"Rose, Jeremiah. I'm here to speak before the Assembly of Warriors." Rose looked at a point above the woman's head, careful to keep his back straight and his eyes forward. Out the corner of his eye he could see the eyes of one of the guards reacting to his unexpected statement, but like Rose he kept his body perfectly still and his head straight.
"You are expected. The Assembly has already begun. You will wait until summoned," she said sternly.
"I have just arrived on Northwind and could not deposit my belongings." Rose stopped, knowing the simple statement would be enough. Within seconds a boy appeared with a plastic token. Rose handed him the bags, took the token in return, then went to the row of elevators lining the wall. Pressing the third button, he waited until one set of doors opened.
Once in the car he was again forced to wait until the car's automatic sensors decided that he was clear of the door and that no other passengers were entering. Then the doors closed with a soft whoosh and the car began to rise.
Rose glanced at his chronometer, recently adjusted for Northwind's current time, and waited. Seconds later the car stopped smoothly at the third floor, the doors sliding open with the same soft whoosh.
The corridor before him was bare and silent. Twin guards flanked the doors to his left, the only ones on the floor. Behind the massive oak frames he could just hear the sounds of the Assembly. Though the guards did not turn to look at him, Rose knew they could see him perfectly.
Quietly, he stepped off the elevator and went to sit on the single bench across from the Assembly Hall door. What had started six months ago with a request to speak before the Assembly of Warriors was finally coming to fruition. His numerous requests had initially received a poor response, but with persistence he had finally managed to win a place on the agenda. After almost three months aboard ship, he finally arrived by JumpShip at the nadir jump point for Northwind. The trip insystem had been aboard the DropShip Bristol .
Since that time Rose had been in daily communication with the office of the Assembly secretary. He had always known protocol was important, but he'd never realized how little he knew about it until the secretary uplinked a two-hundred-page document on the subject. If he was to speak successfully, Rose was expected to know, by heart, the procedures described on those pages and to behave accordingly. He'd studied them long and hard, enough that his confidence was high. Sitting on the solitary bench outside the Assembly of Warriors, he waited with high hopes.
Nine hours later he was still waiting, his confidence a shadow of its former self. The doors had opened several times during the day and the guards had been replaced twice, but Rose's name was not called. Soon the session would end for the day. Forcing himself to remain calm, he looked up slowly as the doors opened once more. Voices spilled into the hallway as a special guard stepped into the hall.
"Jeremiah Rose, the Assembly of Warriors would hear you speak." Rose stood and followed the man into the room. If his speech was successful, this would be the first step in a long road to come. With a slight sinking feeling, Rose noted that his stomach had decided not to accompany him into the room.
2
Tara, Northwind
23 April 3054
As Rose followed the man through the door it was almost like walking into another time. Unlike the rest of The Fort, the U-shaped Hall of Warriors was constructed of wood. The door guard stepped to the right to let Rose descend the shallow stone steps to the wooden speaker's platform. The lighting built into the walls and ceiling provided dim, but adequate illumination.
To his left and right, warriors sat on wooden benches behind solid oak tables equipped with computer terminals and sophisticated communication arrays. Many of the gathered soldiers wore traditional kilts and the heavy boots favored by MechWarriors and aerospace pilots. Dress uniforms were considered inappropriate for the Assembly of Warriors, whether for members or for speakers. All manner of knives were, on the other hand, openly displayed by many, and Rose knew that on more than one occasion the weapons had been used to resolve differences of opinion between speaker and audience.
Reaching the foot of the stairs he crossed the sod floor, with each step feeling the press of stares against his back. His every move was under constant scrutiny, the warriors searching for the slightest hint of weakness or indecision. Either one would heavily influence their voting on Rose's proposition.
He climbed the five wooden steps to the speaker's platform and looked at the three people seated there. In the center chair was Colonel Edward Senn. As the commander of the First Kearny Highlanders, the senior regiment of the Northwind Highlanders, Senn presided over the Assembly of Warriors when not on active duty. Rose acknowledged the man's presence with a quick meeting of the eyes, but did not allow his gaze to linger. Confidence, but not pride, was required, as many speakers discovered too late. To his right was Colonel James Cochraine, leader of the Sepond Kearny. Rose tried to acknowledge the giant, but Cochraine's attention was completely devoted to a cormnunications link built into his chair. Rose doubted the man even knew he was on the platform.
To Senn's left were two chairs, but only the far chair was occupied. The empty seat was normally occupied by the commander of MacCleod's Highlanders, but that unit had recently been redeployed. Although it was unusual for the chair to remain vacant during a High Assembly, MacCleod had refused to stay behind when his unit shipped out. It was typical for the man and the wild bunch he commanded to fly in the face of convention.
Sitting in the final chair was Andrea Stirling, commander of Stirling's Fusiliers. With one leg draped over the arm of her chair and her head resting firmly in her opposite hand, she was the image of boredom. She idly played with a strand of long dark hair and regarded Rose through heavy lashes. No wonder they called her Cat, thought Rose. Of the three Highlanders on the platform she had been a commander the shortest amount of time, but Rose judged her the most deadly. Her green eyes gave away her secret even in the dim light of the room.
At the top of the steps, Rose crossed the platform and stood directly in front of Colonel Senn. Before speaking he waited patiently for Senn to acknowledge him with a nod of the head.
"Greetings, Colonel Senn. Thank you for the opportunity to speak before this, assembly." Rose bowed slightly from the waist, careful to keep his eyes firmly on Senn.
Again Senn nodded. "It is our pleasure, Adept Rose, but I am told you no longer go by that title. Perhaps I should call you Jeremiah." Heads turned at the mention of Rose's former ComStar title, but he pressed ahead.
"As you wish, Colonel. My title matters little. Your consideration, however, means a great deal to me." Senn watched Rose calmly as he went through the traditional greeting. Ritual courtesy was expected and Rose was determined to live up to Highlander expectations.
"I bring a token of appreciation to thank you for your hospitality." Carefully, Rose reached into the left leg pocket of his jumpsuit, from which he removed a leather-wrapped bundle. With his left hand he presented it to Senn, who immediately began loosening the thongs that held the leather in place.
"I acquired this during a battle against the Smoke Jaguars. It is a simple item, but crafted with precision as befits a warrior." Senn unfolded the last leather flap and withdrew a boot knife. Patterned after the legendary skaen doo, the grip of the silver weapon was constructed of a dark cherry-colored wood Rose had not been able to identify despite repeated attempts. He suspected that the wood had not been seen in the Inner Sphere previous to the Clan invasion, making the weapon as unique as it was valuable, as beautiful as it was practical.