Since she wouldn't die and they'd failed to kill her, the planner-priests decided that Xantcha had the makings of a dodger.
Before he'd closed his eyes in sleep, the Ineffable had decreed that Phyrexia must be relentless in its exploration of other worlds and in the exploitation of whatever useful materials, methods and artifacts that exploration uncovered. Exploration was the easy part. A compleat Phyrexian, sheathed in metal and bathed in glistening oil, was thorough and precise. It was incapable of boredom and, when ordered to examine everything, it did exactly that, as accurate at the end as it had been in the beginning.
But confronted with something they'd never seen before, lesser Phyrexians often became confused, and through their rough bumbling they frequently destroyed not only themselves but whatever they'd been examining as well. It was an intolerable situation and necessitated an unpleasant
solution. Whole colonies of gremlins were endured, even nurtured, for their canniness and spontaneity, but no gremlin was cannier than the remnants of Gix's newts; the ones that refused to die.
There were twenty of them summoned to the fountain, as identical as ever. They couldn't drink the glistening oil, so they were bathed in it while rows and ranks of compleat Phyrexians watched in silence. A mobile planner-priest described their new destiny:
Go forth with the diggers and the bearers. Gaze upon the creations of born minds. Decipher their secrets so that they may be exploited safely for the glory and dominion of Phyrexia.
There'd been more. Compleat Phyrexians never suffered from fatigue during an endless oration. They had no tongues to turn thick or pasty from overuse. And, of course, they lacked imagination. Never mind that Urza ridiculed Xantcha's imagination; she had more than the rest of Phyrexia rolled together. Standing beside the fountain, slick with glistening oil, Xantcha had imagined a wondrous future.
Her future began on a world whose name she had never known. Perhaps the searcher-priests had known its name when they came to investigate it, but once they discovered something useful to Phyrexia, the name of the place where they'd found it was of little importance to the team of diggers, bearers, and dodgers sent to exploit the discovery.
Once the ambulator portals were configured, it didn't matter where a world truly lay. Just one step forward into the glassy black disk the searcher-priests unrolled across the ground and whoosh, the team was where it needed to be. When the team finished its work-usually an excavation and extraction-they'd pack everything up, stride into the ambulator's nether end (identical to the prime end, except that it lacked the small configuration panel) and whoosh, they were back where they started, waiting for the next assignment.
The ambulators were horrible artifacts: suffocating, freezing, and endless, and a dodger's work was worse than cleaning up after the warriors. The chief digger would lead a newt, and a gremlin or two to whatever artifact had roused the searcher-priests' attention, then sit back at a safe distance while dodgers did the dangerous work. Much of what the teams excavated was abandoned weapons, frequently still primed and hair-triggered; the rest, while not intended as weapons, still had a tendency to explode.
Xantcha quickly realized that gremlins weren't any more imaginative than Phyrexians. They were simply more expendable. That very first time outside the nether end of an ambulator, when she saw blue-gray gremlin hands reaching for the shiniest lever in sight, Xantcha had decided she'd work alone and thrust her knife through the gremlin's throat before his imagination got her killed. The diggers hadn't cared. They only cared that she found and disconnected the tiny wires between that lever and a throbbing crimson crystal deep within the artifact.
After the bearers got the inert crystal back to Phyrexia, a herald had conducted Xantcha to one of the great obsidian Fanes of the First Sphere, where the
planner-priests-second only to the demons in Phyrexia's complex hierarchy-interrogated her about the excavation and the insights that had inspired her as she disconnected the wires. They demanded that she attach the crystal to the immense body of one of the planners. Which Xantcha did, having no other alternative to obedience. No one was more surprised than Xantcha herself when both she and the planner survived.
The herald gave her a cloak of golden mesh and a featureless mask before conducting her back to the Fourth Sphere. For the first time, Xantcha looked like a compleat Phyrexian-provided she stood still.
Diggers and bearers had been compleated with scrap: bits of brass, copper, and tin. Their leather-patched joints leaked oil with every move. They were not pleased to have a gold-clad newt in their midst. Her life had never been gentle, but everything Xantcha had endured until then had derived from indifference. It wasn't until she'd been rewarded by the planners that she experienced personal hatred and cruelty.
Beneath Xantcha's arm, the iron chain shifted slightly. Her fingers clamped over the shifting links before her eyes were open, but the movement was merely Rat shifting in his sleep. A blanket of clouds had unfurled between them and the moon. The land had gone quiet; Xantcha sniffed for storms or worse and found the air as empty as before. She loosened her grip on the chain without releasing it completely.
Rat would run. Though he remained fettered and had no hope of survival in the open country, he'd try to run as long as he believed freedom lay somewhere else.
There was no word for freedom in Phyrexian. The only freedom a Phyrexian knew was the effortless movement of metal against metal when each piece was cushioned in glistening oil, and even that freedom was inaccessible to a flesh-bound newt. Battered and starved by the diggers who depended on her for their own survival, Xantcha had taken refuge in endurance. Though none of the worlds she'd visited matched the moist, green world of her dreams-in truth, Dominaria itself didn't match those dreams-the worst of them had been more hospitable than Phyrexia.
And if perversity were a proper measure of accomplishment, then Xantcha took perverse pride in surmounting the challenge she found at the nether end of each ambulator portal. Once an artifact lay exposed in front of her, she'd forget the diggers' prejudice, the bearers' brutality. Every artifact was different, yet they were all the same, too, and if Xantcha studied them long enough-whether they'd been made by Urza, Phyrexia, or some nameless artificer on a nameless world-she'd eventually unravel their secrets.
Xantcha would never be truly compleat, but she had achieved usefulness. She'd become a dodger, the fifth dodger, by virtue of the crimson sphere, which began a revolution in the way Phyrexia powered its largest non- sentient artifacts. A few more finds and she'd become the second dodger, Orman'huzra, though in her thoughts she
remained Xantcha. The teacher-priests were right about some things: Oix's newts were too old, too set to change.
There was no Phyrexian word for happiness, and contentment meant glistening oil, yet as Orman'huzra, Xantcha found a measure of both. The others might despise her, but with her gold-mesh cloak she was untouchable. And they needed her. Within their carapaces, Phyrexians were alive; they understood death and feared it more than a newt did because without flesh, compleat Phyrexians could not heal themselves, and scrap-made Phyrexians were almost as expendable as newts.
The next turning point in Xantcha's life came in the windswept mountains of a world with three small moons. The artifact was huge and ringed by the rotting flesh of the born-folk who'd died defending it. Countless hollow crystals, no two exactly alike, pierced its dark, convoluted surface. Flexible wires had sprouted among the crystals, each supporting a concave mirror.