He was certain Beradax was no wiser than the rest. «I want you to kill my sister Quenthel.» Gromph had hated Quenthel for a long time. She always treated him like some retainer, even though he too was a Baenre, a noble of the First House of Menzoberranzan, and the city's greatest wizard besides. In her eyes, he thought, only high priestesses deserved respect. His antipathy only intensified as the two of them attempted to advise their mother, Matron Mother Baenre, the uncrowned queen of Menzoberranzan. Predictably, they'd disagreed on every matter of policy from trade to war to mining and had vexed one another no end. Gromph's animus intensified still further when Quenthel became Mistress of Arach-Tinilith, the school for priestesses. The mistress governed the entire Academy, Sorcere included, and thus Gromph had found himself obliged to contend with her—indeed, to suffer her oversight—in this one-time haven as well. Still, he might have endured Quenthel's arrogance and meddling indefinitely, if not for their mother's sudden and unexpected death. Counseling the former matron mother had been more an honor than a treat. She generally ignored advice, and her deputies were lucky if she let it go at that. Often enough, she responded to their suggestions with a torrent of abuse. But Triel, Gromph's other sister and the new head of House Baenre, had, over time, proved to be a different sort of sovereign. Indecisive, overwhelmed by the responsibilities of her new office, she relied heavily on the opinions of her siblings. That meant the archmage, though a «mere male,» could theoretically rule Menzoberranzan from behind the throne, and at long last order all things to please himself. But only if he disposed of the matron's other counselor, the damnably persuasive Quenthel, who continued to oppose him on virtually every matter. He'd been contemplating her assassination for a long time, until the present situation afforded him an irresistible opportunity. «You send me to my death!» Beradax protested. «Your life or death are of no importance,» Gromph replied, «only my will matters. Still, you may survive. Arach-Tinilith has changed, as you know very well.» «Even now, the Academy is warded by all the old enchantments.» «I'll dissolve the barriers for you.» «I won't go! «Nonsense. You've submitted and must obey. Stop blathering before I lose my patience.» He hefted the athame, and Beradax seemed to slump. «Very well, wizard, send me and be damned. I'll kill her as I will one day butcher you.» «You can't go quite yet. For all your bluster, you're the lowliest kind of netherspirit, a grub crawling on the floor of Hell, but tonight you'll wear the form of a genuine demon, to make the proper impression on the residents of the temple.» «No!»

Gromph lifted his staff in both hands and shouted words of power. Beradax howled in agony as her mass of eyeballs flowed and humped into something quite different. Afterward, Gromph descended to his office. He had an appointment with a different kind of agent.

As Pharaun Mizzrym and Ryld Argith strolled through the cool air, fresher than that pent up in Melee-Magthere, the latter looked about Tier Breche, realized he hadn't bothered to set foot outside in days, and rather wondered why, for the view was as spectacular as ever. Tier Breche, home to the Academy since that institution's founding, was a large cavern where the labor of countless spellcasters, artisans, and slaves had turned enormous stalagmites and other masses of rocks into three extraordinary citadels. To the east rose pyramidal Melee-Magthere, where Ryld and others like him turned callow young drow into warriors. By the western wall stood the many-spired tower of Sorcere, where Pharaun and his colleagues taught wizardry, while to the north crouched the largest and most imposing school of all, Arach-Tinilith, a temple built in the eight-limbed shape of a spider. Inside, the priestesses of Lolth, goddess of arachnids, chaos, assassins, and the drow race, trained dark elf maidens to serve the deity in their turn. And yet, magnificent as was Tier Breche, considered in the proper context, it was only a detail in a scene of far greater splendor. The Academy sat in a side cavern, a mere nook opening partway up the wall of a truly prodigious vault. The primary chamber was two miles wide and a thousand feet high, and filling all that space was Menzoberranzan. On the cavern floor, castles, hewn like the Academy from natural protrusions of calcite, shone blue, green, and violet amid the darkness. The phosphorescent mansions served to delineate the plateau of Qu'ellarz'orl, where the Baenre and those Houses nearly as powerful made their homes; the West Wall district, where lesser but still well-established noble families schemed how to supplant the dwellers on Qu'ellarz'orl; and Narbondellyn, where parvenus plotted to replace the inhabitants of West Wall. Still other palaces, cut from stalactites, hung from the lofty ceiling. The nobles of Menzoberranzan had set their homes glowing to display their immensity, their graceful lines, and the ornamentation sculpted about their walls. Most of the carvings featured spiders and webs, scarcely surprising, Ryld supposed, in a realm where Lolth was the only deity anyone worshipped, and her clergy ruled in the temporal sense as well as the spiritual one. For some reason, Ryld found the persistence of the motif vaguely oppressive, so he shifted his attention to other details. If a drow had good eyes, he could make out the frigid depths of the lake called Donigarten at the narrow eastern end of the vault. Cattle-like beasts called rothй and the goblin slaves who herded them lived on an island in the center of the lake. And there was Narbondel itself, of course. It was the only piece of unworked stone remaining on the cavern floor, a thick, irregular column extending all the way to the ceiling. At the start of every day, the Archmage of Menzoberranzan cast a spell into the base of it, heating it until the rock glowed. Since the radiance rose through the stone at a constant rate, its progress enabled the residents of the city to tell the time. In their way, the Master of Melee-Magthere supposed, he and Pharaun were, if nowhere near as grand a sight as the vista before them, at least a peculiar one by virtue of the contrasts between them. With his slender build, graceful manner, foppish, elegant attire, and intricate coiffure, the Mizzrym mage epitomized what a sophisticated noble and wizard should be. Ryld, on the other hand was an oddity. He was huge for a member of his sex, bigger than many females, with a burly, broad-shouldered frame better suited to a brutish human than a dark elf. He compounded his strangeness by wearing a dwarven breastplate and vambraces in preference to light, supple mail. The armor sometimes caused others to eye him askance, but he'd found that it maximized his effectiveness as a warrior, and that, he'd always believed, was what really mattered. Ryld and Pharaun walked to the edge of Tier Breche and sat down with their legs dangling over the sheer drop-off. They were only a few yards from the head of the staircase that connected the Academy with the city below, and at the top of those steps, beside the twin pillars, a pair of sentries—last-year students of Melee-Magthere—stood watch. Ryld thought that he and Pharaun were distant enough for privacy if they kept their voices low. Low, but not silent, curse it. Ever the sensualist, the mage sat savoring the panorama below him, obviously prolonging his contemplation well past the point where Ryld's mouth had begun to tighten with impatience, and never mind that on the walk up, he'd admired the view himself. «We drow don't love one another, except in the carnal sense,» Pharaun remarked at last, «but I think one could almost love Menzoberranzan itself, don't you? Or at least take a profound pride in it.» Ryld shrugged. «If you say so.» «You sound less than rhapsodic. Feeling morose again today?» «I'm all right. Better, at least, now that I see you still alive.» «You assumed Gromph had executed me? Does my offense seem so grievous, then? Have you never annihilated a single specimen of our tender young cadets?» «That depends on how you look at it,» Ryld replied. «Combat training is inherently dangerous. Accidents happen, but no one has ever questioned that they were accidents occurring during the course of Melee-Magthere's legitimate business. The goddess knows, I never lost seven in a single hour, two of them from Houses with seats on the Council, How does such a thing happen?»

