I nodded and turned to go.
“Oh, M. Severn…”
I paused by the door. The old woman behind the desk suddenly looked rather small and very tired.
“Thank you, M. Severn,” she said.
It was true that millions wanted to farcast to the war zone. The All Thing was shrill with petitions, arguments for letting civilians ’cast to Hyperion, requests by cruise lines to run brief excursions, and demands by planetary politicians and Hegemony representatives to be allowed to tour the system on “fact-finding missions.” All such requests had been denied. Web citizens—especially Web citizens with power and influence—were not used to being denied access to new experiences, and for the Hegemony, all-out war remained one of the few experiences still untried.
But the CEO’s office and the FORCE authorities remained adamant: no civilian or unauthorized farcasting to the Hyperion system, no uncensored newsteep coverage. In an age where no information was inaccessible, no travel denied, such exclusion was maddening and tantalizing.
I met M. Hunt at the executive farcaster nexus after showing my authorization pip to an even dozen security nodes. Hunt was wearing black wool, undecorated but evocative of the FORCE uniforms present everywhere in this section of Government House. I had had little time to change, returning to my apartments only to grab a loose vest with many pockets to hold drawing materials and a 55-mm imager.
“Ready?” said Hunt. The basset-hound face did not look pleased to see me. He carried a plain black valise.
I nodded.
Hunt gestured toward a FORCE transport technician, and a onetime portal shimmered into existence. I knew that the thing was tuned to our DNA signatures and would admit no one else. Hunt took a breath and stepped through. I watched the quicksilver portal surface ripple after his passage like a stream returning to calm after the slightest of breezes, and then I stepped through myself.
It was rumored that the original farcaster prototypes had offered no sensation during transition and that the AI and human designers had altered the machinery to add that vague prickling, ozone-charged feeling to give the traveler a sense of having traveled. Whatever the truth of that, my skin was still alive with tension as I took a step away from the portal, paused, and looked around.
It’s strange but true that war-going spacecraft have been depicted in fiction, film, holo, and stimsim for more than eight hundred years; even before humankind had left Old Earth in anything but atmosphere-skimming converted airplanes, their flatfilms had shown epic space battles, huge interstellar dreadnoughts with incredible armament lunging through space like streamlined cities. Even the spate of recent war holies after the Battle of Bressia showed great fleets battling it out at distances two ground soldiers would find claustrophobic, ships ramming and firing and burning like Greek triremes packed into the straits of Artemisium.
It’s little wonder then that my heart was pounding and my palms were a bit moist as I stepped onto the flagship of the fleet, expecting to emerge onto the broad bridge of a warship out of the holies, giant screens showing enemy ships, klaxons sounding, craggy commanders huddled over the tactical command panels as the ship lurched first right, then left.
Hunt and I were standing in what could have been a narrow corridor of a power plant. Color-coded pipes twisted everywhere, occasional handholds and airtight hatches at regular intervals suggested that we were indeed in a spacecraft, state-of-the-art diskey and interact panels showed that the corridor served some purpose other than access to elsewhere, but the overall effect was one of claustrophobia and primitive technology. I half expected to see wires running from circuit nodes. A vertical shaft intersected our corridor; other narrow, cluttered avenues were visible through other hatches.
Hunt looked at me and shrugged slightly. I wondered if it was possible that we had farcast to the wrong destination.
Before either of us said anything, a young FORCE:space ensign in black battle dress appeared from one of the side corridors, saluted Hunt, and said, “Welcome to HS Hebrides, gentlemen. Admiral Nashita has asked me to convey his compliments and to invite you to the combat control center. If you will follow me, please.” With that the young ensign wheeled, reached for a rung, and pulled himself into a cramped vertical shaft.
We followed as best we could. Hunt struggling not to drop his valise and me trying not to have my hands ground under Hunt’s heels as we climbed. After only a few yards, I realized that the gravity was far less than one-standard here, was not, in fact, gravity at all, but felt more like a multitude of small but insistent hands pressing me “down.” I knew about spacecraft using a class-one containment field throughout a ship to simulate gravity, but this was my first direct experience of it. It was not a truly pleasant sensation; the constant pressure was rather like leaning into a wind, and the effect added to the claustrophobic qualities of the narrow corridors, small hatches, and equipment-cluttered bulkheads.
The Hebrides was a Three-C ship, Communication-Control-Command, and the combat control center was its heart and brain—but it was not a very impressive heart and brain. The young ensign passed us through three airtight hatches, led us down a final corridor past Marine guards, saluted, and left us in a room perhaps twenty yards square, but one so crowded with noise, personnel and equipment that one’s first instinct was to step back outside the hatch to get a breath of air.
There were no giant screens, but dozens of young FORCE:space officers hunkered over cryptic displays, sat enmeshed in stimsim apparatus, or stood before pulsing callups which seemed to extend from all six bulkheads. Men and women were lashed into their chairs and sensory cradles, with the exception of a few officers—most looking more like harried bureaucrats than craggy warriors—who wandered the narrow aisles, patting subordinates on the back, barking for more information, and plugging into consoles with their own implant jacks. One of these men came over in a hurry, looked at both of us, saluted me, and said, “M. Hunt?”
I nodded toward my companion.
“M. Hunt,” said the overweight young Commander, “Admiral Nashita will see you now.”
The commander of all Hegemony forces in the Hyperion system was a small man with short white hair, skin far smoother than his age suggested, and a fierce scowl that seemed carved in place. Admiral Nashita wore high-necked dress black with no rank insignia except for the single red-dwarf sun on his collar. His hands were blunt and quite powerful-looking, but the nails were recently manicured. The Admiral sat on a small dais surrounded by equipment and quiescent callups.
The bustle and efficient madness seemed to flow around him like a fast stream around an impervious rock.
“You’re the messenger from Gladstone,” he said to Hunt. “Who’s this?”
“My aide,” said Leigh Hunt.
I resisted the urge to raise an eyebrow.
“What do you want?” asked Nashita. “As you see, we’re busy.”
Leigh Hunt nodded and glanced around. “I have some materials for you, Admiral. Is there anyplace we can go for privacy?”
Admiral Nashita grunted, passed his palm over a rheosense, and the air behind me grew denser, coalescing into a semisolid mist as the containment field reined. The noise of the combat control center disappeared.
The three of us were in a small igloo of quiet.
“Hurry it up,” said Admiral Nashita.
Hunt unlocked the valise and removed a small envelope with a Government House symbol on the back. “A private communication from the Chief Executive,” said Hunt. “To be read at your leisure, Admiral.”
Nashita grunted and set the envelope aside.