Both of the women turned to look at Ryld, who could only shrug.
"She was only protecting her young," Feliane said.
She was looking at Ryld, but the weapons master got the distinct impression she was talking to Halisstra. Ryld didn't understand. Who was protecting. .?
"The animal?" he asked.
"She's a giant land sloth," the Eilistraeen said, releasing Halisstra's arm and stepping away from her. "She was a giant land sloth. They're rare, especially this far north."
"Good," Ryld said. "It was tougher than it looks."
"Damn it!" Feliane cursed. "She was only protecting her young. You didn't have to kill her."
Halisstra was looking at her sword, the blade glowing in the darkness.
"Why," Ryld asked, "would it attack an armed drow to protect its young? It could have lived to birth more."
Feliane opened her mouth to answer but said nothing. A strange look came over her, one that Ryld couldn't remember ever seeing on the face of a drow.
Halisstra looked down at the dead sloth and whispered, "She. .»
Ryld shook his head. He didn't understand and was beginning to think he never would.
Chapter Three
It had been two days since Pharaun had contacted his master, and the news that sending had brought still sat heavily on the wizard's shoulders. The spell allowed only a short message to travel through the Weave from the Lake of Shadows into Menzoberranzan and an equally short message back.
Ship of chaos is ours, Pharaun had sent, careful to use no unnecessary words though that was against his natural tendencies. Advise on proper diet. Don't trust captain. Any word of Ryld Argith or Halisstra Melarn? Sent home to report details.
He'd waited the interminable seconds for a reply, all the time wondering if the time he had been waiting for had come—the moment when Gromph Baenre, Archmage of Menzoberranzan, would fail to answer. That would be the moment Pharaun would know that they had failed, that they had no city to return to, no civilization to protect.
That time had. not yet come.
Feed it manes, the archmage had replied. As many as you can. Captain will serve power. Master Argith and Mistress Melarn not here. Stop your squabbling and get moving.
Pharaun didn't stop to wonder how Gromph had known that the tenuous alliances within the expedition were fraying. Gromph was a drow himself, after all, and probably assumed it. If he thought he'd had the time, Pharaun might have studied that point much more closely, tried to determine the degree to which Gromph was aware of their actions, but there was work to do.
A manes demon was hardly the most daunting creature to either summon or control, but it was a demon nonetheless. He would have to use powerful spells to summon and bind them, all the while maintaining some measure of control over the uridezu captain who gave his name as Raashub. It had been two long, difficult, and tiring days for Pharaun. He had taken only enough Reverie to replenish his spells and was doing everything his considerable training allowed him to push his casting to its limit. The parade of hideous, groveling, snapping sub-demons he brought to the ship's deck began to amaze even himself, and Pharaun hoped that Quenthel and the others were taking note. Those among them capable of gauging such abilities would have to be impressed, and if they were impressed they would be scared. So long as they were scared, he would be safe.
As he led a string of the vile-smelling fiends into the gnashing jaws of the demonic ship's hold, Pharaun let his mind wander back to the rest of that sending. Ryld hadn't made it to Menzoberranzan, but that could mean anything. He could be dead anywhere between that cave on the World Above and the City of Spiders, or he could still be on his way. There was no straight line between any two points in the Underdark, and he could be only a few miles as the worm bored from Menzoberranzan and still have a tenday's travel ahead of him.
Ryld might still hold a grudge for Pharaun's having abandoned him all those days before, back in the city, but Pharaun knew he still had a powerful ally in the Master of Melee-Magthere. The warrior might have fallen under the spell of the First Daughter of House Melarn, but if Halisstra herself still lived, surely she would be on her way to Menzoberranzan herself. Pharaun couldn't imagine the homeless priestess had anywhere else to go.
Without Ryld at his side, Pharaun had given Quenthel and her draegloth nephew Jeggred as much room as the cramped deck allowed. They hadn't appreciated Pharaun leaving them to spin while he'd gone to pick up Valas and Danifae first. Even Valas and Danifae had been surprised by that one, but Pharaun had long ago learned that whenever possible a cautious drow lets his enemies twist for a while, if only to remind them that he can.
Still, the Mistress of Arach-Tinilith had been more than a little displeased, and Jeggred had made another serious attempt at a physical assault. Quenthel had held him back, if reluctantly, and charged the draegloth with guarding the uridezu. They were two of the same: demons on the wrong plane, pressed into the service of drow who were ready to take them back to the Abyss that spawned them. Pharaun let himself sigh at that thought. He knew it was a bad idea on its surface, going to the Abyss, but they had passed up the acceptable a long time before. They were in new territory. They were headed for the Spider Queen herself, and right when Lolth seemed least inclined to greet them.
Pharaun was sure he wasn't the only one who had second thoughts about the expedition, even as strenuously as he'd argued for their going forward. For a Master of Sorcere, it was a mission that could make him Archmage of Menzoberranzan. For her part, Quenthel had already achieved the highest post she could hope for. As Mistress of Arach-Tinilith, Quenthel was the spiritual leader of all Menzoberranzan and the second most powerful female in the city. Some would argue that she was indeed more powerful than her sister Triel.
Of all drow under Faerun, she would surely be welcomed into Lolth's domain—assuming there was either a Lolth or a Demonweb Pits at all anymore—but still the high priestess was on edge. Her normally stern countenance had gone nearly rigid, and her movements were jerky and twitching. Any talk of the journey ahead made her pace around the deck, all but oblivious to the lesser demons that often snapped at her or reached out to grab her.
Even Pharaun, cynical as he was, didn't want to believe that the Mistress of Arach-Tinilith might be losing her faith.
The fact that Jeggred also noticed Quenthel's unease didn't make the wizard feel any better. The draegloth's expressions weren't always easy to read, though the half-demon was the least intellectually capable of the party, but since coming to the Lake of Shadows—perhaps even before—Jeggred had looked at his aunt quite differently. He could see her agitation, though he might have thought it fear, and he didn't like it. He didn't like it at all.
Pharaun closed his eyes and took a deep breath as the last of the day's manes went down the ship's gullet. He felt tired enough to sleep like a human. Without even bothering to cross the deck to the place where he'd set his pack, Pharaun sank to the fleshy planks and sat.
"Before you slip into Reverie," Valas Hune said from behind him, "we should discuss practical concerns."
Pharaun turned to look at the Bregan D'aerthe scout and offered him a twisted smile.
"Practical concerns?" the wizard asked. "At this point I'm too tired for any kind of concerns. . other than. . the. . ones that are. ."
Pharaun closed his eyes and shook his head.
"Are you all right?" the scout asked, his tone comfortably devoid of real concern.