The Sangaree. Who, what are they? Like the Seiners and Star's End, another legendary force, but satanic, one we seldom mention. Like the savage in the night before his fire, we withhold the name of the demon for fear of invoking his presence. After centuries of sullen, subdued conflict, we know little about them. They are humanoid, pass for human, even produce mule offspring on human women. They come from afar, planet unknown. Their numbers are limited, supposedly because their women conceive only under their native sun.

A particle from that sun, long ago, buzzed through space, atmosphere, flesh, ricocheted through a chromosome, rearranged DNA, obliquely fathered a race of brigands. All the worst characteristics of Mongol, Viking, Caribbean

pirate, Mafiosi, Chinese Tong hatchetman, name it, are stamped on Sangaree genes. For themselves they produce little. They raid, they steal, they deal in drugs and slaves and guns—anything profitable (in their own view, they do nothing wrong). They are cunning, hard to find, operate as shadow-masters of native syndicates complex as Minoan labyrinths—all as government agents. Crime is their racial industry.

They are considered a nuisance, prosecuted at opportunity—except by Man. In us the Sangaree inspire irrational hatred, deadly retaliation—I think because in them we see mirrored the demons lurking on the borders of our own benighted souls. Sangaree are what we would be if freed from social restraint. Thus Jupp von Drachau's bloody action after Mouse and I located Sangaree headquarters for their human operations. Their privateers he destroyed, their drug farms and refineries, the laboratories where they force-grew pleasure slaves to the fantasy specifications of wealthy, evil men... .

"I hope we find their world before I die," Mouse says.

I feel a twinge of jealousy. Mouse ha_s his Grail. It's a cup of blood and hatred, but I envy him his wholeness. Would that hate were simple enough for me.

We reach the harvestship. In the pressure of work I forget my screaming need. It haunts me only at night, or when I encounter the Sangaree woman, inevitable because air ducts and liquids pipes follow the same service passages. Then I'm ripped from my peace for, invariably, she'll taunt Mouse (we work together for the convenience of Security Department), and the wholeness of being that permits him a predictable response reminds me of my own incompleteness.

"Well, Rat," she may say, "killed anybody lately? Lots of non-Confeds here. Why not me? Or don't you have the guts?" She knows he has, but thinks she can take him. She's sure he's a strike-from-behind man, but he's much more. Mouse wants to demonstrate, but he fiercely represses temptation. She's playing some game. We want the stakes and rules before getting in. She's no actress. Her easy confidence gives her away.

During the passing months I learn of Starfish. Once they were just a wonderful concept. Now, with my contract half complete, I know that there are many forms of "life" in the hydrogen streams, though it's life difficult to comprehend, consisting more in fields of force than in common

matter. A grandfather Starfish two hundred miles long and a million years old contains fewer atoms than a human adult, most unbound by molecular energies. They are more foci upon which forces are anchored, gravity and subtle electromagnetic forces which permeate the twists and folds of time and space surrounding a Starfish "body." Within his vacuole universe, the creature supposedly exists as solidly real as we. What the Seiners sense with their instruments is but a fraction of the beast, like a shark's fin seen cutting the surface of an Old Earth ocean.

They feed on hydrogen and the other elements in the fusion chain. Once I asked a Seiner why they don't gather at stars. He said they can't remain integrate in the field stresses about masses much greater than a harvestship, nor can they "digest" matter more complex than the water molecule.

Within a Starfish, surrounded by awesome fields and spread across all their many dimensions, is a fire violent as the heart of a sun. Atoms, primarily hydrogen, are fed in, fast-shuffled through dimensions and a fusion chain, are mixed with antimatter from another universe in which they simultaneously exist; there is annihilation. The energies they bind with dimensional shifts are truly fearsome.

Physics? I don't know. Beside this, the goings-on in a supernova are kindergarten stuff. I understand only that some wastes are evacuated as the ambergris nodes used in instel transmitters.

The greatest, most unsettling surprise to date comes when I discover this is no man-cattle relationship, it's a partnership. Starfish are intelligent and, via machinery whose sophistication we landsmen never suspected, Seiner techs maintain constant mental contact with members of the herds. Starfish produce ambergris, but demand a service in return: protection.

For they're not alone out here. Like oceans, the hydrogen streams teem with life—some "carnivorous." The Starfish have a natural enemy which, at the coming of Man, threatened to end their species. "Sharks," the Seiners call them, after habits cruel as of those sea-killers of Old Earth. They're smaller than Starfish and hunt in packs like wolves and men.

Both species hyper short distances.

Most herds are shadowed by shark packs which, at opportunity, cut a beast from the herd. The Starfish aren't defenseless—they burp up balls of gut-fire and fling them

about like granddaddy nuclear bombs, but with sharks so fast and the burping so slow, they seldom get more than a single shot. The packs recently grew tremendously, why unknown. Herds dwindled, unable to cope. Man arrived.

The Starfish touched the minds of the early Seiners, explored them, contacted them, made the Bargain. (Sometimes they touch my mind, I think, though my imagination may play me tricks. In my dreams I see great swimming space as if with unhuman eyes. Each time I dream, I wake with a screaming migraine.) The Starfish would produce quantities of ambergris in return for protection.

Human guns serve, and missiles. Sharks' binding forces are easily disrupted—then they are feasts for their attendant scavengers.

But sharks, in their slow fashion, are intelligent. They now associate high casualties with ships about the prey. An old fear became fact the day sharks turned on Danion. Now they hit harvestships before approaching a herd. So it's war—Seiners won't take attack stoically—a war to be lost. The Seiners are too few, the sharks too many, and the slow thought of the enemy seems the only hope.

The pale Seiner who explained this knew more, but when he was about to tell, suddenly fled. They often do. I'm the visible hand of another ancient foe: landsmen.

He was speaking of a need for more powerful weapons when he broke off, left me with a cold premonition. Something grim's happening. I've felt it since coming aboard. This is no ordinary harvest. Danion has been under drive for months, sometimes in hyper, which isn't ordinarily done. Near Starfish, a harvestship maneuvers only on "minddrive" (I've heard the term but once—the Seiner wouldn't explain). Other drives harm the beasts.

Seven months have passed. Yesterday the Sangaree woman almost reached Mouse. Whatever her game, it's in its final moves. She's pushing hard. Wish I could figure her, but there's no understanding a Sangaree mind.

The engines are two weeks dead. Wherever we were bound, we arrived. I know little. The Seiners are more closemouthed than ever, speak only when they must.

Nervousness and fear haunt the ship. I hear great shark packs are gathering. I sometimes see weary Seiners from our constantly busy service ships, wonder if they are fighting those packs, or are at something else. Though we landsmen are permitted little knowledge of it, there is


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