"Who are they?" Dirk demanded, curious. "How do they live? I don't understand at all. Doesn't Challenge lose a fortune every day?"

"Yes. A fortune in energy, wasted, squandered. But that was the point of Challenge and Larteyn and the whole Festival. Waste, defiant waste, to prove that the Fringe was rich and strong, waste on a grand scale such as the manrealm had never before known, a whole planet shaped and then abandoned. You see? As for Challenge, well, if truth be known, its life is all empty motion now. It powers itself from fusion reactors and throws off the energy in fireworks no one sees. It harvests tons of food every day with its huge farming mechs, but no one eats except the handful– hermits, religious cultists, lost children turned savage, whatever dregs remain from the Festival. It still sends a boat to Musquel every day to pick up fish. There are never any fish, of course."

"The Voice doesn't rewrite the program?"

"Ah, the crux of the matter! The Voice is an idiot. It can't really think, can't program itself. Oh, yes, the Emereli wanted to impress people, and the Voice is big, to be sure. But really it's very primitive compared to the Academy computers on Avalon or the Artificial Intelligences of Old Earth. It can't think, or change very well. It does what it was told, and the Emereli told it to go on, to withstand the cold as long as it could. It will."

She looked at Dirk. "Like you," she said, "it keeps on long after its persistence has lost point and meaning, it keeps on pushing-for nothing-after everything is dead."

"Oh?" said Dirk. "But, until everything is dead, you have to push. That's the point, Gwen. There is no other way, is there? I rather admire the city, even if it is an overgrown idiot like you say."

She shook her head. "You would."

"There's more," he said. "You bury everything too soon, Gwen. Worlorn may be dying, but it isn't dead yet. And us, well, we don't have to be dead either. What you said back at the restaurant, about Jaan and me, I think you should think about it. Decide what's left, for me, for him. How heavy that bracelet weighs on your arm"-he pointed-'"and what name you like best, or rather who is more likely to give you your own name. You see? Then tell me what's dead and what's alive!"

He felt very "satisfied with the little speech. Surely, he thought, she could see that he could give up Jenny and let her be Gwen far more easily than Jaantony Vikary could make her a female teyn instead of a mere betheyn. It seemed very clear. But she only looked at him, saying nothing, until they reached the airlot.

Then she got out of the vehicle. "When the four of us chose where we would live on Worlorn, Garse and Jaan voted for Larteyn and Arkin for Twelfth Dream," she said. "I voted for neither. Nor for Challenge, for all its life. I don't like living in a warren. You want to know what's dead and what's alive? Come, then, I'll show you my city."

Then they were outside once more, Gwen tight-lipped and silent behind the controls, the sudden cold of the night air all around them, Challenge's shining shaft vanishing behind. Now it was deep darkness again, as it had been on the night when the Shuddering of Forgotten Enemies had brought Dirk t'Larien to Worlorn. Only a dozen lonely stars swung through the sky, and half of those were hidden by the churning clouds. The suns had all set.

The city of the night was vast and intricate, with only a few scattered lights to pierce the darkness it was set in, as a pale jewel is set on soft black felt. Alone among the cities it stood in the wild beyond the mountainwall, and it belonged there, in the forests of chokers and ghost trees and blue widowers. From the dark of the wood, its slim white towers rose wraithlike toward the stars, linked by graceful spun bridges that glittered like frozen spiderwebs. Low domes stood lonely vigils amid a network of canals whose waters caught the tower lights and the twinkle of infrequent far-off stars, and ringing the city were a number of strange buildings that looked like thin-fleshed angular hands clutching up at the sky. The trees, such as there were, were outworld trees; there was no grass, only thick carpets of dimly glowing phosphorescent moss.

And the city had a song.

It was like no music Dirk had ever heard. It was eerie and wild and almost inhuman, and it rose and fell and shifted constantly. It was a dark symphony of the void, of starless nights and troubled dreams. It was made of moans and whispers and howls, and a strange low note that could only be the sound of sadness. For all of this, it was music.

Dirk looked at Gwen, wonder in his eyes. "How?"

She was listening as she flew, but his question tore her loose from the drifting strains, and she smiled faintly. "Darkdawn built this city, and the Darklings are a strange people. There is a gap in the mountains. Their weather wardens made the winds blow through it. Then they built the spires, and in the crest of each there is an aperture. The wind plays the city like an instrument. The same song, over and over. The weather control devices shift the winds, and with each shift, some towers sound their notes while others fall silent.

"The music-the symphony was written on Dark-dawn, centuries ago, by a composer named Lamiya-Bailis. A computer plays it, they say, by running the wind machines. The odd thing about it is that the Darklings never used computers much and have very little of the technology. Another story was popular during the days of the Festival. A legend, say. It claimed that Darkdawn was a world always perilously close to the edge of sanity, and that the music of Lamiya-Bailis, the greatest of the Darkling dreamers, pushed the whole culture over into madness and despair. In punishment, they say, her brain was kept alive, and can now be found deep under the mountains of Worlorn, hooked up to the wind machines and playing her own masterpiece over and over, forever." She shivered. "Or at least until the atmosphere freezes. Even the weather wardens of Darkdawn can't stop that."

"It's…" Dirk, lost in the song, could find no words. "It fits, somehow," he finally said. "A song for Worlorn."

"It fits now," Gwen said. "It's a song of twilight and the coming of night, with no dawn again, ever. A song of endings. In the high day of the Festival the song was out of place. Kryne Lamiya-that was this city's name, Kryne Lamiya, although it was often called the Siren City, in much the same way that Larteyn was called the Firefort-well, it was never a popular place. It looks big, but it isn't really. It was built to house only a hundred thousand, and it was never more than a quarter full. Like Darkdawn itself, I suppose. How many travelers ever go to Darkdawn, right on the edge of the Great Black Sea? And how many go in whiter, when the Darkdawn sky is almost totally empty, with nothing to see by but the light of a few far galaxies? Not many. It takes a peculiar sort of person for that. Here too, to love Kryne Lamiya. People said the song disturbed them. And it never stopped. The Darklings didn't even soundproof the sleeping rooms."

Dirk said nothing. He was looking at the fairy spires and listening to them sing.

"Do you want to land?" Gwen asked.

He nodded, and she spiraled down. They found an open landing slit in the side of one of the towers. Unlike the airlots in Challenge and Twelfth Dream, this one was not completely empty. Two other aircars rested there, a stub-winged red sportster and a tiny black-and-silver teardrop, both of them long abandoned. The windblown dust was thick on their hoods and canopies, and the cushions inside the sportster had gone to rot. Out of curiosity, Dirk tried them both. The sportster was dead, burned-out, its power vanished years ago. But the little teardrop still warmed under his touch, and the control panel lit up and flickered, showing that a small reserve of power was left. The huge gray manta from High Kavalaan was bigger and heavier than the two derelicts combined.


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