Twenty-Two

Brawne Lamia found her four-hour walk turning into a ten-hour nightmare. First there was the diversion to the dead city and the difficult choice of leaving Silenus behind. She did not want the poet to stay there alone; she did not want to force him to go on nor to take the time for a return to the Tombs. As it was, the detour along the ridgeline cost her an hour of travel time.

Crossing the last of the dunes and the rock barrens was exhausting and tedious. By the time she reached the foothills it was late afternoon and the Keep was in shadow.

It had been easy descending the six hundred and sixty-one stone stairs from the Keep forty hours earlier. The ascent was a test even of her Lusus-bred muscles. As she climbed, the air grew cooler, the view more spectacular, until by the time she was four hundred meters above the foothills she was no longer perspiring and the Valley of the Time Tombs was in sight once again. Only the tip of the Crystal Monolith was visible from this angle, and that as an irregular glimmer and flash of light.

She stopped once to make sure that it was not truly a message being flashed, but the glimmers were random, merely a panel of crystal catching the light as it dangled from the broken Monolith, just before the last hundred stairs. Lamia tried her comlog again.

The comm channels were the usual hash and nonsense, presumably distorted by the time tides, which broke down all but the closest of electromagnetic communications. A comm laser would have worked… it seemed to work with the Consul’s antique comlog-relay… but besides that single machine, they had no comm lasers now that Kassad had disappeared. Lamia shrugged and climbed the final stairs.

Chronos Keep had been built by Sad King Billy’s androids—never a true keep, it had been intended as a resort, travel inn, and artists’ summer haven. After the evacuation of the City of Poets, the place had remained empty for more than a century, visited by only the most daring of adventurers.

With the gradual waning of the Shrike menace, tourists and pilgrims had begun to use the place, and eventually the Church of the Shrike reopened it as a necessary stop on the annual Shrike Pilgrimage. Some of its rooms carved deepest in the mountain or atop the least accessible of turrets had been rumored to be the site of arcane rituals and elaborate sacrifices to that creature the Shrike Cultists called the Avatar.

With the imminent opening of the Tombs, wild irregularities of the time tides, and evacuation of the northern reaches, Chronos Keep had again fallen silent. And so it was when Brawne Lamia returned.

The desert and dead city were still in sunlight, but the Keep was in twilight as Lamia reached the bottom terrace, rested a moment, found her flashlight in her smallest pack, and entered the maze. The corridors were dark. During their stay there two days earlier, Kassad had explored and announced that all power sources were down for good—solar converters shattered, fusion cells smashed, and even the backup batteries broken and strewn about the cellars. Lamia had thought of that a score of times as she hiked up the six hundred and three-score stairs, glowering at the elevator nacelles frozen on their rusted vertical tracks.

The larger halls, designed for dinners and gatherings, were just as they had left them… strewn with the desiccated remains of abandoned banquets and the signs of panic. There were no bodies, but browning streaks on stone walls and tapestries suggested an orgy of violence not too many weeks before.

Lamia ignored the chaos, ignored the harbingers—great, black birds with obscenely human faces—taking wing from the central dining hall, and ignored her own fatigue as she climbed the many levels to the storeroom where they had camped. Stairways grew inexplicably narrower, while pale light through colored glass cast sickly hues. Where the panes were shattered or absent, gargoyles peered in as if frozen in the act of entering. A cold wind blew down from the snowy reaches of the Bridle Range and made Lamia shiver under her sunburn.

The packs and extra belongings were where they had left them, in the small storeroom high above the central chamber. Lamia checked to make sure that the some of the boxes and crates in the room contained nonperishable food items, and then she went out onto the small balcony where Lenar Hoyt had played his balalaika so few hours—such an eternity—ago.

The shadows of the high peaks stretched kilometers across the sand, almost to the dead city. The Valley of the Time Tombs and the jumbled wastes beyond still languished in evening light, boulders and low rock formations throwing a jumble of shadows. Lamia could not make out the Tombs from here, although an occasional glimmer still sparkled from the Monolith. She tried her comlog again, cursed it when it gave her only static and background garble, and went back in to choose and load her supplies.

She took four packs of basics wrapped in flowfoam and molded fiberplastic.

There was water in the Keep—the troughs from the snowmelt far above were a technology which could not break down—and she filled all of the bottles she had brought and searched for more. Water was their most serious need. She cursed Silenus for not coming with her; the old man could have carried at least a half a dozen water bottles.

She was ready to leave when she heard the noise. Something was in the Grand Hall, between her and the staircase. Lamia pulled on the last of the packs, pulled her father’s automatic pistol from her belt, and went slowly down the staircases.

The Hall was empty; the harbingers had not returned. Heavy tapestries, stirred by the wind, blew like rotted pennants above the litter of food and utensils. Against the far wall, a huge sculpture of the Shrike’s face, all free-floating chrome and steel, rotated to the breeze.

Lamia edged across the space, swiveling every few seconds so that her back was never turned to one dark corner for long. Suddenly a scream froze her in her tracks.

It was not a human scream. The tones ululated to the ultrasonic and beyond, setting Lamia’s teeth on edge and making her grip the pistol with white fingers. Abruptly it was cut off as if a player beam had been lifted from a disk.

Lamia saw where the noise had come from. Beyond the banquet table, beyond the sculpture, under the six large stained-glass windows where the dying light bled muted colors, there was a small door. The voice had echoed up and out as if it had escaped from some dungeon or cellar far below.

Brawne Lamia was curious. All of her life had been a conflict with inquisitiveness above and beyond the norm, culminating in her choice of the obsolete and sometimes amusing profession of private investigator. More than one time her curiosity had led her into embarrassment or trouble or both. And more than a few times her curiosity had paid off in knowledge few others had.

Not this time.

Lamia had come to find much-needed food and water. None of the others would have come here… the three older men could not have beaten her here even with her detour to the dead city… and anything or anyone else was not her concern.

Kassad? she wondered but stifled the thought. That sound had not come from the throat of the FORCE Colonel.

Brawne Lamia backed away from the door, keeping her pistol ready, found the steps to the main levels, and descended carefully, moving through each room with as much stealth as is possible while carrying seventy kilos of goods and more than a dozen water bottles. She caught a glimpse of herself in a faded glass on the lowest level—squat body poised, pistol raised and swiveling, a great burden of packs tottering on her back and dangling from broad straps, bottles and canteens clanking together.

Lamia did not find it amusing. She breathed a sigh of relief when she was out on the lowest terrace, out in the cool, thin air and ready to descend once again. She did not need her flashlight yet—an evening sky suddenly filled with lowering clouds shed a pink and amber light on the world, illuminating even the Keep and the foothills below in its rich glow.


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