The witch took one last long look at the lake far below, at the body still bobbing in the water. She would have to have the aughisky dispose of that. No use leaving obvious clues to murder. She whistled for the water horse.
There was no response.
She whistled again, louder and sharper, with irritation. The path remained empty; there was no sign of the beast.
The witch finally picked up the hem of her robes and strode angrily down the trail to the copse of trees. Only one horse stood tied to a branch: the brown gelding the boggan had ridden to Laric's camp.
Something small glittered in the thin grass near the witch's foot. She bent over, picked it up, and stared in surprise at the empty crystal vial in her hand. A faint yet distinctive odor rose to her nostrils. Hippomane.
Her eyes widened behind her mask, then her voice broke into an amused chuckle.
Teza had stolen her aughisky.
"Let her go," the witch said to herself, and she flung the vial away. The thief of Immilmar had earned her reward.
Laughter In The Flames
Ask any member of the Society of Stalwart Adventurers about his home-not the place where he hangs his helmet between expeditions, but the address at which he feels most relaxed-and his answer will always be the same, the library at the society's headquarters in Suzail.
In that cavernous room, one thousand years of Stalwart history stood on display, reminding the trailblazers who belonged to the club of their heady contributions to civilization. Bookshelves towered high overhead Their dark wood cradled journals bound in every type of leather imaginable, tomes scribed in every language spoken across the wide world-and more than a few lost to men and elves and dwarves Winged monkeys retrieved these books for readers not inclined to scale the tall, narrow ladders. As they went about their aerial portage, these rare apes set the library's massive chandelier to swaying with the soft flutter of their wings. At their passing, the chandelier's magical, ever-burning Halruaan candles winked like so many mirth-brightened eyes.
Trophies filled the remaining wall space. Riven shields and bloodstained swords recovered from distant battlefields hung beside the regimental colors of a dozen victorious armies. Medals and plaques shone gold or silver from glass-fronted teak cases; the awards bore the mark of each monarch to hold Cormyr's throne and more than two dozen foreign potentates. In a corner not too distant from the largest hoard of medals, a stuffed yeti snarled menacingly. Around the shaggy white beast hung the horns of perytons and minotaurs, gorgons and quasits. The Stalwarts' most spectacular trophy-the head of an ancient red dragon- stared from its place of honor over the library's entrance. Even death could not dim the malevolence in the wyrm's eyes.
What the dragon glared down upon was an ever-changing collection of men and women ardently pursuing relaxation. Barons and generals, explorers and high-born patrons of adventure made up the club's majority, but a few erudite souls could also be found in the library's confines. These avid scholars huddled over ancient histories in hopes of gleaning some bit of trivia that would lead them to whatever long-lost relic or magical blade served as their grail. Their solemn study habits sometimes darkened the club's air of cultured quiescence. "Bookwarts" was the name Sir Hamnet Hawklin gave to such fellows, though he himself had authored many of the journals over which the eager young savants pored.
"They should be out creating their own maps," that same revered adventurer now muttered, lifting his port glass with one age-spotted but steady hand. As a cartographer and explorer, he had captured huge parts of the world on paper. The books he'd penned and maps he'd created filled two entire shelves in the library. "That's the trouble with the snot-nosed blighters," Sir Hamnet continued. "Too much time spent looking through books for short cuts when they should be plunging into the thick of it and finding their own way."
The distinguished young soldier occupying the adjoining, overstuffed armchair sounded his agreement. "Just so," said Captain Gareth Truesilver, the words balanced expertly between enthusiasm and cultured restraint. "They're no more likely to discover something new than they are to catch a weasel asleep."
"Yes," Sir Hamnet muttered. "Wretched little beggars."
The epithet was meant to rain shame upon both Book-warts and weasels alike. Sir Hamnet had despised the latter ever since his expedition to the Hill of Lost Souls. The weasel that had brought about this undying hatred was a particularly huge and mean-spirited example of its kind. According to Sir Hamnet's twenty-third journal, the beast devoured the camp's rations and the exquisitely detailed maps the nobleman had made of the hill and its environs. And in trying to skewer the monster, Hawklin's companions created enough of a racket to alert the local goblin tribe to their presence. Only Sir Hamnet survived the battle that followed. It was neither the first, nor the last time he would report how his expert swordsmanship had preserved his life.
Captain Truesilver knew this tale, being quite familiar with all his mentor's writings. His mention of the most-hated of animals had been intentional, a kind-hearted ploy to fire the nobleman's spirits. A funk had settled over Sir Hamnet in the past tenday. More and more frequently, the accounts written by younger adventurers eclipsed his works. Sometimes, as with Artus Cimber's recent collected writings on Chult, the upstart tomes even usurped his books as primary reference.
"Even if the whole pack of them ran out of the library this instant, their explorations would still depend upon your maps, Sir Hamnet," Captain Truesilver offered generously. He struck a noble pose-an easy thing with his athletic good looks-and gazed with open admiration upon the aged nobleman.
Hawklin gulped the remainder of his wine. "The real romance lies in mapping lands untrodden by civilized men," he said, cheeks flushed from both the topic and the port. "Only rabble follow maps."
"Or tourists," the soldier added. The word was a curse on his lips.
"Exploration brings glory, not cataloguing street names in Calimshan or counting the number of words the Bedine have to describe sand." The nobleman paused and held his empty glass out at his side. "Uther!"
The butler appeared at Sir Hamnet's side before his name was free of the explorer's tongue. Befitting his service in this unusual adventurers' club, Uther himself was arrest-ingly exotic. A misfired spell during the Time of Troubles had cursed him with a remarkable resemblance to a denizen of Hades-tall and brutishly muscled, with skin a sooty, corrupt shade of crimson seen only in a burning church. The magnificent set of twisted horns atop his head rivaled any trophy hung upon the library's walls.
"Yes, Sir Hamnet?" Uther said smoothly. He raised the cut crystal decanter with gnarled, black-clawed fingers. "Would you care for another glass of port?"
"No, I'm holding my glass this way to catch the drool when a doddering peer shuffles by," Sir Hamnet said coldly.
Uther bowed his horned head. "My question was needless," he noted, his fiendish face impassive. "I had forgotten how Your Lordship prefers not to waste words upon the staff." Deferentially he filled the nobleman's glass.
"Where was I?" Sir Hamnet drummed his fingers on the chair's padded arm. "Ah, yes. The Bedine. The sun makes them wild, unreliable. Not surprising, the way they wander for days on end across the Anauroch."
Sir Hamnet paused to sip his port, as if uttering the name of the great desert had parched his throat. But a pained look twisted his features before he'd even lowered the glass. With a groan of disgust, Hawklin spat out the wine. "Uther, you subhuman! What is this swill?"