«I needed seven assistants with a degree of magical expertise to help me perform the summoning ritual. Had I called upon full-fledged wizards, they would have joined the experiment as equal partners. They would have emerged from the ritual possessed of the same newly discovered secrets as myself, equally able to conjure and control the Sarthos demon. Naturally I wished to avoid such a sharing, so I opted to use apprentices instead.»

Pharaun grinned and continued, «In retrospect, I must admit that it may not have been a good idea. The fiend didn't even require seven heartbeats to smash them all.» An updraft wafted past Ryld's face, carrying the constant murmur of the metropolis below. He caught its scent as well, a complex odor made of cooking smoke, incense, perfume, the stink of unwashed thralls, and a thousand other things. «Why perform such a dangerous ritual in the first place?» he asked. Pharaun smiled as if it was a silly question. Perhaps it was. «To become more powerful, of course,» the wizard answered. «At present, I'm one of the thirty most puissant mages in the city. If I controlled the Sarthos demon, I'd be one of the five. Perhaps even the first, mightier than dreary old Gromph himself.» «I see.» Ambition was an essential part of the drow character, and Ryld sometimes envied Pharaun his still-passionate investment in the struggle for status. The warrior supposed that he himself had achieved the pinnacle of his ambitions when he became one of the lesser masters of Melee-Magthere, for certainly he, born a commoner, could never climb any higher. From that day forward, he'd stopped peering hungrily upward and concentrated on looking down, to guard against all those who wished to kill him in hopes of ascending to his position. Pharaun was a Master of Sorcere as Ryld was a Master of Melee-Magthere, but perhaps, being of noble blood, Pharaun really did aspire to assassinate the formidable Gromph Baenre and seize his office. Even if he didn't, wizards, by the nature of their intricate and clandestine art, maintained a rivalry that encompassed more than who was a master, who was chief wizard in a great House, and who was neither. They also cared about such things as who could know the most esoteric secrets, could conjure the deadliest specter, or see most clearly into the future. In fact, they cared so deeply that they occasionally sought to murder each other and plunder one another's spellbooks even when such hostilities ran counter to the interests of their Houses, severing an alliance or disrupting a negotiation. «Now,» Pharaun said, reaching inside the elegant folds of his piwafwi and producing a silver flask, «I'll have to turn my back on the Sarthos demon for a while. I hope the poor behemoth won't be lonely without me.» He unscrewed the bottle, took a sip, and passed the container to Ryld. Ryld hoped the flask didn't contain wine or an exotic liqueur. Pharaun was forever pressing such libations on him and insisting that he try to recognize all the elements that allegedly blended together to create the taste, even though Ryld had demonstrated time and again that his palate was incapable of such a dissection. He drank and was pleased to find that for a change, the flask contained simple brandy, probably imported at some expense from the inhospitable world that lay like a rind atop the Underdark, baking in the excruciating sunlight. The liquor burned his mouth and kindled a warm glow in his stomach. He handed the brandy back to Pharaun and said, «I assume Gromph told you to leave the entity alone.»


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