They seemed to be in a narrow cove, sheltered by brooding cliffs to port and starboard, with a shelf of steeply sloping beach before them. He couldn’t tell if that shore was sand or fine gravel, but he was struck by the dark, almost pure black, color of the ground. Beyond the beach the island’s land mass rose steeply, in some places precipitously, though the bluff was broken by a series of narrow ravines that rose inland for at least a short distance.

Whalefish was submerged in these shallows, close enough to the surface that each breaker lifted the vessel as it passed, then dropped it again to rest on the sandy bed of the cove. The elf pulled his face away and saw that Randall, Strongwind, and Moreen were watching him expectantly, waiting at the base of the ladder leading up to the hatch.

“We should be able to swim from here,” Kerrick said. “We’re not more than a hundred paces off shore.”

“Help me little bit?” Divid asked, tugging on the elf’s sleeve. “Me not much swimmer.”

“Yes, we’ll get you to shore,” Kerrick agreed. “Then it will be up to you to show us where the Alchemist can be found.”

“Me know the Alkist,” nodded the little fellow. Then he scowled. “Know where him live. Him don’t like us kind.” Again the gully dwarf reached a blunt finger into his nose, rooting around vigorously for some offending obstruction.

“I can’t understand why,” the elf said, looking away with a grimace. He noticed Moreen laughing at him, her single eye flashing, and he couldn’t help but grin back.

They had a plan, though Kerrick knew it would take some really good luck for them to pull it off successfully. The gully dwarf would lead them into the castle through a small tunnel used only by his people. They would go ashore in three relays, leaving Terac to watch the submersible. Pneumo assured them that the gully dwarf could guide the boat to the bottom of the shallow cove, and wait there as long as necessary for the others to return-or until he ran out of warquat, which would take about three days according to the gnomish inventor. Pneumo would make his way along mountain trails to a mining village, a place he had visited previously.

Strongwind and Moreen would strike out overland and distract any ogre patrols they encountered. Randall and Kerrick, guided by Divid, would sneak into the castle, up to the Alchemist’s chamber, and… and do what was necessary.

He and Mad Randall were prepared for the Alchemist to put up a fight. If he did, they would kill him. There was no choice-the very survival of Brackenrock, perhaps of all human civilization in the Icereach, depended on stopping the manufacture of another golden orb.

“Did you see any sign of ogres or anything else through that Perry-scope?” asked the chiefwoman.

The elf shook his head. They heard a clank of metal and turned to see Captain Pneumo emerge from his small cabin. The gnome was wrapped in a great coil of rope and draped with pouches and packs. A metal helmet, several sizes too large for him, was perched on his head, drooping forward so that it covered one of his eyes.

“What’s this?” asked Kerrick cautiously.

“I’m dressed for any eventuality,” declared Pneumo. “I’ve got pearls for trading, here in my beltpack, and these other sacks I’ll fill with gold. I’ve got to bring enough for a long voyage, you know.”

“Makes sense,” Randall agreed with an easy nod.

Kerrick had misgivings but decided not to argue. After all, the gnome’s mission-gaining fuel for his arcane boilers-was important to the submersible, and the submersible represented their only chance to escape from Dracoheim.

“All right,” the elf said. “Let’s get going.”

With a boost from Randall the gnome made it to the hatch, turned the release valve, and pushed it open. Squirming upward, he vanished from sight. Divid went next, followed by Randall, Strongwind, Moreen, and Kerrick, each scrambling up onto the slick, round hull. After the elf pushed the hatch shut, he heard Terac cranking the valve behind him.

Outside of the Whalefish , the sky seemed impossibly bright. The submersible rested in relatively shallow water, but they still had a way to go before reaching dry land.

“No time for delay-let’s go!” said Moreen, the first of the companions to slide down the curved hull into the sea.

A moment later Pneumo, buoyed by his many pouches, which served as floats, was splashing around in the surf, while the four survivors from Cutter swam toward shore, nervously scanning the dark island for signs of ogres. The elf, the strongest swimmer, kept one arm around Divid, dragging the gully dwarf along with him. Divid kicked and squirmed but couldn’t break Kerrick’s grip.

Finally the elf’s feet scuffed against the rocky beach. Divid peeled away, springing out of the water with surprisingly good balance as, crawling and sputtering, Kerrick pulled himself out of the surf. He saw that Moreen and Randall were emerging to his right, while Strongwind-his sword at the ready-strode out of the water to the left.

“Where’s Captain Pneumo?” Kerrick asked, turned to scrutinize the breakers.

The next big wave trundled in, and the elf spotted the gnome, tumbling in the shallows. Kerrick grabbed the coughing captain by the scruff of his neck and pulled him to his feet, then helped him stumble forward until all six of the companions stood next to each other on the shore.

The black beach consisted of fine sand interspersed with small rocks. In places patches of lighter material swirled through delicate spirals, but the overall effect was of eerie darkness. It was near midnight, with the sun low in the south, hidden behind the heights surrounding this cove.

They made haste inland, jogging across a fringe of flat ground and into the mouth of one of the ravines leading upward. Crouching amid some large boulders that had tumbled to the base of the draw, they made their final plans.

“Which way from here?” Kerrick asked Captain Pneumo.

“To the top of this bluff, for starters,” the gnome explained. “The village where I get my gold is just on the other side of the pass. I’ll head there, fill my pouches, and be back here before the sun makes a full circle. Don’t worry-I’ll wait for you, even if it takes you more time.

“You’ll be able to see the castle from up there,” Pneumo continued. “There’s lots of broken ground-you should be able to get close without being spotted. It will be up to Divid to show you the way into the castle.”

“If we are spotted, Strongwind and I will lead the ogres on a merry chase, while you and Randall and Divid stay hidden,” Moreen said firmly. She pointed a finger in Kerrick’s face. “You have the most important job. Somehow you have to find this Alchemist and stop him. We’ll do everything we can to see that you succeed.”

The elf and Randall nodded solemnly.

“Anyway, we all have to make this climb, so let’s get going,” suggested Strongwind Whalebone. “We should hurry away from here, in case anyone noticed us coming ashore.”

With Randall in the lead, they began to climb. The dirt in the ravine was soft, black in color but grainy like sand, prone to cascading down on them they tried to scramble up. It caught in their fingernails, scuffed and abraded their hands and knees. Once Divid tumbled backward, thumping into the elf’s chest, and the two of them slid down for twenty or thirty feet before Kerrick could arrest their fall.

An hour later the berserker was the first to reach the crest. He turned to assist Moreen and Pneumo. Strong-wind, the gully dwarf, and Kerrick came last, arriving at a rocky plateau. A lofty castle, spiderwebs of arched bridges connecting slender, tall towers, rose from a knoll a few miles away. Commanding a view in all directions, the place was dark and forbidding. The elf turned to Moreen, ready to express his apprehension, and saw that she was looking off in the other direction.


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