He no longer kept a cow. He stood looking into the poultry yard, considering. The fox had been visiting the orchard lately. But the birds would have to forage if he stayed away. They must take their chances, like everyone else. He opened their gate a little. Though the rain was no more than a misty drizzle now, they stayed hunched up under the henhouse eaves, disconsolate. The King had not crowed once this morning.

“Have you anything to tell me?” Dulse asked them.

Brown Bucca, his favorite, shook herself and said her name a few times. The others said nothing.

“Well, take care. I saw the fox on the full-moon night,” Dulse said, and went on his way.

As he walked he thought; he thought hard; he recalled. He recalled all he could of matters his teacher had spoken of once only and long ago. Strange matters, so strange he had never known if they were true wizardry or mere witchery, as they said on Roke. Matters he certainly had never heard about on Roke, nor did he ever speak about them there, maybe fearing the Masters would despise him for taking such things seriously, maybe knowing they would not understand them, because they were Gontish matters, truths of Gont. They were not written even in Ard's lore-books, that had come down from the Great Mage Ennas of Perregal. They were all word of mouth. They were home truths.

"If you need to read the Mountain," his teacher had told him, "go to the Dark Pond at the top of Semere's cow pasture. You can see the ways from there. You need to find the center. See where to go in."

“Go in?” the boy Dulse had whispered.

“What could you do from outside?"

Dulse was silent for a long time, and then said, “How?"

“Thus.” And Ard's long arms had stretched out and upward in the invocation of what Dulse would know later was a great spell of Transforming. Ard spoke the words of the spell awry, as teachers of wizardry must do lest the spell operate. Dulse knew the trick of hearing them aright and remembering them. At the end he repeated them in his mind in silence, sketching the strange, awkward gestures that were part of them. All at once his hand stopped.

“But you can't undo this!” he said aloud.

Ard nodded. “It is irrevocable”.

Dulse knew no transformation that was irrevocable, no spell that could not be unsaid, except the Word of Unbinding, which is spoken only once.

“But why—?"

“At need,” Ard said.

Dulse knew better than to ask for explanation. The need to speak such a spell could not come often; the chance of his ever having to use it was very slight. He let the terrible spell sink down in his mind and be hidden and layered over with a thousand useful or beautiful or enlightening mageries and charms, all the lore and rules of Roke, all the wisdom of the books Ard had bequeathed him. Crude, monstrous, useless, it lay in the dark of his mind for sixty years, like the cornerstone of an earlier, forgotten house down in the cellar of a mansion full of lights and treasures and children.

The rain had ceased, though mist still hid the peak and shreds of cloud drifted through the high forests. Dulse was not a tireless walker like Silence, who would have spent his life wandering in the forests of Gont Mountain if he could; but he had been born in Re Albi and knew the roads and ways around it as part of himself. He took the shortcut at Rissi's well and came out before midday on Semere's high pasture, a level step on the mountainside. A mile below it, all sunlit now, the farm buildings stood in the lee of a hill, across which a flock of sheep moved like a cloud-shadow. Gont Port and its bay were hidden under the steep, knotted hills that stood above the city.

Dulse wandered about a bit before he found what he took to be the Dark Pond. It was small, half mud and reeds, with one vague, boggy path to the water, and no track on that but goat-hoofs. The water was dark, though it lay out under the bright sky and far above the peat soils. Dulse followed the goat-tracks, growling when his foot slipped in the mud and he wrenched his ankle to keep from falling. At the brink of the water he stood still. He stooped to rub his ankle. He listened.

It was absolutely silent.

No wind. No birdcall. No distant lowing or bleating or call of voice. As if all the island had gone still. Not a fly buzzed.

He looked at the dark water. It reflected nothing.

Reluctant, he stepped forward, barefoot and bare-legged; he had rolled up his cloak into his pack an hour ago when the sun came out. Reeds brushed his legs. The mud was soft and sucking under his feet, full of tangling reed-roots. He made no noise as he moved slowly out into the pool, and the circles of ripples from his movement were slight and small. It was shallow for a long way. Then his cautious foot felt no bottom, and he paused.

The water shivered. He felt it first on his thighs, a lapping like the tickling touch of fur; then he saw it, the trembling of the surface all over the pond. Not the round ripples he made, which had already died away, but a ruffling, a roughening, a shudder, again, and again.

“Where?” he whispered, and then said the word aloud in the language all things understand that have no other language.

There was the silence. Then a fish leapt from the black, shaking water, a white-grey fish the length of his hand, and as it leapt it cried out in a small, clear voice, in that same language, “Yaved!"

The old wizard stood there. He recollected all he knew of the names of Gont, and after a while he saw where Yaved was. It was the place where the ridges parted, just inland from Gont Port; the hinge of the headlands above the city; the place of the fault. An earthquake centered there could shake the city down, bring avalanche and tidal wave, close the cliffs of the bay together like hands clapping. Dulse shivered, shuddered all over like the water of the pool.

He turned and made for the shore, hasty, careless where he set his feet and not caring if he broke the silence by splashing and breathing hard. He slogged back up the path through the reeds till he reached dry ground and coarse grass, and heard the buzz of midges and crickets. He sat down then on the ground, rather hard, for his legs were shaking.

“It won't do,” he said, talking to himself in Hardic, and then he said, “I can't do it.” Then he said, “I can't do it by myself."

He was so distraught that when he made up his mind to call Silence he could not think of the opening of the spell, which he had known for sixty years; then when he thought he had it, he began to speak a Summoning instead, and the spell had begun to work before he realised what he was doing and stopped and undid it word by word.

He pulled up some grass and rubbed at the slimy mud on his feet and legs. It was not dry yet, and only smeared about on his skin. “I hate mud,” he whispered. Then he snapped his jaws and stopped trying to clean his legs. “Dirt, dirt,” he said, gently patting the ground he sat on. Then, very slow, very careful, he began to speak the spell of calling.

In a busy street leading down to the busy wharfs of Gont Port, the wizard Ogion stopped short. The ship's captain beside him walked on several steps and turned to see Ogion talking to the air.

“But I will come, master!” he said. And then after a pause, “How soon?” And after a longer pause, he told the air something in a language the ship's captain did not understand, and made a gesture that darkened the air about him for an instant.

“Captain,” he said, “I'm sorry, I must wait to spell your sails. An earthquake is near. I must warn the city. Do you tell them down there, every ship that can sail make for the open sea. Clear out, past the Armed Cliffs! Good luck to you.” And he turned and ran back up the street, a tall, strong man with rough greying hair, running now like a stag.

Gont Port lies at the inner end of a long narrow bay between steep shores. Its entrance from the sea is between two great headlands, the Gates of the Port, the Armed Cliffs, not a hundred feet apart. They are safe from sea-pirates in Gont Port. But their safety is their danger; the long bay follows a fault in the earth, and jaws that have opened may shut.


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