"It's complicated," her vocoder says, flat and dispassionate. "It was so much more than just enemies, you know? There were other things involved, there was all that wildlife in the wires, doing its own thing—"

"They let that out," Alyx insists. "They started it. Not you." By which she means, of course, adults. Perpetrators and betrayers and the-ones-who-fucked-everything-up-for-the-next-generation. And it dawns on Clarke that Alyx is not including her in that loathsome conspiracy of elders—that Lenie Clarke, Meltdown Madonna, has somehow acquired the status of honorary innocent in the mind of this child.

She feels ill at the thought of so much undeserved absolution. It seems obscene. But she doesn't have the courage to set her friend straight. All she can manage is a pale, half-assed disclaimer:

"They didn't mean to, kid." She goes for a sad chuckle. It comes out sounding like two pieces of sandpaper rubbing together. "Nobody—nobody did anything on their own, back then. It was strings all the way up."

The ocean groans around her.

The sound resonates somewhere between the call of a humpback whale and the death-cry of some mammoth hull, buckling under pressure. It fills the ocean; some of it leaks through Alyx's limpet-device. She screws her face up in distaste. "I hate that sound."

Clarke shrugs, pathetically grateful for the interruption. "Hey, you corpses have your conferences, we have ours."

"It's not that. It's those haploid chimes. I'm telling you Lenie, that guy's scary. You can't trust anyone who makes something that sounds like that."

"Your mom trusts him fine. So do I. I’ve got to go."

"He kills people, Lenie. And I'm not just talking about my Dad. He's killed a lot of people." A soft snort. "Something else Mom never talks about."

Clarke coasts over to the perspex, lays one silhouetted hand against the light in farewell.

"He's an amateur," she says, and fins away into the darkness.

The voice cries out from a ragged mouth in the seabed, an ancient chimney of basalt stuffed with machinery. In its youth it spewed constant scalding gouts of water and minerals; now it merely belches occasionally. Soft exhalations stir the mechanisms in its throat, spinning blades and fluting pipes and spliced chunks of rock and metal that bang together. Its voice is compelling but unreliable; after Lubin built these chimes, he had to come up with a way to kick-start them manually. So he scavenged the reservoir from a decommissioned desalinator, added a heat pump from some part of Atlantis that never survived the Corpse Revolt. Open a valve and hot seawater flows through a tracheotomy hole blasted into the smoker's throat: Lubin's machinery screams aloud, tortured by the scalding current.

The summons grinds out, rusty and disharmonious. It washes over rifters swimming and conversing and sleeping in an ocean black as heat death. It resonates through makeshift habs scattered across the slope, dismal bubbles of metal and atmosphere so dimly-lit that even eyecaps see only in black-and-gray. It slaps against the shiny bright biosteel of Atlantis and nine hundred prisoners speak a little louder, or turn up the volume, or hum nervously to themselves in denial.

Some of the rifters—those awake, and in range, and still human—gather at the chimes. The scene is almost Shakespearean: a circle of levitating witches on some blasted midnight heath, eyes burning with cold phosphorescence, bodies barely distinguished from shadow. They are not so much lit as inferred by the faint blue embers glowing from the machinery in the seabed.

All of them bent, not broken. All of them half-balanced in that gray zone between adaptation and dysfunction, stress thresholds pushed so high by years of abuse that chronic danger is mere ambience now, unworthy of comment. They were chosen to function in such environments; their creators never expected them to thrive here. But here they are, here are their badges of office: Jelaine Chen with her pink, nailless fingers, salamandered back in the wake of childhood amputations. Dimitri Alexander, communal priest-bait in those last infamous days before the Pope fled into exile. Kevin Walsh, who freaks inexplicably at the sight of running shoes. Any number of garden-variety skitterers who can’t abide physical contract; immolation junkies; self-mutilators and glass-eaters. All wounds and deformities safely disguised by the diveskins, all pathology hidden behind a uniformity of shadowy ciphers.

They, too, owe their voices to imperfect machinery.

Clarke calls the meeting to order with a question: "Is Julia here?"

"She's looking on Gene," Nolan buzzes overhead. "I'll fill her in."

"How's he doing?"

"Stable. Still unconscious. Been too long, if you ask me."

"Getting dragged twenty klicks with your guts hanging out, it's pretty much a miracle that he's even alive," Yeager chimes in.

"Yeah," Nolan says, "or maybe Seger's deliberately keeping him under. Julia says—"

Clarke breaks in: "Don't we have a tap on the telemetry from that line?"

"Not any more."

"What's Gene still doing in corpseland anyway?" Chen wonders. "He hates it in there. We've got our own med hab."

"He's quarantined," Nolan says. "Seger's thinking ßehemoth."

Shadows shift at this news. Obviously not all the assembled are fully up to speed.

"Shit." Charley Garcia fades into half-view. "How's that even possible? I thought—"

"Nothing's certain yet," Clarke buzzes.

"Certain?" A silhouette glides across the circle, briefly eclipsing the sapphire embers on the seabed. Clarke recognizes Dale Creasy. This is first time she's seen him for days; she was starting to think he'd gone native.

"Fuck, there's even a chance," he continues. "I mean, ßehemoth—"

She decides to nip it in the bud. "So what if it's ßehemoth?"

A school of pale eyes turn in her direction.

"We're immune, remember?" she reminds them. "Anybody down here not get the treatments?"

Lubin's windchimes groan softly. Nobody else speaks.

"So why should we care?" Clarke asks.

It's supposed to be rhetorical. Garcia answers anyway: "Because the treatments only stop ßehemoth from turning our guts to mush. They don't stop it from turning little harmless fish into big nasty motherfucking fish that tear into anything that moves."

"Gene was attacked twenty klicks away."

"Lenie, we're moving there. It's gonna be right in our back yard."

"Forget there. Who's to say it hasn't reached here already?" Alexander wonders.

"Nobody's been nailed around here," Creasy says.

"We've lost some natives."

Creasy waves an arm in a barely-visible gesture of dismissal. "Natives. Don't mean shit."

"Maybe we should stop sleeping outside, for a while at least…"

"Crap to that. I can't sleep in a stinking hab."

"Fine. Get yourself eaten."

"Lenie?" Chen again. "You've messed with sea monsters before."

"I never saw what got Gene," Clarke says, "but the fish back at Channer, they were—flimsy. Big and mean, but sometimes their teeth would break on you when they bit. Missing some kind of trace nutrient, I think. You could tear them apart with your bare hands."

"This thing pretty much tore Gene apart," says a voice Clarke can't pin down.

"I said sometimes," she emphasizes. "But yeah—they could be dangerous."

"Dangerous, felch." Creasy growls in metal. "Could they have pulled that number on Gene?"

"Yes," says Ken Lubin.

He takes center stage. A cone of light flares from his forehead to his forearm. He holds his hand out like a beggar's, its fingers curled slightly around something laying across the palm.

"Holy shit," buzzes Creasy, suddenly subdued.


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