The walled city of Tarsis had its own army and-so it was said-had never fallen to an invading force. The city was ruled-under the watchful eyes of the Knights--by a Lordfamily and had the good fortune to fall to the care of a family possessing sense, sensitivity, and justice. Tarsis became a center of learning; sages from lands all around came here to share their wisdom. Schools and a great library were established, temples were built to the gads. Young men and women eager Ear Knowledge came to Tarsis to study.

The early dragonwars had not affected Tarsis. The huge walled city; its formidable army 'its fleets of white-winged

ships, arid its vigilant Knights of Solamnia daunted even the Queen of Darkness. Before she could consolidate her power and strike the Lordcity, Huma drove her dragons from the skies. Thus Tarsis prospered and became, during the Age of Might, one of the wealthiest and proudest cities of Krynn.

And, as with so many other cities in Krynn, with its pride grew its conceit. Tarsis began seeking more and more from the gods: wealth, power, glory. The people worshiped the Kingpriest of ]star who, seeing suffering in the land, demanded of the gods in his arrogance whale they had granted Huma in humility. Even the Knights of Solamnia-bound by the strict laws of the Measure, encased in a religion that had become all ritual with little depth-fell under the swap of the mighty Kingpriest.

Then came the Cataclysm-a night of terror, when it rained fire. The ground heaved and cracked as the gods in their righteous anger hurled a mountain of rock down upon Krynn, punishing the Kingpriest of Istar and the people for their pride.

The people turned to the Knights of Solamnia. "You who are righteous, help usl" they cried. "Placate the gods!"

But the Knights could do nothing. The fire fell from the heavens, the land split asunder. The sea waters fled, the ships foundered and toppled, the wall of the city crumbled.

When the night of horror ended, Tarsis was landlocked. The white-winged ships lay upon the sand like wounded birds. Dazed and bleeding, the survivors tried to rebuild their city, expecting any moment to see the Knights of Solamnia come marching from their great fortresses in the north, marching from Palanthas, Salanthus, Vingaard Keep, Thelgaard, marching south to Tarsis to help them and protect them once more.

But the Knights did not come. They had their own troubles and could not leave Solamnia. Even if they had been able to march, a new sea split the lands of Abanasinai. The dwarves in their mountain kingdom of Thorbardin shut their gates, refusing admittance lea anyone, and so the mountain passes were f}locked. The elves withdrew into Qualinesti, nursing their wounds, blaming humans for the catastrophe. Soon, Tarsis lost all contact with the world to the north.

And so, following the Cataclysm, when it became apparent that the city had best abandoned by the Knights, came the Day

of Banishment. The lord of the city was placed in an awkward position. He did not truly believe in the corruption of .the Knights, but he knew the people needed something or someone to blame. If he sided with the Knights, he would lose control of the city, and so he was forced to close his eyes to angry mobs that attacked the few Knights remaining in Tarsis. They were driven from the city-or murdered.

After a time, order was restored in Tarsis. The lord and his family established a new army. But much was changed. The people believed the ancient gods they had worshiped for so long had turned away from them. They found new gods to worship, even though these new gods rarely answered prayers. All clerical powers that had been present in the land before the Cataclysm were lost. Clerics with false promises and false hopes proliferated. Charlatan healers walked the land, selling their phony cure-ails.

After a time, many of the people drifted away from Tarsis. No longer did sailors walk the marketplace; elves, dwarves, and other races came no more. The people remaining in Tarsis liked it this way. They began to fear and mistrust the outside world. Strangers were not encouraged.

But Tarsis had been a trade center far so long that those people in the outlying countryside who could still reach Tarsis continued to do so. The outer hub of the city was rebuilt. The inner part-the temples, the schools, the great library-was left in ruins. The bazaar was reopened, only now it was a market for farmers and a forum for false clerics preaching new religions. Peace settled over the town like a blanket. Farmer days of glory were as a dream and might not have even been believed, but f or the evidence in the center of town.

Now, of course, Tarsis heard rumors of war, but these were generally discounted, although the lard did send his army out to guard the plains to the south. If anyone asked why, he said it was a field exercise, nothing mare. These rumors, after all, had come out of the north, and all knew the Knights of Solamnia were trying desperately to reestablish their power. It was, amazing what lengths the traitorous Knights would go to spreading stories of the return of dragons!

This was Tarsis the Beautiful, the city the companions entered that morning, just a short time after sunrise.

Chapter 4

Arrested! The heroes are separated. An ominous farewell.

The few sleepy guards upon the city walls that morning woke up at the sight of the swordbearing, travel=worn group seeking entry. They did not deny them. They did not even question them-much. A redbearded, soft-Woken half-elf, the like of which had not been seen in Tarsis in decades, said they had traveled far and sought shelter. His companions stood quietly behind him, making no threatening gestures. Yawning, the guards directed them to the Red Dragon Inn.

This might have ended the matter. Tarsis, after all, wasbeginning to see more and more strange characters as rumors of war spread. But the cloak of one of the humans blew aside as he stepped through the gate, and a guard caught a flash of bright armor in the morning sun. The guard saw the hated and reviled symbol of the Knights of Solamnia on the antique breastplate. Scowling, the guard melted into the shadows, slinking after the group as it walked through the streets of the waking town.

The guard watched them enter the Red Dragon. He waited outside in the cold until he was sure they must be in their rooms. Then, slipping inside, he spoke a few words to the innkeeper. The guard peeped inside the common room and, seeing the group seated and apparently settled for some time, ran off to make his report.

"This is what comes of trusting a kender's map!" said the dwarf irritably, shoving away his empty plate and wiping his hand across his mouth. "Takes us to a seaport city with no sea!"

"It's not my fault;" Tas protested. "I told Tanis when I gave him the map that it dated before the Cataclysm. 'Tas; Tanis said before we left, 'do you have a map that shows us haw to get to Tarsis?' I said I did and I gave him this one. It shows Thorbardin, the dwarven kingdom under the mountain, and Southgate, and here it shows Tarsis, and everything else was right where the map said it was supposed to be. I can't help it if something happened to the ocean! I-"


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