What I’m suggesting is that feng shui and an awful lot other things are precisely of that kind of problem.
There are all sorts of things we know how to do, but don’t necessarily know what we do, we just do them. Go back to the issue of how you figure out how a room or a house should be designed, and instead of going through all the business of trying to work out the angles and trying to digest which genuine architectural principles you may want to take out of what may be a passing architectural fad, just ask yourself, “How would a dragon live here? We are used to thinking in terms of organic creatures; an organic creature may consist of an enormous complexity of all sorts of different variables that are beyond our ability to resolve, but we know how organic creatures live. We’ve never seen a dragon, but we’ve all got an idea of what a dragon is like, so we can say, “Well, if a dragon went through here, he’d get stuck just here and a little bit cross over there because he couldn’t see that and he’d wave his tail and knock that vase over.” You figure out how the dragon’s going to be happy here, and lo and behold you’ve suddenly got a place that makes sense for other organic creatures, such as ourselves, to live in.
Q. What is the fourth age of sand?
Let me back up for a minute and talk about the way we communicate. Traditionally, we have a bunch of different ways in which we communicate with each other. One way is one-to-one; we talk to each other, have a conversation. Another is one-to-many, which I’m doing at the moment, or someone could stand up and sing a song, or announce we’ve got to go to war. Then we have many-to-one communication; we have a pretty patchy, clunky, not-really-working version we call democracy, but in a more primitive state I would stand up and say, “Okay, we’re going to go to war,” and some may shout back, “No, we’re not!”—and then we have many-to-many communication in the argument that breaks out afterwards! In this century (and the previous century) we modelled one-to-one communications in the telephone, which I assume we are all familiar with. We have one-to-many communication—boy, do we have an awful lot of that—broadcasting, publishing, journalism, etc. We get information poured at us from all over the place, and it’s completely indiscriminate as to where it might land. It’s curious, but we don’t have to go very far back in our history until we find that all the information that reached us was relevant to us and therefore anything that happened, any news, whether it was about something that’s actually happened to us, in the next house, or in the next village, within the boundary or within our horizon, it happened in our world, and if we reacted to it, the world reacted back. It was all relevant to us, so, for example, if somebody had a terrible accident, we could crowd round and really help. Nowadays, because of the plethora of one-to-many communication we have, if a plane crashes in India we may get terribly anxious about it, but our anxiety doesn’t have any impact. We’re not very well able to distinguish between a terrible emergency that’s happened to somebody a world away and something that’s happened to someone round the corner. We can’t really distinguish between them anymore which is why we get terribly upset by something that has happened to somebody in a soap opera that comes out of Hollywood and maybe less concerned when it’s happened to our sister. We’ve all become twisted and disconnected and its not surprising that we feel very stressed and alienated in the world because the world impacts on us but we don’t impact the world. Then there’s many-to-one; we have that, but not very well yet, and there’s not much of it about. Essentially, our democratic systems are a model of that, and though they’re not very good, they will improve dramatically.
Extemporaneous speech given at Digital Biota 2, Cambridge, SEPTEMBER 1998
Cookies This actually did happen to a real person, and the real person is me. I had gone to catch a train. This was April 1976, in Cambridge, U.K. I was a bit early for the train. I’d gotten the time of the train wrong, I went to get myself a newspaper to do the crossword, and a cup of coffee and a packet of cookies. I went and sat at a table. I want you to picture the scene. It’s very important that you get this very clear in your mind. Here’s the table, newspaper, cup of coffee, packet of cookies. There’s a guy sitting opposite me, perfectly ordinary-looking guy wearing a business suit, carrying a briefcase. It didn’t look like he was going to do anything weird. What he did was this: he suddenly leaned across, picked up the packet of cookies, tore it open, took one out, and ate it.
Now this, I have to say, is the sort of thing the British are very bad at dealing with. There’s nothing in our background upbringing, or education that teaches you how to deal with someone who in broad daylight has just stolen your cookies. You know what would happen if this had been South Central Los Angeles.
There would have very quickly been gunfire, helicopters coming in, CNN, you know ... But in the end, I did what any red-blooded Englishman would do: I ignored it. And I stared at the newspaper, took a sip of coffee, tried to do a clue in the newspaper, couldn’t do anything, and thought, What am I going to do?
We went through the whole packet like this. When I say the whole packet, I mean there were only about eight cookies, but it felt like a lifetime. He took one, I took one, he took one, I took one. Finally, when we got to the end, he stood up and walked away. Well, we exchanged meaningful looks, then he walked away, and I breathed a sigh of relief and sat back.
A moment or two later the train was coming in, so I tossed back the rest of my coffee, stood up, picked up the newspaper, and underneath the newspaper were my cookies. The thing I like particularly about this story is the sensation that somewhere in England there has been wandering around for the last quarter-century a perfectly ordinary guy who’s had the same exact story, only he doesn’t have the punch line.
From a speech to Embedded Systems, 2001
AND
EVERYTHING
Interview with the Onion A.V Club I think the idea of art kills creativity.
D.N.A.
THE ONION. You’ve got a lot of stuff going on. What do you want to talk about first?
Douglas ADAMS. I guess there are two main things. One is that we are imminently about to finish this thing that I’ve been laboring over for what seems like two years now, called Starship Titanic, which is a CD-ROM. It’s coming out in a couple months’ time. The other thing is that I’ve just agreed to the sale of Hitchhiker’s Guide to Disney. So I guess over the next couple of years, that’s what I’m going to be doing. I’m making that movie.
O. Tell me about Starship Titanic.
D.A. Well, it’s a CD-ROM, and the most important thing is that it started as a CD-ROM. People wanted me to do a CD-ROM of Hitchhiker’s, and I thought, “No, no.” I didn’t want to just sort of reverse-engineer yet another thing from a book I’d already written. I think that the digital media are interesting enough in their own right to be worth originating something in. Because, really, the moment you have any idea, the second thought that enters your mind after the original idea is “What is this? Is it a book, is it a movie, is it a this, is it a that, is it a short story, is it a breakfast cereal?” Really, from that moment, your decision about what kind of thing it is then determines how it develops. So something will be very, very different if it’s developed as a CD-ROM than if it’s developed as a book. Now in fact, I tell a slight lie, because the idea as such, in a sort of single-paragraph form, actually was what it was in one of the Hitchhiker books—I think Life, the Universe, and Everything. Because whenever I’d get sort of stuck on the story line in Hitchhiker, I’d always invent a couple of other quick story lines and give them to The Guide to talk about. So here was one little idea that was sitting there, and a number of people said to me, “Oh, you should turn that into a novel.” It just seemed like too much of a good idea, and I tend to resist those. But in fact I discovered there was a very good reason why I wasn’t interested in doing Starship Titanic as a book, which was that essentially it was a story about a thing. I just thought of this idea and didn’t have any people attached to it, and you can only really tell stories about people. So, later, when I was thinking “Okay, now I want to do a CD-ROM, because I want to justify the fact that I spend all my time sitting fiddling around computers,” I actually wanted to turn it into proper grown up work. So I was thinking, what would be a good thing? Then I suddenly remembered that the problem with turning Starship Titanic into a book—that it was about a thing, about a place, about a ship—suddenly became very much to its advantage. When you’re doing a CD-ROM, what you’re eventually going to create is a place, an environment.