She added, "Good luck, boys!"
"Thanks, Captain."
"Brace yourselves! Five seconds."
I was strapped all over-belly, forehead, shins. But I shook worse than ever.
It's better after you unload. Until you do, you sit there in total darkness, wrapped like a mummy against the accelerations, barely able to breathe—and knowing that there is just nitrogen around you in the capsule even if you could get your helmet open, which you can't—and knowing that the capsule is surrounded by the firing tube anyhow and if the ship gets hit before they fire you, you haven't got a prayer, you'll just die there, unable to move, helpless. It's that endless wait in the dark that causes the shakes—thinking that they've forgotten you... the ship has been hulled and stayed in orbit, dead, and soon you'll buy it, too, unable to move, choking. Or it's a crash orbit and you'll buy it that way, if you don't roast on the way down.
Then the ship's braking program hit us and I stopped shaking. Eight gees, I would say, or maybe ten. When a female pilot handles a ship there is nothing comfortable about it; you're going to have bruises every place you're strapped. Yes, yes, I know they make better pilots than men do; their reactions are faster and they can tolerate more gee. They can get in faster, get out faster, and thereby improve everybody's chances, yours as well as theirs. But that still doesn't make it fun to be slammed against your spine at ten times your proper weight.
But I must admit that Captain Deladrier knows her trade. There was no fiddling around once the Rodger Young stopped braking. At once I heard her snap, "Center-line tube... fire!" and there were two recoil bumps as Jelly and his acting platoon sergeant unloaded—and immediately: "Port and starboard tubes—automatic fire!" and the rest of us started to unload.
Bump! and your capsule jerks ahead one place -- bump! and it jerks again, precisely like cartridges feeding into the chamber of an old-style automatic weapon. Well, that's just what we were... only the barrels of the gun were twin launching tubes built into a spaceship troop carrier and each cartridge was a capsule big enough (just barely) to hold an infantryman with all field equipment.
Bump! -- I was used to number three spot, out early; now I was Tail-End Charlie, last out after three squads. It makes a tedious wait, even with a capsule being fired every second; I tried to count the bumps -- bump! (twelve) bump! (thirteen) bump! (fourteen—with an odd sound to it, the empty one Jenkins should have been in) bump! --
And clang! -- it's my turn as my capsule slams into the firing chamber then WHAMBO! the explosion hits with a force that makes the Captain's braking maneuver feel like a love tap.
Then suddenly nothing.
Nothing at all. No sound, no pressure, no weight. Floating in darkness... free fall, maybe thirty miles up, above the effective atmosphere, falling weightlessly toward the surface of a planet you've never seen. But I'm not shaking now; it's the wait beforehand that wears. Once you unload, you can't get hurt -- because if anything goes wrong it will happen so fast that you'll buy it without noticing that you're dead, hardly.
Almost at once I felt the capsule twist and sway, then steady down so that my weight was on my back... weight that built up quickly until I was at my full weight (0.87 gee, we had been told) for that planet as the capsule reached terminal velocity for the thin upper atmosphere. A pilot who is a real artist (and the Captain was) will approach and brake so that your launching speed as you shoot out of the tube places you just dead in space relative to the rotational speed of the planet at that latitude. The loaded capsules are heavy; they punch through the high, thin winds of the upper atmosphere without being blown too far out of position—but just the same a platoon is bound to disperse on the way down, lose some of the perfect formation in which it unloads. A sloppy pilot can make this still worse, scatter a strike group over so much terrain that it can't make rendezvous for retrieval, much less carry out its mission. An infantryman can fight only if somebody else delivers him to his zone; in a way I suppose pilots are just as essential as we are.
I could tell from the gentle way my capsule entered the atmosphere that the Captain had laid us down with as near zero lateral vector as you could ask for. I felt happy—not only a tight formation when we hit and no time wasted, but also a pilot who puts you down properly is a pilot who is smart and precise on retrieval.
The outer shell burned away and sloughed off -- unevenly, for I tumbled. Then the rest of it went and I straightened out. The turbulence brakes of the second shell bit in and the ride got rough... and still rougher as they burned off one at a time and the second shell began to go to pieces. One of the things that helps a capsule trooper to live long enough to draw a pension is that the skins peeling off his capsule not only slow him down, they also fill the sky over the target area with so much junk that radar picks up reflections from dozens of targets for each man in the drop, any one of which could be a man, or a bomb, or anything. It's enough to give a ballistic computer nervous breakdowns—and does.
To add to the fun your ship lays a series of dummy eggs in the seconds immediately following your drop, dummies that will fall faster because they don't slough. They get under you, explode, throw out "window," even operate as transponders, rocket sideways, and do other things to add to the confusion of your reception committee on the ground.
In the meantime your ship is locked firmly on the directional beacon of your platoon leader, ignoring the radar "noise" it has created and following you in, computing your impact for future use.
When the second shell was gone, the third shell automatically opened my first ribbon chute. It didn't last long but it wasn't expected to; one good, hard jerk at several gee and it went its way and I went mine. The second chute lasted a little bit longer and the third chute lasted quite a while; it began to be rather too warm inside the capsule and I started thinking about landing.
The third shell peeled off when its last chute was gone and now I had nothing around me but my suit armor and a plastic egg. I was still strapped inside it, unable to move; it was time to decide how and where I was going to ground. Without moving my arms (I couldn't) I thumbed the switch for a proximity reading and read it when it flashed on in the instrument reflector inside my helmet in front of my forehead.
A mile and eight-tenths—A little closer than I liked, especially without company. The inner egg had reached steady speed, no more help to be gained by staying inside it, and its skin temperature indicated that it would not open automatically for a while yet—so I flipped a switch with my other thumb and got rid of it.
The first charge cut all the straps; the second charge exploded the plastic egg away from me in eight separate pieces -- and I was outdoors, sitting on air, and could see! Better still, the eight discarded pieces were metal-coated (except for the small bit I had taken proximity reading through) and would give back the same reflection as an armored man. Any radar viewer, alive or cybernetic, would now have a sad time sorting me out from the junk nearest me, not to mention the thousands of other bits and pieces for miles on each side, above, and below me. Part of a mobile infantryman's training is to let him see, from the ground and both by eye and by radar, just how confusing a drop is to the forces on the ground— because you feel awful naked up there. It is easy to panic and either open a chute too soon and become a sitting duck (do ducks really sit? -- if so, why?) or fail to open it and break your ankles, likewise backbone and skull.