Maybe they knew who she was—or where she spent her nights. Maybe she was too different, even for them. They let her pass between them and through the gaping gates without comment this morning as they had every other morning.

Unlike the other markets of Urik, the elven market wasn't a gathering of farmers and vendors who arrived in an empty plaza, hawked their wares, and then disappeared. The elven market wasn't a market at all, but a separate city, the original Urik, older than the Dragon or the sorcerer-kings, older than the barren Tablelands that now surrounded the much larger city. Lord Hamanu's power was rightly feared in the elven market, but his laws were largely ignored and could be ignored because the unwritten laws of this ancient quarter were every bit as brutally efficient.

Enforcers had carved the mazelike market into a precinct patchwork through which strangers might wander unaware that every step they took, every bargain, every sidelong glance or snicker was watched and, if necessary, remembered. The market residents were watched by the same network, and paid dearly for the privilege. In return, those who dwelt within the old walls of the elven market, where the Lion-King's yellow-robed templars feared to travel in gangs of less than six, were assured of protection from everyone except their protector.

Mahtra was neither a stranger nor a resident. She paid several enforcers for the privilege of walking through the precinct maze early each morning when the market was as close to quiet as it ever got. Having paid for her safe passage, Mahtra was careful never to deviate from her permitted path, lest the eyes that always watched from rooftops, alleyways, and shadowed, half-open doors report her missteps to the enforcers.

Once, when she was much newer than she was now, curiosity had lured Mahtra off the paid-for path. She meant no harm, but the enforcers didn't believe—or couldn't understand—her mute protestations. They'd sent their bully-boy runners after her, and they'd learned the hard way that Mahtra would protect herself. She couldn't be harmed, except at great cost in lives and the greater risk of drawing Lord Hamanu's attention down to their little domains.

That long-ago morning, when she was very new and didn't understand what was important, Mahtra said nothing to Father when she returned to the cavern, nor anything when she went out at dusk. But when she returned the next morning, five corpses, all tortured and mutilated, lay in the chamber at the head of the elven market passage to the cavern. The enforcers had decided that others—born-folk without her ability to take care of themselves—would pay the price of her indiscretions.

Men and women with weapons in hand were waiting for her in the cavern, demanding justice, demanding retribution. Mahtra prepared to defend herself, but Father told her no, and faced the angry mob himself. She heard herself called terrible things that day, but Father prevailed, and the mob dispersed.

When they returned to the hide-and-bone hut, Father took her wrists firmly in his hands and said cavern children were allowed one mistake, no matter how serious, and that he'd persuaded the others that she should be granted the same grace, because being new was like being a child. Then, holding her wrists tight enough to hurt, Father said she must concern herself with the born-folk who were their neighbors along the shore of the underground water. She must not endanger the whole community with her curiosity; she must stick to the path she'd paid for, else he himself would be the one to banish her and nothing her makers had given her would protect her from his wrath. Father had come into Mahtra's mind then, as a warning, not as her mentor. His face was more terrible than her own and there was a horror he named death burning in his eyes. She was powerless before him. She learned a meaning of fear and had stayed on the paid-for path.

"Mahtra! Mahtra!" a woman called from behind, a dwarf by the deep pitch of her voice and, considering where Mahtra was on her path, most likely Gomer, a trader who specialized in beads and amulets.

Mahtra stopped and turned. Gomer flashed a smile and beckoned her. With a glance at the rooftops, alleys and the other places where her invisible escort might be lurking, Mahtra backtracked to the dwarf. Gomer sold her goods from the inside a boxlike stall along Mahtra's paid-for path. The enforcers wouldn't object—not if she saved a bit or two for the runner who'd surely show up, demanding a share of Gomer's trade, before Mahtra left this precinct.

"What've you got in your sack? Got yourself some cabras, eh?" Gomer knew Mahtra didn't talk much; she didn't waste precious time pausing between questions. "So they're starting to show up in the markets? Have to go out and get me some, maybe. Unless we could make a bargain, you and I. That's a lot of fruit you've got there. Make you sick, it would—even you. But I've got something here you'd like better than cabra—cinnabar!"

Gomer's meaty, powerful hand wove delicately over the compartmented trays set out on her selling board. She plucked up a carved bead about the size of her thumb's knuckle and the same color as Mahtra's fingernails. The sight of it made Mahtra's mouth water. She liked cabra fruit, but she craved the bitter-tasting beads carved from red cinnabar.

"Thought you'd want it, dearie," Gomer chuckled.

She closed her fingers over the bead, shook her hand and blew across it, as if she were casting dice in a high-stakes game, and then opened her fist one finger at a time. To Mahtra's dismay, the bead had vanished.

"You do want it, don't you?"

Mahtra nodded vigorously. The dwarf chuckled again. She made extravagant motions with her hand, and when she showed her palm again, there were three red beads nestled among the calluses.

"I should charge you a silver, that's what they're worth, you know—especially since you won't resell them—but give me two of your cabras and I'll let you have them for a half-disk."

Mahtra would have made a bad bargain to acquire the beads, but Gomer's offer was ideal. She fished the extra fruits out of her sack and five ceramic bits out of her coin-pouch. Gomer dribbled the beads into her hand. They were pretty little things, with leaves and flowers carved all over two of them and a strange animal she'd never seen before carved in the third. But it was the cinnabar itself that excited her. Her hand began to warm as soon as the red beads touched it.

"Have fun, dearie," Gomer said.

The dwarf balanced one of the husky fruits against her thigh and smashed it open with a blow from her fist. Red juice sprayed her tunic, looking for a heartbeat like blood. Mahtra didn't like blood; it was something old and deep within her, from beyond the spirals of her memory. An inner voice told her to run, and she did, though she knew the splatters were only sweet cabra juice.

A runner appeared a bit farther on. He was a human youth, sleek and well-muscled, typical of the well-fed bullies who worked for the market enforcers. He stopped her. There was an obsidian knife in his hand and an arrogant jut to his jaw, but he kept his distance as he said:

"For luck, Mahtra," and held out his hand. "Give me some of what you bought."

She'd have paid him however many ceramic bits he wanted, or gone off with him to whatever bolthole he called home, but she wouldn't surrender her cinnabar beads. She tried to make her refusal plain, but the youth couldn't understand her gestures—or perhaps that was only his own stubborn refusal.

"Give me half," he demanded, "or I'll tell Map."

Another sturdy human, Map was the local enforcer and a man with a temper to be avoided. Mahtra thought of the butchered corpses in the antechamber years ago and of the three beads in her hand right now. Three wasn't a number that could be easily divided in half. Although she and the runner stood in an intersection, Mahtra felt as if she were trapped in a corner. Juggling the loose beads and the heavy string sack with one hand, she fumbled through her coin-pouch with the other and fished out a shiny silver coin.


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