"So much power…" More than any of Quov Tsin's kind had ever wielded, even during those centuries when they had made pacts with supposedly subdued demons.

"It is here that you and I will undo the last of Gregus's curse, my good friend. It is here that I plan to restore Ureh fully to the mortal plane."

And Tsin could well believe that possible. Such primal forces proved tricky enough to manipulate, but if Lord Khan could do as he hoped, it would make all that the sorcerer had seen before seem like the spellwork of apprentices. Here existed a place of true mastery…

"I could do nothing," explained his host, "nothing at all while I was trapped. Yet I considered and considered well what would happen once someone of skill could free me. Thanks to the treachery of Gregus Mazi, all sorcerers were lost to me, save my dear Atanna." His expression shifted. "But, of course, as talented as she is, she is not you, Master Tsin."

The spellcaster accepted readily this obvious statement. Atanna did indeed have skill—enough so that if she had not already fallen for Kentril Dumon, Tsin might have approached her in the future himself for breeding purposes—but to manipulate such forces required great care, exceptional experience. In truth, without the Vizjerei, Tsin felt certain that any attempt by Lord Khan alone would have ended in abject failure.

"In this chamber," Juris Khan whispered, having somehow come up behind the short sorcerer, "with skills suchas the two of us combined wield, there is no limit to what we can accomplish, my friend. Even beyond Ureh rising once more among the great kingdoms. The secrets of the world, and those beyond, could be open to us, if we are only willing to chance matters."

Quov Tsin could see all of it, all the glory, the power. He ran his hands across the runes, drinking in the forces each held. The wrinkled Vizjerei imagined all of them at play, all his to command, to wield…

Then he caught sight of a strange pattern at the very center of the platform, a curious, disquieting marking almost like a stain that someone had not quite been able to remove.

"What is that?" he asked.

Juris Khan barely looked at the marking. The tone of his voice when he responded completely dismissed the spot as unimportant.

"Blood, of course."

SIXTEEN

Zayl…

He tried to move, but could not.

Zayl…

He tried to breathe, but could not.

Zayl…

If not for his training, he would have already been dead, his lungs completely deprived of air.

Zayl, you bloody young fool! You can't die on me now, damnit!

The necromancer tried to talk, but although he knew his mouth was open, no sound escaped it. He tried to open his eyes and at first they resisted. Only with arduous effort did he manage finally to raise the lids enough to see.

And only then did Zayl discover that he had been made like Gregus Mazi.

Even with eyes well—suited for the dark, Zayl could only just make out enough detail to know his terrible fate. He hung from a stalactite high above the first massive chamber that he and the two mercenaries had come across on their previous journey. Like the unfortunate Mazi's, Zayl's arms and legs had been pinned back tightly. Unlike the sorcerer, though, Zayl clearly lacked any purpose for being there. The power that had placed him there desired no sentinel, but rather merely wished the necromancer very, very dead.

Zayl would die, too—and soon. Already he could feel his body changing, becoming the same as the stalactite. Strange forces leeched into his body, altering his structure.Given time, he would become more a part of the mountain than even Gregus Mazi.

But before that happened, he would suffocate.

"Zayl, boy! You've got to still be able to hear me!"

Humbart Wessel's hollow voice echoed through the vast cavern, seeming to come from every direction. Straining, the necromancer managed just to make out the passage through which he and his companion had earlier entered. Somewhere within, the skull no doubt still rested, in many ways as trapped as he.

His hopes, which had briefly risen, plummeted. What could the bodiless Humbart do for him?

Zayl's thoughts grew murkier. An immense exhaustion filled him.

"If you're hearing me, I'm right where you left me, remember? You've a sharp mind! You see it in your head?"

What did the skull hope to accomplish? Zayl only wanted to go to sleep. Why did Humbart have to bother him?

"I think you're still listening, lad, or at least I hope so! Don't like the thought of sitting in this dank place the rest of eternity, so hear me out!"

Humbart's voice irritated the necromancer. He wanted to tell the undead mercenary to go away, but without legs, Humbart could hardly do that.

"Your dagger, Zayl! You need your dagger to help yourself!"

His dagger! Zayl's eyes widened. Did he still have his dagger?

His companion answered that quickly. "I can see it, lad! It's just a few feet ahead of me!"

And a thousand miles away, for all the good it would do. If the necromancer could have at least seen it, he could have summoned it to him. Zayl, however, had never mastered indirect summoning of objects, especially not under such dire circumstances. He had to see what he desired.

The urge to sink into oblivion grew strong again.

"Listen to me!" insisted the skull. "It's pointed toward me, with just a little bit of rock covering the tip. There's another rock shaped like a giant's tooth propping up the hilt area…"

Despite his desire to sleep, Zayl listened. In his mind, a picture of the dagger began to form. He even saw Humbart's skull, the empty eye sockets staring hopefully at the blade.

But why bother?

"You see it, don't you, lad? Damn it! If you're still alive and can hear, you've got to see it!"

And finally Zayl understood. Humbart had been with Zayl long enough to know the skills of the one who had animated him. He knew that the necromancer needed to see the dagger, so the skull sought to create a perfect picture for him.

It would never work—or would it? It would require what remained of the air trapped in his body, the minute particles here and there that enabled Zayl to last four, five times longer without breathing than a normal man. Zayl would have to squeeze his lungs completely empty in order to draw enough strength for this one spell.

Meanwhile, Humbart went on with his descriptions, the skull either very optimistic about his companion's chances or merely not wanting to think yet about the alternative. If the latter, Zayl could hardly blame him, for thanks to the spell the necromancer had used, Humbart, too, would suffer. If someone did not find the skull, then unless the rest of the passage collapsed and shattered him, the former mercenary would be trapped in Nymyr forever, his spirit unable to move on.

"That's about it, Zayl, lad!" the skull shouted, Humbart's voice slightly more subdued. "You should have a good image now… that is, if you've heard anything at all."

Focusing on the dagger, Zayl quickly pieced together the image as the other had described it. He saw the rocksand how the blade lay upon them. He saw again Humbart's skull staring at the partially buried tip. The necromancer visualized each variation in the rocky walls, filling out his picture.

With every last iota of strength, Zayl fixed on the enchanted dagger, demanding in his mind and heart that it come to him.

"Zayl!"

Something gleaming flew out into the cavern as if shot from a crossbow. The trapped necromancer immediately focused on it. The object suddenly veered toward him, a beacon of light in the deathly dark.

The ivory dagger flew unerringly toward him. For just a brief moment, Zayl recalled what they had been forced to do for Gregus Mazi. Should he now will the dagger to come point—first? Should Zayl wish the blade to sink deep into his still—human flesh?


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