Mahtra.

Her name.

Walking, running, swimming, crawling, and flying—all those ways she'd used to move toward her name. At the very end, she fought, because the place before Urik had not wanted her to leave. It grew thick and dark and clung to her arms, her ankles. But once Mahtra had heard her name, she knew she could no longer drift; she must break free.

Mahtra put a word to the substance of her earliest memories: the place before Urik was water and the hands were the hands of the makers, lifting her out of a deep well, holding her while she took her first unsteady steps. Her memory still would not show her the makers' faces, but it did show Mahtra her arms, her legs, her naked, white-white flesh.

Made, not born. Called out of the water fully-grown, exactly the person she was in her dream, in her life:

Mahtra.

The hands wrapped her in soft cloth. They covered her nakedness. They covered her face.

Who did this? The first words that were not her name touched her ears. What went wrong? Who is responsible? Who's to blame for this—for this error, this oversight, this mistake? Whose fault?

Not mine. Not mine. Not mine!

Accusing questions and vehement denials pierced the cloth that blinded her. The steadying hands withdrew. The safe, drifting place was already sinking into memory. This was the true nature of the world. This was the enduring, unchanging nature of Mahtra's life: she was alone, unsupported in darkness, in emptiness; she was an error, an oversight, a mistake.

That face! How will she talk? How will she eat? How will she survive? Not here—she can't stay here. Send her away. There are places where she can survive.

The makers had sent her away, but not immediately. They dealt honorably with their errors. Honorably—a dream-word from Urik, not her memory. They taught her what she absolutely needed to know and gave her a place while she learned: a dark place with hard, cool surfaces. A cave, a safe and comforting place... or a cell where mistakes were hidden away. Cave and cell were words from Urik. In her memory there was only the place itself.

Mahtra wasn't helpless. She could learn. She could talk— if she had to—she could eat, and she could protect herself. The makers showed her little red beads that no one else would eat. The beads were cinnabar, the essences of quicksilver and brimstone bound together. They were the reason she'd been made, and, though she herself was a mistake, cinnabar would still protect her through ways and means her memory had not retained.

When Mahtra had learned all she could—all that the makers taught her—then they sent her away with a shapeless gown, sandals, a handful of cinnabar beads, and a mask to hide their mistake from the world.

Follow the path. Stay on the path and you won't get lost.

And with those words the makers disappeared forever, without her ever having seen their faces. In her dream, Mahtra wondered if they had known what awaited her on the path that led away from their isolated tower. Did they know about the predators that stalked the eerie, tangled wilderness around their tower? Were those ghastly creatures mistakes like herself? Had they strayed from the path and become forever lost in the wilderness? Were they the lucky mistakes?

Mahtra had followed the makers' instructions until the shadowy wilderness ended and the path broadened into the hard ground of the barrens. She wasn't lost. There were men waiting for her. Odd—her memory hadn't held the words for water or cave or any of the beasts she'd avoided in the wilderness, but she'd known mankind from the start, and gone toward them, as she had not gone toward the beasts.

In the dream, a shadow loomed between Mahtra and the men. She veered away from the memories it contained.

Stay on the path.

Again, she heard the voice that might be her own and watched in wonder as a glistening path sliced through the shadow, a path that had not existed on that day she did not want to remember.

Follow the path.

The voice pulled her into the shadow where rough hands seized her, tearing her gown and mask. Her vision blurred, her limbs grew heavy, but she was not in the drifting place. A flash of light and sound radiated from her body. When her senses were restored, she stood free.

This was what the makers meant when they said she could protect herself. This was what happened to the cinnabar after she ate the red beads. The men who'd held her lay on the ground, some writhing, others very still. Mahtra ran with her freedom, clutching the corners of her torn gown against her breasts. She ran until she could run no farther and darkness had replaced the light: not the pure darkness of a cave or cell, but the shadowy darkness of her first moonless night.

Her cinnabar beads could protect her, but they couldn't nourish her flesh nor slake her thirst. She rested and ran again, not as far as she'd run the first time, not as far as she had to. The men followed her. They knew where she was. She could hear them approach. The cinnabar protected her again, but the men were wily: they knew the range of her power and harried her from a safe distance throughout the night.

Fear, Mahtra. Fear. There is no escape.

The men caught her at dawn, when she was too exhausted to crawl and the cinnabar flash was no more potent than a flickering candle. They bound her wrists behind her back and hobbled her ankles before they confined her in a cart. She had nothing but her mask to hide behind, because even these cruel and predatory creatures—

No mask. Nothing. Nothing at all. There is no escape from your memory.

Mahtra's mask vanished. She was truly, completely naked in the midst of men who both feared her and tormented her. There were other carts, each pulled by a dull-witted lizard and carrying one of the makers' unique creations. She called to them, but they were not like her; they were nameless beasts and answered with wails and roars she couldn't understand. Her voice made the men laugh. Mahtra vowed never to speak where men could listen.

Crouched in the corner of the cart as it began to move, she heard the word Urik for the first time.

Urik! the voice of her dream howled. Remember Urik! Remember the fear. Remember shame and despair. There is no escape!

She shook her head and struggled against her bonds.

There was no escape from the voice in her dream, but the dream was wrong. Memory was wrong. She still had the makers' mask; it had not been taken from her. It had not vanished. Urik was on the path the makers had told her to follow. It was the place where she belonged, where the makers said she could, and would, survive.

Remember Urik. Remember Elabon Escrissar of Urik!

In a heartbeat, Mahtra did remember. A torrent of images etched with bitter emotion and pain fell into her memory. Consistent with her nakedness and helplessness, the images expanded her memories, transforming everything she'd known. The shame she'd felt for her face spread to cover her entire body, her entire existence, and fear extended its icy fingers into the vital parts of her being.

Fear and shame and despair. They are a part of you because you were a part of them. Remember!

Mahtra fought out of the dream. The cruel men of memory disappeared, along with the bonds around her wrists and ankles. Her mask returned, comfortable and reassuring around her face, but the last victory—waking up—eluded her. She found herself on a gray plain, more dreary and bleak than anything she'd imagined, assaulted by an invisible wind that blew against her face no matter where she looked. While Mahtra tried to understand, the wind strengthened. It drove her slowly backward, back to the dream and memories of shame.

"Enough!" A voice that was not Mahtra's or the dream's thundered across the gray plain. It set an invisible wall against the wind and, a moment later, dealt Mahtra a blow that left her senseless.


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