Gritting his teeth, Kentril straightened. "You summoned me, Vizjerei."

"Did I? Oh, yes, of course. That's what I wanted to tell you. It is tomorrow evening."

More and more the slim captain began to wonder if he and Quov Tsin actually spoke the same language. " What's tomorrow evening, sorcerer?"

"What we were just speaking of, cretin! The shadow comes tomorrow evening, an hour before night!" Tsin glanced again at his notes. "Make that an hour and a quarter to be safe."

"An hour and a quarter…" the captain murmured, dumbstruck.

"Exactly so! Run along now!" The bald Vizjerei became enmeshed in his work once more. Watching him, Kentril realized that the slight figure had already completely forgotten the presence of the two fighters. The only thing that mattered to Quov Tsin, the only thing that existed for him, was lost, legendary Ureh.

Kentril retreated from the vicinity of the wizened mage, thoughts racing. Now he knew that he had indeed followed a madman. All the talk of gold in the past had made the captain assume that Tsin actually meant that the wealth of the city had been secreted in some cache whose whereabouts could be ascertained only by the direction of the shadows at some point of the day. He had never truly understood that the Vizjerei had literally hunted a ghost realm, a place not of this world.

I've brought us here to chase phantoms…

But what if Tsin were right? What if the legend of the city had any grain of truth? Heaven had no need of gold. Perhaps, as the sorcerer had claimed, it had all been left behind, there for the taking.

Yet, Humbart Wessel had been offered the opportunity, and not one man of his had risked the shadowed kingdom.

Kentril Dumon's hand slipped to his belt pouch, removing from it the elegant brooch he had discovered. For the woman it depicted, he would gladly have journeyed into Ureh, but, failing that, some bit of valuable jewelry from her household or that of another wealthy citizen of the fabled realm would satisfy him just as much.

It was not as if any of the owners would still need them.

Zayl watched the band of mercenaries from his position atop the crumbling guard tower with much trepidation. The men below moved about the ruins like a small but determined swarm of ants. They went through everycrevice, searched under every boulder, and even though they obviously met with meager success, they pushed on.

Pale of skin and with a studious expression more suited to a clerk in a shipping house than to a well—trained and well—versed necromancer, Zayl had observed the newcomers since their arrival. None of his readings had predicted the coming of these intruders, and at such a critical juncture Zayl felt this no mere coincidence.

Ureh had always been treated most gingerly by the followers of Rathma, who had sensed in it some delicately held balance among the various planes of existence. Zayl knew the legends as well as anyone and knew a little of the true history behind them. Ureh had always drawn him, much to the displeasure and dismay of his mentors. They believed him enchanted by the notion of the astonishing spells utilized and the power one might wield if one learned how to recreate them. After all, the sorcerers of the ancient land had blurred the lines between life and death far more than any necromancer could have ever dreamed. In fact, if the legends spoke true, then the people of Ureh had bypassed death altogether, which went against everything in the teachings of Rathma.

Zayl, however, did not desire to relearn the secrets of those mages—not that he had bothered to tell his teachers that fact. No, the plain—faced necromancer who now watched the mercenaries through almond—shaped eyes of gray desired something entirely different.

Zayl sought to commune with the archangels themselves—and the power behind them.

"Like rats hunting for garbage," mocked a high—pitched voice from his side.

Without looking at the speaker, the necromancer replied, "I was thinking more of ants."

"Rats is what they are, I say… and I should know, for didn't they gnaw off my legs and arms, then burrow through my chest for good measure? This bunch has the same look to 'em as those beasts did!"

"They should not be here at this time. They should have stayed away. That would have been common sense."

Zayl's companion laughed, a hollow sound. "I didn't have enough sense even though I knew better!"

"You had no choice. Once so touched by Ureh, you had to come back eventually." The hooded necromancer peered beyond the mercenaries, surveying the region from which their apparent captain had just come. "There is a sorcerer with them. He has not stepped out into the open since he came here, but I can sense him."

"Smells that awful, does he? Wish I still had a nose."

"I sense his power… and I know he senses mine, although he may not realize the source." Zayl slipped back a little, then rose. The grave robbers would not be able to see him from their much lower vantage points. "Neither he nor his paid underlings must interfere."

"What do you plan to do?"

The black—clad form did not answer. Instead, he reached for a small array of objects previously positioned by his side. Into a pouch he kept handy at his belt went a dagger carved from ivory, two candles nearly burned down to wax puddles, a small vial containing a thick, crimson liquid—and the human skull, minus jaw, that had been the centerpiece of the display.

"Gently now," mocked the skull. "We're quite a height up! I wouldn't want to be repeating that fall again!"

"Quiet, Humbart." Zayl placed the macabre artifact in the pouch, then strung the latter shut. Finished with his task, he took one last look at the treasure hunters below and pondered their fates.

One way or another, they could not be permitted to be here tomorrow evening—for their sakes as well as his own.

THREE

"Cap'n Dumon…"

Kentril rolled over in his sleep, trying to find comfort on the rocky ground beneath his blanket. Only Quov Tsin had a tent, the mercenaries more accustomed to dealing with the elements. Yet the area around the ruins of Ureh seemed the most disturbing, most awkward of places to try to rest even for such hardened fighters. Throughout the camp, the captain's tossing and turning were duplicated by every man save Gorst, who most believed could slumber peacefully on a bed of thorns.

"Cap'n Dumon…"

"Mmm? Wha—?" Kentril stirred, pushing himself slowly up on one elbow. "Who's there?"

The nearly full moon shone with such brightness that it took little time for his eyes to adjust to the night. Kentril looked around, noted the snoring forms around the low fires. From the sorcerer's tent, the snoring sounded particularly loud.

"Damned place…" The mercenary lowered his head again. He would be glad when they abandoned the ruins. Not even the field of battle left him so on edge.

"Cap'n Dumon…"

Kentril rolled off his blanket, hand already on the hilt of the dagger he always wore on his belt. The hair on the back of his neck stiffened, and a cold chill washed over the mercenary leader as he focused on a figure only a few feet to his right, a figure who had not been standing there a second before.

Of itself, that discovery might not have bothered the captain, for he himself could move with the utmost stealth. However, what did unnerve him so very much, even to the point where the dagger nearly fell from his shaking fingers, had to do with the fact that the one who faced him could be none other than the hapless Hargo.

Faced might have been an inappropriate and unfortunate choice of terms, for Hargo no longer had a good portion of his. The right side of his head had been ripped away, exposing skull and rotting muscle. One eye had been completely lost, a deep red and black crater all that remained. The mercenary's bedraggled beard framed a mouth curled open to reveal death's grin, and the eye that did remain stared almost accusingly at Kentril.


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