are: close-range damage, ranged damage, healing, crowd control, support.
Cleric
Typical healing class in D&D style games
Combo
A combination of hits, especially causing severe damage like paralyzing or bleeding
Corpse
In certain MMOs, a corpse appears where the player died. Sometimes all the player’s items and money are left on the corpse and the player is teleported back to their bind spot. Corpses typically will decay after a certain time proportional the character’s level.
Corpse Run
The act of retrieving your corpse after you have died. This is typically a dangerous thing because people tend to die in dangerous places rather than safe places.
Crafting
A general category of skills that allows players to manufacture objects from raw resources
Crit
"To crit" refers to landing a critical hit either with melee or spells. Effective damage is usually increased from a base of 150% to upwards of 250% with extra talents/skills/buffs.
Crowd Control
Refers to a set of spells / abilities that temporarily paralyze or stun other mobs or players. Crowd control is an important group support ability when fighting multiple mobs.
DD
Direct Damage. Used to refer to a class of spells and abilities that allow players to damage enemies from a distance. The firebolt is the archetypal DD.
DD/DPS
A character whose primary role in a group setting is to deal damage to the opponents.
Debuff
The opposite of a buff. An offensive spell cast on enemies that weakens an attribute or combat ability.
Donator
A player who invests real money into virtual gear
DoT
Damage over time. Refers to a class of spells that deals damage over a period of time. These spells typically do more damage than DD spells overall.
DpS
Damage per second. Used when figuring out weapon speed and damage.
Drow
A Dark Elf race
Druid
Hybrid class in D&D style games—part healer, part support, part fighter.
Enchanter
A mage specializing in buffs
Epic
An extremely rare item or quest. Has come to mean something exceptionally cool and hard to get.
Experience
A quantity gained when completing tasks/quests, killing mobs, or various other achievements in games. When enough experience is accrued, characters often “level up” and become more powerful.
Familiar
Same as pet
Farm(ing)
The act of accumulating currency or a specific item by repeatedly killing a mob or repeatedly performing a series of actions
Gnoll
An NPS (AI-controlled character) race of humanoid hyenas
Guilds
Semi-permanent player groups. In typical games, players must use a substantial amount of capital to start the guild.
Health
A base attribute of characters
LFG
“looking for group”
Lich
A race of the undead
Loot
Currency or items that are dropped by a mob when it is defeated
Mana
A commonly-used pool of magic potential (magical analog of health points)
MMORPG
Massively-Multiplayer Online Role-Playing Game
Mob
An AI controlled monster. 'Mob' originally comes from the MUD era, where it was short for 'mobile', to differentiate monsters that would patrol a set of rooms as opposed to monsters which would stay in one place until killed.
Mount
Any riding animal from a donkey to a dragon
Newbie
A new inexperienced player
Newblette
A new and inexperienced female player
Noob
The pejorative form of newbie or an unskilled arrogant player
NPC
Non-player character (ie. controlled by AI)
Nuke
Refers to casters, to cast the highest damage spell or spell combo to effectively pull or finish of a npc. Mages usually are the most effective class in highest burst damage.