be warned. We're a nation, a law unto ourselves. We hold to old ways, still execute for espionage and treason." While the pause for effect lasts, I think of the many times Confederation has tried to bring the Seiners into the fold, to impress upon them "enlightened" justice. They always fail, yet annexation remains a major government goal.
A nervous stir runs through the room. The briefing officer meets pairs of eyes one by one. The romantics are finding their legend toothed and clawed. The disquiet grows. Executions. You don't execute people any more....
Soon we're herded aboard a shuttle—first landsmen for the fleets in generations—that is obviously no commercial lighter, just stark functionalism and steel painted gray. We're lifting blind, I see. Weedlike clumps of wiring hang where viewscreens have been removed—no chances are they taking.
The knot behind my ear, the nondispersable parts of the tracer, seizes me with iron, spiked fingers. I've been "switched on" by the Bureau. I stagger. The thin, pale Starfisher girl seating us asks, "Are you ill?" On her face, shocking me more than talk of execution, is a look of true concern, not bland, commercially dispensed stewardess's care.
I want fires across my mind, as it so often does. "Yes." Dropping into my seat, "A touch of migraine." But I can never discover what I need.
Her eyes widen a fraction. She'll report this. But, somewhere hi my medical file, a tendency toward migraine is noted to cover the pain of the tracer. I am susceptible, though it hasn't bothered me in years. There are pills. Why, I ask myself again, do they have to use an imperfect device? Of course, it's all we've got, the only way to track them to the herd. Completely nonmetal, the tracer is the only undetectable device available.
I want is in my mind. The Bureau has supported my years of search, knowing I'm searching (Psych doesn't miss much), knows it's showing a good return on investment (the sane make poor agents, axmen, or whatever). Years, and I still have no intimation of the absence in my soul.
The vessel shivers. We're on the way to the orbiting Starfisher. Three rows ahead, Mouse shakes. He's terrified by space travel.
"The Rat's chicken." She's beside me. I didn't see her sit down. "Sorry to startle you. Maria Elana Gonzalez, atmosphere systems, distribution." Gunmetal smile.
I want. What? "Moyshe benRabi." In case she has forgotten. We exchange nothings all the way to the Starfisher, too wary to probe for clues to one another's missions.
I'm forgetting she's Sangaree, that once I used her to find and kill a lot of her people. I don't feel guilty, either —not that I hate Sangaree, as is common. In my mood of the moment she doesn't count. Nothing does. I'm the uninvolved, uncommitted, unemotional modern man. I'm concerned more with Mouse than the steel-souled death beside me.
According to our pasts on file, our paths have never crossed. But this is our fourth team job and, though he's always afraid, he's a good partner—especially when the roughhouse begins. He's the only person I know who has killed a man (except the Sangaree lady who, being Sangaree, doesn't qualify as a person). Killing isn't uncommon these days, but the personal touch has been eliminated—ergo, the shock of "execution." Anyone can punch a button, hurl a missile to obliterate a ship of a thousand souls. There is no lack of nice remote space battles (against Sangaree, McGraw pirates, in the marque-and-reprisal antics of governments, in raids and overnight wars), but to do in a man face-to-face, with knife or gun ... it's just too personal. We don't like to get close to people, even to kill.
I'm afraid. I'm getting close to, growing fond of, Mouse. We work together too much. Bad for our detachment. The Bureau promised no more jobs together last time, but then came this hurry-up, top-men job. Always the rush. Somehow, sometime, one of us will get hurt. We're so much safer as islands in motion (Brownian), pausing for interaction, moving on before roots can take, be ripped up, leave painful wounds.
There's a clang through the shuttle, rousing me. We've nosed into the mother ship like piglet to sow's belly. The pale, helpful girl leads us into the starship, to a common room where notables wait.
They're unceremonious. One says, "I'm Eduard Chou-teau, Ship's Commander. You're aboard Number Three Service Ship from Danion, a harvestship of Payne's fleet. You're to replace people Danion lost hi a shark attack. We don't like outsiders, but we'll try to make your stay comfortable. We've got to keep Danion alive until we receive replacements from our schools ..." I have the feeling he isn't telling all Starfisher motives.
Most everyone, via the romantic entertainment media, knows of the Seiner schools, the creches within asteroids of deep space where Starfishers hide their children. They are nursery schools, boarding schools, military academies, technical colleges, safehouses where children can grow up unexposed to disasters of Danion's sort. Unlike landsmen, though, Seiners send their children to professional parents out of love. We do so to be rid of cargo that may slow us in shooting the rapids of life.
"Lights," says the Ship's Commander. They fade. Central to the common, a spatial hologram appears. "Those aren't our stars. The ship is ours. Danion." Something focuses, something like octopuses entwining—no, like a city sewage system with buildings and earth removed, vast tangles of tubing with here and there a cube, a cone, a ball, with occasional sheets of silverness, or great nets floating, between arms of piping, raggedly bearded with hundreds, thousands of antennae. In theory, a deep space ship needs not be contained, needs have no specific shape, yet this is the first such I've ever encountered. I realize I've discovered an unsuspected rigidity of human thought. The needle-shaped ship has been with us since space travel was but a dream.
My surprise is shared. A stir runs through the common. But now I'm suffering another surprise.
Mouse and I once studied the Seiner from Carson's surface. She's a typical interstellar vessel. A ship of her class approaches the harvestship in the hologram. The surprise is relative size. The starship is a needle falling into an ocean of scrap. The harvestship must be thirty miles in cross-section... .
Light returns, drowning the hologram. Around me are open mouths. We thought we were aboard a harvestship. I begin, with distress, to realize how little prepared I am to go among these people, how little the Bureau has told me. A more than usual job-beginning nervousness sets in. Until now, with change the order in my fast-paced universe, I've assumed I can handle the strange, the unknown —but this space-borne mobile, it's too alien. True alien handiwork suddenly seems less foreign, less frightful. It's the size. Nothing human should be so big.
"This's all you'll know of Danion," says the Ship's Commander, "of her exterior. Her guts you'll know well. We'll get our money's worth from you there."
And they will. Fifteen hours a day, teamed with Seiner technicians, we landsmen will labor to keep Danion alive and harvesting. Scarce four hundred of us will manage the work of a thousand—and, in our free time, we'll repair the shark attack damage responsible for the original casualties. Daily, we'll work to exhaustion, then stagger to our bunks too weary even to think about spying... .
But there're problems first, a time of distress two days after departure. The ship drops from hyper. I, and everyone, assume we've arrived. We gather in the common room, a custom of travelers, somehow expecting view-screens and a look at our new home. Shortly, however, the First Lieutenant appears.
"Please return to your quarters," he says. He seems paler than the usual Starfisher. "We're ambushing Confederation Navy ships following us from Carson's."