The tanner, whose house it was that burned, sent a couple of boys skipping right under the Kargs' noses, taunting and yelling and vanishing again like smoke into smoke. Meantime the older men, creeping behind fences and running from house to house, came close on the other side and sent a volley of arrows and spears at the warriors, who stood all in a bunch. One Karg fell writhing with a spear, still warm from its forging, right through his body. Others were arrow-bitten, and all enraged. They charged forward then to hew down their puny attackers, but they found only the fog about them, full of voices. They followed the voices, stabbing ahead into the mist with their great, plumed, bloodstained lances. Up the length of the street they came shouting, and never knew they had run right through the village, as the empty huts and houses loomed and disappeared again in the writhing grey fog. The villagers ran scattering, most of them keeping well ahead since they knew the ground; but some, boys or old men, were slow. The Kargs stumbling on them drove their lances or hacked with their swords, yelling their war-cry, the names of the White Godbrothers of Atuan:

“Wuluah! Atwah!”

Some of the band stopped when they felt the land grow rough underfoot, but others pressed right on, seeking the phantom village, following dim wavering shapes that fled just out of reach before them. All the mist had come alive with these fleeting forms, dodging, flickering, fading on every side. One group of the Kargs chased the wraiths straight to the High Fall, the cliff's edge above the springs of Ar, and the shapes they pursued ran out onto the air and there vanished in a thinning of the mist, while the pursuers fell screaming through fog and sudden sunlight a hundred feet sheer to the shallow pools among the rocks. And those that came behind and did not fall stood at the cliff's edge, listening.

Now dread came into the Kargs' hearts and they began to seek one another, not the villagers, in the uncanny mist. They gathered on the hillside, and yet always there were wraiths and ghost-shapes among them; and other shapes that ran and stabbed from behind with spear or knife and vanished again. The Kargs began to run, all of them, downhill, stumbling, silent, until all at once they ran out from the grey blind mist and saw the river and the ravines below the village all bare and bright in morning sunlight. Then they stopped, gathering together, and looked back. A wall of wavering, writhing grey lay blank across the path, hiding all that lay behind it. Out from it burst two or three stragglers, lunging and stumbling along, their long lances rocking on their shoulders. Not one Karg looked back more than that once. All went down, in haste, away from the enchanted place.

Farther down the Northward Vale those warriors got their fill of fighting. The towns of the East Forest, from Ovark to the coast, had gathered their men and sent them against the invaders of Gont. Band after band they came down from the hills, and that day and the next the Kargs were harried back down to the beaches above East Port, where they found their ships burnt; so they fought with their backs to the sea till every man of them was killed, and the sands of Armouth were brown with blood until the tide came in.

But on that morning in Ten Alders village and up on the High Fall, the dank grey fog had clung a while, and then suddenly it blew and drifted and melted away. This man and that stood up in the windy brightness of the morning, and looked about him wondering. Here lay a dead Karg with yellow hair long, loose; and bloody; there lay the village tanner, killed in battle like a king.

Down in the village the house that bad been set afire still blazed. They ran to put the fire out, since their battle had been won. In the street, near the great yew, they found Duny the bronze-smith's son standing by himself, bearing no hurt, but speechless and stupid like one stunned. They were well aware of what he had done, and they led him into his father's house and went calling for the witch to come down out of her cave and heal the lad who had saved their lives and their property, all but four who were killed by the Kargs, and the one house that was burnt.

No weapon-hurt had come to the boy, but he would not speak nor eat nor sleep; he seemed not to hear what was said to him, not to see those who came to see him. There was none in those parts wizard enough to cure what ailed him. His aunt said, “He has overspent his power,” but she had no art to help him.

While he lay thus dark and dumb, the story of the lad who wove the fog and scared off Kargish swordsmen with a mess of shadows was told all down the Northward Vale, and in the East Forest, and high on the mountain and over the mountain even in the Great Port of Gont. So it happened that on the fifth day after the slaughter at Armouth a stranger came into Ten Alders village, a man neither young nor old, who came cloaked and bareheaded, lightly carrying a great staff of oak that was as tall as himself. He did not come up the course of the Ar like most people, but down, out of the forests of the higher mountainside. The village goodwives saw well that he was a wizard, and when he told them that he was a healall, they brought him straight to the smith's house. Sending away all but the boy's father and aunt the stranger stooped above the cot where Duny lay staring into the dark, and did no more than lay his hand on the boy's forehead and touch his lips once.

Duny sat up slowly looking about him. In a little while he spoke, and strength and hunger began to come back into him. They gave him a little to drink and eat, and he lay back again, always watching the stranger with dark wondering eyes.

The bronze-smith said to that stranger, “You are no common man.”

“Nor will this boy be a common man,” the other answered. “The tale of his deed with the fog has come to Re Albi, which is my home. I have come here to give him his name, if as they say he has not yet made his passage into manhood.”

The witch whispered to the smith, “Brother, this must surely be the Mage of Re Albi, Ogion the Silent, that one who tamed the earthquake-”

“Sir,” said the bronze-smith who would not let a great name daunt him, “my son will be thirteen this month coming, but we thought to hold his Passage at the feast of Sunreturn this winter.”

“Let him be named as soon as may be,” said the mage, “for he needs his name. I have other business now, but I will come back here for the day you choose. If you see fit I will take him with me when I go thereafter. And if he prove apt I will keep him as prentice, or see to it that he is schooled as fits his gifts. For to keep dark the mind of the mageborn, that is a dangerous thing.”

Very gently Ogion spoke, but with certainty, and even the hardheaded smith assented to all he said.

On the day the boy was thirteen years old, a day in the early splendor of autumn while still the bright leaves are on the trees, Ogion returned to the village from his rovings over Gont Mountain, and the ceremony of Passage was held. The witch took from the boy his name Duny, the name his mother had given him as a baby. Nameless and naked he walked into the cold springs of the Ar where it rises among rocks under the high cliffs. As he entered the water clouds crossed the sun's face and great shadows slid and mingled over the water of the pool about him. He crossed to the far bank, shuddering with cold but walking slow and erect as be should through that icy, living water. As he came to the bank Ogion, waiting, reached out his hand and clasping the boy's arm whispered to him his true name: Ged.

Thus was he given his name by one very wise in the uses of power.

The feasting was far from over, and all the villagers were making merry with plenty to eat and beer to drink and a chanter from down the Vale singing the Deed of the Dragonlords, when the mage spoke in his quiet voice to Ged: “Come, lad. Bid your people farewell and leave them feasting.”


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