"That's right. You're right, Moyshe, It was exactly like the ships in the tape."

"Tell me about it," Beckhart said.

"There isn't much to tell," McClennon replied. "The Seiners found it in the Nebula. They considered it comparatively modern. They found it surrounded by ships left behind by the people they think built Stars' End. The same people who, I think, built the base Darkside. They assumed the ship had been attacked by accident during the Ulantonid War. I said its crew might have been studying the ships belonging to the Stars' End race. That's all."

Beckhart became thoughtful. "That isn't all, Thomas. There's always more. You just don't know it. Is there a connection? Think about it. Stars' End might be more than just a handy arsenal."

Beckhart was talking to himself, not his audience, McClennon smiled. The Admiral was making the sort of random connections that, when they paid off, caused him to be so effective.

"Thomas, I want you and Amy to talk to Doctor Chancellor's people. They came off the Lunar digs. There might be an angle."

"They should get together with Amy's friend, Consuela el-Sanga. She's more knowledgeable than we are."

"Fine. Fine. We'll arrange that. Meantime, get your brains boiling. Open them up to unexpected possibilities... Tell you what. We'll have another little get-together after dinner. With them included. Marathon brought me some new material. I'll lay it out then."

McClennon caught a bleak note. "Bad, eh?"

"Worse than you've seen."

Beckhart used the evening session to present the report from the Ulantonid deep probe. Afterward, he asked, "Any speculations, people?"

The science people were guarded. They wanted more data. McClennon asked, "Did Luna Command run that through the big brain?"

"Yes. And it asked for more data too. I think it has a human bias built in. It wouldn't accept the numbers. It suggested that Commander Russell be replaced by somebody less inclined to exaggerate."

"Looks to me like there's enough data to draw some first approximation inferences. Like, the Globular and war fleets represent an effort to destroy any present and potential sentience. It looks like an effort to eliminate competition and remodel the galaxy for the comfort of one race."

A scientist protested, "You can't draw those inferences. They're anthropocentric. It could just as well be a religious crusade."

"What?" Mouse snarled. "Don't be ridiculous."

"Easy, Mouse," Beckhart said, "No idea is too bizarre right now. The truth is going to be something off the wall. Brainstorm, people. Come up with as many ideas as possible, then winnow them as we accumulate more data. We shouldn't use the facts to build something acceptable. The truth may not be."

The scientists were becoming restive. Beckhart continued, "One unpalatable fact that jumps right out is that they're going to try to destroy us. Add to that their incredible numbers. Add to that the fact that the Globular is forty thousand years away. People, I think we've found us a war that will last forever."

McClennon could not handle the numbers. Forty thousand years? Eight times as long as recorded history? That was one long-term operation.

The other side had been involved for the gods only knew how long already. Millions of years?

The oddities of the alien base on the moon's dark side, the abandoned ships in Three Sky, and Stars' End itself, seemed a little less strange when seen in that light. Presuming the mysterious builders had been enemies of the centerward race, their works might constitute a counter-operation of equally cosmic scale. He tried to tote up a picture based on known factors. It did not scan. There were too many questions. What was the role of the Sangaree? What had become of the builders?

Mouse leaned his way. "This is a little much for me, Tommy. I'm just a simple-minded soldier."

McClennon grinned. "I'll go along with the simple-minded." He had spent the afternoon with a Psych team. They had performed wonders. He felt content and optimistic.

Mouse was out of sorts. He had come off The Broken Wings moody and uncommunicative. The definitive proof was that the science team boasted several attractive women. None had yet been honored by the swoop of the eagle. Amy had mentioned it in one of her friendlier moments. McClennon had not noticed it himself.

"You going to be in the mood for a game after this?" McClennon asked. Mouse had not shown much interest in chess lately, either.

"I don't think so. What's going on?" A petty officer was whispering to the Admiral.

Beckhart announced, "The Sangaree just left Stars' End. They left the McGraws to the Starfishers." He smiled. "Looks like the incidence of piracy may fall off."

"What will they do?" McClennon asked.

"We don't know. Let's hope they give it a good think. I left Strehltsweiter with a message for her bosses. Maybe Homeworld will make them listen."

"What kind of message?" Mouse demanded.

"I told them to change their ways. I said I'm not interested in wiping them out, but I will if they don't shape up. I told them I could repeat the lesson at Osiris if they insist. I let her think we know where Osiris is, too."

"Do you?" Thomas asked.

"No. I lie a lot."

For the next week McClennon split his time between the Psych and scientific teams. The Psych sessions bled the pressure off his chaotic mind. Gradually one personality—McClennon—took hold. He suffered only one minor episode.

Marathon dropped hyper off Three Sky. Signals from von Drachau's Lepanto indicated that she and her escort had penetrated the Yards. There had been a few skirmishes, but nothing serious. The Starfishers were talking, but stalling.

The Admiral observed, "Gruber is trying to fox us. He's sitting tight at Stars' End. Know what he's doing? Betting to an inside straight. He's thinking, if he can pull some of those weapons out quick enough, he can turn the tables on us."

Beckhart thereupon demonstrated his proconsular power. He contacted the Seiner leadership, told them the time. He designated it as launch minus twenty-five hours. He ordered the channel kept open and the countdown broadcast at five-minute intervals. Incoming traffic was to be recorded and otherwise ignored. Requests for delays and further negotiations consequently fell on deaf ears.

At launch minus two hours twelve minutes the Seiners of Three Sky surrendered unconditionally. Fleet Marines began occupying key installations immediately.

Beckhart summoned McClennon. "Thomas, we've finished twisting their arms here. Find your lady and ask her if she's going or staying. We space for Stars' End in one hour."

"Yes sir. Sir, I just came through Communications. The Sangaree raidfleet is still headed for Homeworld."

"Good. We'll be able to release a few squadrons, then." His eyes went glassy. "The big strike is getting closer. The Blues have picked their spot. We're waiting till the other side walks into it. Find your lady."

Amy was easily found. She would not leave her cabin unless dragged. He knocked. "It's McClennon," he said. "The Admiral sent me."

She seldom talked to him unless under pretext of business.

"What does he want?"

"We're spacing for Stars' End. You want to stay here, or go along?"

"They gave up?"

"They didn't have much choice."

She sighed. "Moyshe, I try hard to understand what's happening. But I can't. Do you think he'll keep his word?"

"I don't know. I really don't. We'll find out the hard way. He'll leave people here to establish the new order. I wish I could find out what their instructions are. What are you going to do? You have to decide quick. We're ready to leave."

"I'm going to Stars' End. Consuela is out there. They made her head of the whole team."

"Well, good for her." He did not depart immediately. She refused the opportunity he offered.


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