They stopped, standing in the windy night-upwind, thankfully, from the stench of the dead demons-with the gunnery sergeant between Wencit and Bahzell. The hradani looked down at Houghton from his towering height and cocked his head.

"I'm thinking you're the one as knows just how best to be doing this," he said, and Houghton nodded, then glanced at Wencit.

"Ready?" he asked, and the wizard nodded back. "Let's do it, then," the Marine said.

This time, Wencit didn't even nod. He simply raised his right hand and frowned slightly, his eyes fixed on the opening in the hillside which Houghton still couldn't see at all . . . and which even the wizard could see only because Bahzell had told him exactly where to look. Then a globe of witchfire glowed silently into existence in his cupped palm, flowing into it like water emerging from thin air. It floated there, flaring and flickering gently, like the wizard's uncanny eyes, and grew. It seemed to happen slowly, gradually, yet Houghton couldn't have breathed more than twice before it had completely filled Wencit's hand and wrapped the wizard's wrist and forearm in tendrils of flowing light. And then, Wencit's hand flicked forward in an oddly elegant, almost gentle throwing motion.

The ball of witchfire arced through the night and disappeared into what still looked to Houghton for all the world like a solid piece of hillside. Nothing at all seemed to happen, but then Wencit made a satisfied sound.

"That was a very good idea, Gunnery Sergeant," he said. "They didn't like it a bit."

"I thought they wouldn't," Houghton replied grimly. Then he drew a deep breath, reminded himself that he was in a universe where magic actually worked, and stepped straight forward into the solid hillside.

He'd never found out where Diego Santander had acquired the MM-1 grenade launcher, nor had he asked. Tough Mama's gunner was an inspired scrounger, and for all Houghton knew, Diego had won the damn thing in a card game with one of the SpecOps guys he hung around with. If that were the case, Houghton probably should have seen about getting it back to the unit it actually belonged to, but the gunnery sergeant had been much too happy to see it to worry about any petty concerns where legal ownership was concerned.

The twelve-shot, revolver-style weapon weighed over twelve and a half pounds even empty, but Wencit had pointed out that all he really needed was to have both hands free in case they required a spell in a hurry. He'd volunteered to help carry other gear, like extra ammunition and the additional grenades. He'd offered to carry the Marine's rifle, as well, but Houghton hadn't been about to let that get that far away from him. Still, the wizard's offer left him free to worry about the launcher without loading himself down like Arnold Schwarzenegger, and he smiled unpleasantly at the thought of what it could do.

The MM-1 might be bulky, but it was tough, reliable, easy to maintain, and offered a quick, substantial weight of firepower that was especially welcome to vehicle crews who might find themselves compelled to ditch under less than ideal circumstances. (Which, in Houghton's opinion, was a perfect description of his current situation.) True, it used the older, low-velocity forty-millimeter grenades, not the newer versions designed for weapons like the Mk 19 rapid-fire grenade launcher. Still, the fragmentation/shaped charge M443 grenades loaded into half its chambers had a casualty radius of over fifteen feet. The other six chambers were loaded with the technically obsolete M576E1 "multi-projectile" grenade, which was effectively an old-fashioned shrapnel round packed with twenty balls, that was even more lethal, in many respects.

Now Houghton stepped across a threshold he still couldn't see. Despite everything, he'd more than half expected to ram headlong into a solid wall of earth, and he exhaled in relief as he found himself inside a tunnel, instead. He also found himself in total darkness, courtesy of Wencit's spell, which had just extinguished the overhead lights. He'd hoped the wizard might be able to do something of the sort, and his lips peeled back from his teeth in a snarl of satisfaction as the infrared illuminator of his NVG flooded the scene before him with light the unaided eye simply couldn't see. Houghton and Mashita each had their own NVG; Santander had left his aboard Tough Mama, and Houghton had given Bahzell a quick, rough and ready briefing before he handed the gunner's gear over to the hradani. He'd been more than a little surprised by how quickly Bahzell had picked up on what he was saying. In fact, he'd suspected for a few moments that Bahzell hadn't understood at all and simply didn't want to admit it, until Bahzell had repeated his instructions perfectly-almost word for word.

Wencit's right-the big guy ain't no slouch, a corner of Houghton's brain reflected as he raised the launcher. Its maximum range was well over three hundred meters, but he wasn't going to need anywhere near that much to reach the confused sprawl of bow and crossbow-equipped armsmen who'd just been plunged into darkness. The green-and-gray imagery was as familiar to Houghton as the normal colors of daylight, and he watched pitilessly as at least half a dozen of those armsmen dropped their weapons and fumbled with torches, trying frantically to get them lit.

Not going to have time for that, boys, he thought grimly, and squeezed the trigger.

The launcher coughed and sent the first grenade downrange. It landed directly in the center of a knot of armsmen and the M550 fuse detonated the forty-five-gram bursting charge. The explosion lit the tunnel like a lightning flash, and the sound of the detonation in such a confined space was like a pair of fists, slamming down across both ears. For one brief moment, that was all anyone could hear; then the shrieks of pain, mingled with terrified confusion, began just as Houghton tracked his aiming point to the right and squeezed again. The self-cocking cylinder rotated, the second grenade went sizzling downrange, and fresh screams answered.

None of those armsmen had anticipated anything like it. Even those who could see the muzzle flash of the launcher had no clue what it was, and Houghton moved after each shot, changing position just in case any of those bows or crossbows returned fire.

Not that there was going to be very much time for them to do that; it took him less than twenty seconds to fire all twelve grenades.

* * *

"What in Phrobus' name is that?" the captain of Tremala's armsmen demanded.

He stood at Garsalt's shoulder, staring in shocked disbelief into the depths of the wizard's personal gramerhain. The fist-sized lump of water-clear crystal should have shown a brightly illuminated entry tunnel where forty picked men were waiting, ready to unleash a torrent of arrows and crossbow quarrels as their opponents crossed the threshold and stood blinking stupidly, stunned eyes bat-blind in the unexpected brilliance. But there was no brilliance. Or, rather, not their brilliance.

Garsalt was even more stunned, in many ways, than the captain beside him. Scrying was Garsalt's specialty. Unlike many wizards, he could actually perceive spells and their natures when he captured their caster in his gramerhain. Which meant he knew that those blinding flashes of light ripping through the darkness like trapped lightning were totally non-arcane in nature.

Which, of course, was impossible.

"I don't know what it is," he grated, in answer to the captain's question.

"Well, what happened to the light, then?" The armsman sounded accusing, and Garsalt couldn't really blame him.

"Wencit turned it off," the wizard replied.


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