They moved at a steady pace over those next days, though their progress seemed maddeningly slow to Grace. On the second day they left behind the section of the Queen’s Way the Embarran engineers had repaired. While the road continued to cut unswervingly over the landscape, its stones were cracked and weathered, or in some places gone altogether, replaced by grass or trees, so that the way could be discerned only as a flat space between two sloping banks. However, all of the bridges they came to still stood, arching over stream or gorge, a testament to the skill of the ancient builders who had erected them.
On their fourth day they left the silvery trees of the Winter Wood behind and found themselves riding over plains that had been baked gold by the summer sun. To their left rose the Fal Erenn, the Dawning Fells: a purple-gray range of mountains, their tumbled brows crowned by circlets of white clouds. For the first time in a long time, Grace found herself thinking of Colorado. The Beckett-Strange Home for Children—the orphanage where she had spent most of her childhood—had been built on a high plain not so different from this. Except its windows had all been boarded up, shutting out the beauty of the mountains.
“What is it, Your Majesty?” Master Larad said as his horse veered close to Shandis. “Is something amiss?”
She smiled, not taking her gaze from the mountains. “No, I was just looking out the window.”
The next afternoon they came to a crossroads. A timeworn statue stood watch over the meeting of ways, a nameless goddess who gazed with moss-filled eyes. The main road continued on straight, while a smaller path led off to the left, winding up a steep embankment. Grace had never been that way—despite many invitations over the last three years—but she knew that if she followed the path she would come to a valley and a half-ruined keep on the shores of a lake.
She had long wanted to visit Kelcior, though she was always afraid doing so would convince King Kel she had at last acquiesced to his proposals of marriage. Now it was but an hour’s ride away. However, Kel was not at his keep; he had remained in Malachor to give Melia and Falken advice on ruling in her absence.
“The bard has more experience at wrecking kingdoms than running them, in case you didn’t know,” Kel had told Grace in a gruff attempt at a whisper that half the keep could hear.
Besides, she didn’t have even an hour to spare. Now that they had left the forest behind, Grace had been able to see the rift again at night. It was still there, and she was certain it was larger than when she first saw it—a dark hole twice the size of Eldh’s enormous moon.
They left the silent goddess at the crossroads and rode on.
Three days later they came to the town of Glennen’s Stand. The town stood on the banks of a stream a few furlongs from the Queen’s Way: a hundred or so slate-roofed houses clustered beneath a hill with a modest stone keep. As they drew near, Grace noticed that here and there a section of a pale stone wall still stood on the perimeter of the town, though in most places it had been knocked down and its stones hauled away. A lot of walls had been torn down since the war, Grace thought as they rode closer. And not just those around towns.
They found Glennen’s Stand crowded, dirty, and thronging with life. There were at least as many animals as people, and all of them were talking, laughing, or braying loudly. The Dominion of Eredane had suffered longest under the oppression of the Onyx Knights, and its people were perhaps the most grateful to be freed from it. As they rode through a market in the heart of the city, Grace saw folk selling mysteries—small figures carved of wood, representing the gods of the seven Mystery Cults— and hedgewives hawking potions. Such acts would have been punishable by death under the rule of the Onyx Knights. Now they were practiced in broad daylight.
They reached the edge of the market. There, an old woman was taking small bottles of green glass from a table where they had been displayed and, one by one, opening them and pouring their contents into the gutter.
Grace pulled her horse away from the others and rode close. “What are you doing, sister?”
The woman did not look up. “Wrong,” she muttered. “All wrong.”
“What’s wrong?” Grace said, shaking her head.
“My simples, that’s what. All the good has gone out of them. There’s no use in selling them anymore. This morning I tried to weave a spell of plenty over my hens. Only they pecked at each other, and broke one another’s eggs. Sia is angry. She has placed a curse on the world.”
The crone took another bottle and poured out its contents. The emerald fluid blended with the sludge in the gutter. Grace opened her mouth, but then she saw Brael motioning for her to follow. The old woman kept muttering as she emptied out her potions. Grace turned Shandis around and followed after the others.
They rode on, to an inn near the town’s center. After a discussion with the proprietor, who was as jovial and red-faced as an innkeeper should be, they were led to rooms on the upper floor. Now that they were in Eredane, Grace should have presented herself to King Evren to request permission to ride through his Dominion. However, there wasn’t time for such formalities; the king’s castle of Erendel lay fifty leagues to the west. She told the innkeeper she was the daughter of a Calavaner merchant traveling on business for her father. No one would question her story. There were many travelers on the roads these days—another benefit of freedom.
They took their supper in a private dining chamber and retired early to their rooms. As night fell, music and laughter rose from the common room below, but Grace felt no temptation to go down and join in the merriment.
It was after midnight when she woke. The inn was silent, and starlight filtered through a crack in the shutters, slicing across the chamber like a silver knife. Grace tried to will herself back to sleep, but it was no use; her bladder would not be denied. She rose and used the chamber pot, then started back to bed.
Halfway there, she halted and moved to the window. She hesitated, then opened one of the shutters. The window faced north, and she wondered if she might be able to see it: the rift.
No. A haze of smoke hung over Glennen’s Stand. She doubted if the folk in this town even knew it existed. How could they, if they had been so willing to sing and clap and laugh in the common room below? Only perhaps some did know. Grace thought of the old woman in the market, pouring out her potions. Sighing, she reached to close the shutter.
And froze. A shadow moved in the narrow street below. It slunk toward the inn, keeping low to the ground, avoiding any stray beams of light that spilled from nearby windows.
It’s just a dog looking for scraps, Grace told herself, even though she knew it was too large to be one, that it moved nothing like a dog.
A night breeze wafted down the street, and the shadow’s outlines appeared to ripple. The thing’s motions were slow and purposeful, almost languid; it seemed to ooze rather than creep as it drew closer to the inn, heading straight for the wall below her window.
A door opened across the lane, and a beam of firelight fell onto the street. In an eyeblink the shadow slipped into the alley between the inn and the stable, vanishing as if absorbed by the darkness. Grace snatched the shutter back and locked it with an iron bar, her heart thudding.
She considered waking Brael. However, that was absurd. What would she tell him? That she had looked out her window and had seen a drunken man crawling home? For that was surely all it had been. She climbed back into bed, and at last she fell asleep.
By daylight, the memory of the shadow was less sinister, and she nearly forgot about it until Larad asked her as they rode from the town how she had slept, and she mentioned it to him.