"I don't know anything about that. Nobody goes that way."
"Seshmarl, the forest-"
"Not through the forest. Been two hundred years. The woods grow back. There's poison plants and lordkiss and morningstars and hemp and foxglove." He didn't intend to speak of the vineyard.
"Curse! And a guardhouse too?"
"You face them, you'd better have a story. But don't you have some spell for finding paths?"
The magician didn't answer. He told a story instead. "The fire god lost many battles. Sydon drowned his worshippers in Atlantis, Zoosh used the lightning against him in Attica, and is said to hold him in torment. Wotan and the ice giants battled him in the north, and again they torment him still. In many places the Firebringer bears a great wound in his side. Here too, I think. Your people must have fled Zoosh's people. You Lordkin may well be the last worshippers of Yangin-Atep."
"Yangin-Atep gave us everything. Heat, cooking-"
"Burning cities?"
"We don't burn the whole city, Morth. Only tellers say that. At any Burning we lose... Resale! says three or four hands of buildings."
"It's still crazy."
Whandall said, "Even a wizard might want to avoid Yangin-Atep's anger."
Morth smiled indulgently. "Yangin-Atep is near myth. His life uses the magical strength that would give my spells force, but there's little of that to start with. In these days magic works poorly everywhere. Yangin-Atep does not stir. I would sense him."
"Can you predict the Burnings?" Tras Preetror would pay well for that information.
"Sometimes," Morth said mysteriously.
He couldn't. But he knew when Yangin-Atep would wake. He had to. "Why did you want to know about the forest?"
"I want to get out," Morth said.
I can't go near the sea, he'd said. Whandall took a wild guess. "Will the ice chase you?"
Morth swallowed a laugh; it looked like a hiccup. "What do you know of that?"
"You brought a mountain of ice once. I wondered how. But if ice would chase you, the Lords would pay well, so it's not ice. Waves? Saltwater?"
"You know a lot," Morth said, no longer amused. The wizard took Whandall's hand again, stared, and nodded. "You have destinies. Most have only one, but you have choices. One choice may lead to glory. Be ready. Now tell me about the path through the forest."
Whandall persisted. "Why do you want to leave? Is it the elemental?" He still didn't know what the word meant.
"Last month I hired a wagon to take me to the harbor. I'd heard nothing of a water sprite in many years. As 1 crossed the last hill, a single wave rose and came toward me. The sprite is still out there in the harbor."
"Does Yangin-Atep protect you, then?"
"In a manner of speaking, yes, Seshmarl. The fire god won't permit a water sprite here. I'd heard about the Burning City all my life, but I never wanted to live here. Few do. Seshmarl, I came to hide! "
"The lookers come."
"Oh yes, tellers have made this city famous. Fools used to visit every spring to see the Burning. I suppose the lookers bring money that helps pay the cost of rebuilding. To me it all seems quite crazy. But it does make your city safer."
Whandall swallowed his anger. A Lordkin should have guile ....ever remember a killing after the Burning. ... "Yangin-Atep protects us most of the time. Fires don't burn indoors." Not here. "Are there other cities where fires can't start by accident?"
"Oh, magic can protect a building," Morth said, "and I know a spell to douse a fire that works even in Tep's Town."
"The Lords cook indoors," Whandall said. "And they lit torches in the big room after dark. Not just candles, torches."
Morth said nothing.
It had been dry in Tep's Town for two years. "You brought water once."
"A water elemental chased me, embodied in an iceberg from the southernmost end of the earth. It hunted me, to kill me. Seshmarl, when things move, they want to keep on moving," Morth said. "The bigger and heavier it is, the harder it is to stop. The iceberg was the biggest and heaviest thing that ever came here."
"What stopped it? Yangin-Atep!" Whandall realized suddenly. "You used Yangin-Atep to turn that curse to an advantage."
"Destinies," Morth muttered to himself. "Yes, Seshmarl. That's a lot of what magic is, understanding how things work and turning them to your advantage. I let it chase me until there was no manna to move the iceberg farther."
"But you can't do it again."
"The elemental won't do it again," Morth said. "It would have to go far away to find ice. It won't go that far from me." The magician looked out the window, but he wasn't seeing the street outside. "This tale is not one to be told, Seshmarl. It might reach the Lords."
And that was valuable information, Whandall thought, though he didn't
know how to use it. "My teacher says I can have a tattoo now," he said diffidently. "My brother wanted to do it, but I said 1 knew an artist."
For a breath he wasn't sure Morth had heard. Then the magician said, "Wonderful!" and wheeled around. "The same? The winged serpent of Atlantis? Let me show you."
He took a box from a shelf and reached inside. He unwrapped a fine cloth and let it hang from his fingers. It was a scarf in gold and scarlet and blue. "Here, do you like it?"
"Oh, yes." The scarf was new. It was far finer than the faded painting he'd once seen on Morth's wall... which had disappeared sometime in the past year.
Whandall couldn't take his eyes off the serpent in flight. It sported a crest of feathers, and little feathered wings on either side of its neck, like no serpent he'd ever heard of. The colors blazed.
But it was big. It would cover his face and shoulder and half his arm! Whandall remembered getting his thumb tattooed. "If it won't... how much does it hurt?"
"Hurt? No. Here, sit." He settled Whandall cross-legged on a rug.
Morth spread the scarf over the box and moved Whandall's arm until the scarf was under his upper arm and shoulder. The lines and colors of the scarf lifted and crawled along his skin. Whandall's eyes tried to cross. He felt a stirring as if a snake were settling on his arm, squeezing, sliding up his shoulder, his neck, his face. There was no pain, no swelling, no blood.
He hid out for a night and a morning. "I stayed the night. I didn't want to face anyone. It just hurt too much," he told Resalet.
Resalet's eyes were popping. He stripped off his tunic in one angry maneuver and moved against Whandall, arm to arm, to compare his own faded blue snake, fifteen years old, to Whandall's four-color god-thing. He cursed. "It's wonderful! How can I get one?"
"I'll ask."
"Ask who? Is it Morth again?"
Whandall admitted it. Resalet said, "Tell me all about it."
Whandall thought it prudent to describe near-unbearable pain, as if a snake's fangs had sunk into him.
"I don't care if it hurts. It just floated off the scarf and crawled up your shoulder? Did he say anything? Gesture?"
"Picked it up, put it down. Shall I ask if I can bring a ... Mmm ... an uncle? It might cost a lot."
"No, don't bother. Does he know who you are?"
"Seshmarl, Of Serpent's Walk. He had to know that much." "You he careful with Morth of Atlantis, Whandall. No more powders! No more hemp!"
Whandall went back on another day and waited until the shop was empty before he entered. He'd gathered a wine flask, and he set it on the counter. They sipped it together.
Then Whandall asked, "Is this magical?"
Morth laughed. "No: It's not very good either, but there's not enough here to hurt us. Can you tell me any more about how a man might leave Tep's Town?"
Whandall shook his head. "But I know of a safe place. Most of the city is afraid of the Black Pit."
Morth was astonished. "How did you come to know that?"