All in all, that afternoon taught him two things that shaped the rest of his life. One was that he was a wicked, wicked boy who could never ever give in to his impulses no matter how good it made him feel, or he would go straight to Hell.

The other was a profound and lifelong appreciation of the impact of ubiquitous surveillance.

Confidence Limits

There are no rifter MDs. The walking wounded don't generally excel in the art of healing.

Of course, there's never been any shortage of rifters in need of healing. Especially after the Corpse Revolt. The fish-heads won that war hands down, but they took casualties just the same. Some died. Others suffered injuries and malfunctions beyond the skill of their own off-the-shelf medical machinery. Some needed help to stay alive; others, to die in something less than agony.

And all the qualified doctors were on the other side.

No one was going to trust their injured comrades to the tender mercies of a thousand sore losers just because the corpses had the only hospital for four thousand klicks. So they grafted a couple of habs together fifty meters off Atlantis's shoulder, and furnished it with medical equipment pillaged from enemy infirmaries. Fiberop let the corpses' meatcutters practice their art by remote control; explosive charges planted on Atlantis's hull inspired those same meatcutters to be extra careful in matters of potential malpractice. The losers took very good care of the winners, on pain of implosion.

Eventually tensions eased. Rifters stopped avoiding Atlantis out of distrust, and began avoiding it out of indifference instead. Gradually, the realization dawned that the rest of the world posed a greater threat to rifters and corpses alike than either did to the other. Lubin took down the charges somewhere during year three, when most everyone had forgotten about them anyway.

The medhab still gets a fair bit of use. Injuries happen. Injuries are inevitable, given rifter tempers and the derived weakness of rifter bones. But at the moment it holds only two occupants, and the corpses are probably thanking their portfolios that the rifters cobbled this facility together all those years ago. Otherwise, Clarke and Lubin might have dragged themselves into Atlantis—and everyone knows where they've been.

As it is, they only ventured close enough to hand off Irene Lopez and the thing that dined upon her. Two clamshell sarcophagi, dropped from one of Atlantis's engineering locks on short notice, devoured that evidence and are even now sending their findings up fiberop umbilicals. In the meantime Clarke and Lubin lie side-by-side on a pair of operating tables, naked as cadavers themselves. It's been a long time since any corpse dared give an order to a rifter, but they've acquiesced to Jerenice Seger's "strong recommendation" that they get rid of their diveskins. It was a tougher concession than Clarke lets on. It's not that simple nudity discomfits her; Lubin has never tripped Clarke's usual alarms. But the autoclave isn't just sterilizing her diveskin; it's destroying it, melting it back down to a useless slurry of protein and petroleum. She's trapped, naked and vulnerable, in this tiny bubble of gas and spun metal. For the first time in years, she can't simply step outside. For the first time in years the ocean can kill her—all it has to do is crush this fragile eggshell and clench around her like a freezing liquid fist…

It's a temporary vulnerability, of course. New diveskins are on the way, are being extruded right now. Clarke just has to hold out another fifteen or twenty minutes. But in the meantime she feels worse than naked. She feels skinned alive.

It doesn't seem to bother Lubin much. Nothing does. Of course, Lubin's teleop is being a lot less invasive than Clarke's. It's only taking samples: blood, skin, swabs from around the eyes and anus and seawater intake. Clarke's machine is digging deep into the flesh of her leg, displacing muscle and resetting bone and waving its gleaming chopstick arms like some kind of chrome spider performing an exorcism. Occasionally the smell of her own cauterizing flesh wafts faintly up the table. Presumably her injury is under repair, although she can't really tell; the table's neuroinduction field has her paralyzed and insensate below the stomach.

"How much longer?" she asks. The teleop ignores her without dropping a stitch.

"I don't think there's anyone there," Lubin says. "It's on autopilot."

She turns her head to look at him. Eyes dark enough to be called black look back at her. Clarke catches her breath; she keeps forgetting what naked really means, down here. What is it the drybacks say? The eyes are the windows to the soul. But the windows into rifter souls are supposed to have frosted panes. Uncapped eyes are for corpses: this doesn't look right, it doesn't feel right. It looks as though Lubin's eyes have been pulled right out of his head, as though Clarke is looking into the wet sticky darkness inside his skull.

He rises on the table, oblivious to his own gory blindness, and swings his legs over the edge. His teleop withdraws to the ceiling with a few disapproving clicks.

A comm panel decorates the bulkhead within easy reach. He taps it. "Ambient channel. Grace. How are you coming with those 'skins?"

Nolan answers in her outdoor voice: "We're ten meters off your shoulder. And yes, we remembered to bring extra eyecaps." A soft buzz—acoustic modems are bad for background noise sometimes. "If it's okay with you, though, we'll just leave 'em in the 'lock and be on our way."

"Sure." Lubin's face is expressionless. "No problem."

Clanks and hisses from down on the wet deck.

"There you go, sweetie," Nolan buzzes.

Lubin drills Clarke with those eviscerated eyes. "You coming?"

Clarke blinks. "Any place in particular?"

"Atlantis."

"My leg—" but her teleop is folding up against the ceiling as she speaks, its slicing and dicing evidently completed.

She struggles to prop her upper body up on its elbows; she's still dead meat below the gut, although the hole in her thigh has been neatly glued shut. "I'm still frozen. Shouldn't the field—"

"Perhaps they were hoping we wouldn't notice." Lubin takes a handpad off the wall. "Ready?"

She nods. He taps a control. Feeling floods her legs like a tidal bore. Her repaired thigh awakens, a sudden tingling swarm of pins and needles. She tries to move it. She succeeds, with difficulty.

She sits up, grimacing.

"What're you doing out there?" the intercom demands. After a moment, Clarke recognizes the voice: Klein. Shutting down the field seems to have caught his attention.

Lubin disappears into the wet room. Clarke kneads her thigh. The pins and needles persist.

"Lenie?" Klein says. "What—"

"I'm fixed."

"No you're not."

"The teleop—"

"You have to stay off that leg for at least six more hours. Preferably twelve."

"Thanks. I'll take it under advisement." She swings her legs over the edge of the table, puts some weight on the good one, gradually shifts weight to the other. It buckles. She grabs the table in time to keep from keeling over.

Lubin steps back into view, a carrysack slung over his shoulder. "You okay?" His eyes are capped again, white as fresh ice.

Clarke nods, strangely relieved. "Hand me that diveskin."

Klein heard that. "Wait a second—you two have not been cleared for—I mean—"

The eyes go in first. The tunic slithers eagerly around her torso. Sleeves and gauntlets cling like welcome shadows. She leans against Lubin for support while she dons the leggings—the tingling in her thigh is beginning to subside, and when she tries out the leg again it takes her weight for a good ten seconds before giving out. Progress.


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