39
The Alcan - the Alaska Highway - is the world's longest franchise ghetto, a one-dimensional city two thousand miles long and a hundred feet wide, and growing at the rate of a hundred miles a year, or as quickly as people can drive up to the edge of the wilderness and park their bagos in the next available slot. It is the only way out for people who want to leave America but don't have access to an airplane or a ship.
It's all two-lane, paved but not well paved, and choked with mobile homes, family vans, pickup trucks with camper backs. It starts somewhere in the middle of British Columbia, at the crossroads of Prince George, where a number of tributaries feed in together to make a single northbound highway. South of there, the tributaries split into a delta of feeder roads that crosses the Canadian/American border at a dozen or more places spread out over five hundred miles from the fjords of British Columbia to the vast striped wheatlands of central Montana. Then it ties into the American road system, which serves as the headwaters of the migration. This five-hundred-mile swath of territory is filled with would-be arctic explorers in great wheeled houses, optimistically northbound, and more than a few rejects who have abandoned their bagos in the north country and hitched a ride back down south. The lumbering bagos and top-heavy four-wheelers form a moving slalom course for Hiro on his black motorcycle.
All these beefy Caucasians with guns! Get enough of them together, looking for the America they always believed they'd grow up in, and they glom together like overcooked rice, form integral, starchy little units. With their power tools, portable generators, weapons, four-wheel-drive vehicles, and personal computers, they are like beavers hyped up on crystal meth, manic engineers without a blueprint, chewing through the wilderness, building things and abandoning them, altering the flow of mighty rivers and then moving on because the place ain't what it used to be.
The byproduct of the lifestyle is polluted rivers, greenhouse effect, spouse abuse, televangelists, and serial killers. But as long as you have that four-wheel-drive vehicle and can keep driving north, you can sustain it, keep moving just quickly enough to stay one step ahead of your own waste stream. In twenty years, ten million white people will converge on the north pole and park their bagos there. The low-grade waste heat of their thermodynamically intense lifestyle will turn the crystalline ice-scape pliable and treacherous. It will melt a hole through the polar icecap, and all that metal will sink to the bottom, sucking the biomass down with it.
For a fee, you can drive into a Snooze 'n' Cruise franchise and umbilical your bago. The magic words are "We Have Pull-Thrus," which means you can enter the franchise, hook up, sleep, unhook, and drive out without ever having to shift your land zeppelin into reverse.
They used to claim it was a campground, tried to design the franchise with a rustic motif, but the customers kept chopping up those log-and-plank signs and wooden picnic tables and using them for cooking fires. Nowadays, the signs are electric polycarbonate bubbles, the corporate identity is all round and polished and smooth, in the same way that a urinal is, to prevent stuff from building up in the cracks. Because it's not really camping when you don't have a house to go back to.
Sixteen hours out of California, Hiro pulls into a Snooze 'n' Cruise on the eastern slope of the Cascades in northern Oregon. He's several hundred miles north of where the Raft is, and on the wrong side of the mountains. But there's a guy here he wants to interview.
There are three parking lots. One out of sight down a pitted dirt road marked with falling-down signs. One a little bit closer, with scary hairys hanging around its edges, silvery disks flashing and popping under the full moon as they aim the bottoms of their beer cans at the sky. And one right in front of the Towne Hall, with gun-toting attendants. You have to pay to park in that lot. Hiro, decides to pay. He leaves his bike pointing outward, puts the bios into warm shutdown so he can hot-boot it later if he has to, throws some Kongbucks at an attendant. Then he turns his head back and forth like a hunting dog, sniffing the still air, trying to find the Glade.
There's an area a hundred feet away, under the moonlight, where a few people have been adventurous enough to pitch a tent; usually, these are the ones with the most guns, or the least to lose. Hiro goes in that direction, and pretty soon he can see the spreading canopy over the Glade.
Everyone else calls it the Body Lot. It is, simply, an open patch of ground, formerly grass covered, now covered with successive truckloads of sand that have become mingled with litter, broken glass, and human waste. A canopy is stretched over it to keep out the rain, and big mushroom-shaped hoods stick out of the ground every few feet, exhaling warm air on cold nights. It is pretty cheap to sleep in the Glade. It is an innovation that was created by some of the franchises farther south and has been spreading northward along with its clientele.
About half a dozen of them are scattered around under the warm-air vents, bandaged against the chill in their army blankets. A couple of them have a small fire going, are playing cards by its light. Hiro ignores them, starts wandering around through the remainder.
"Chuck Wrightson," he says. "Mr. President, are you here?"
The second time he says it, a pile of wool off to his left begins to writhe and thrash around. A head comes out of it. Hiro turns toward him, holds up his hands to prove he's unarmed.
"Who is that?" he says. He is abjectly terrified. "Raven?"
"Not Raven," Hiro says. "Don't worry. Are you Chuck Wrightson? Former President of the Temporary Republic of Kenai and Kodiak?"
"Yeah. What do you want? I don't have any money."
"Just to talk. I work for CIC, and my job is to gather intelligence."
"I need a fucking drink," Chuck Wrightson says.
The Towne Hall is a big inflatable building in the middle of the Snooze 'n' Cruise. It is Derelict Las Vegas: convenience store, video arcade, laundromat, bar, liquor store, flea market, whorehouse. It always seems to be ruled by that small percentage of the human population that is capable of partying until five in the morning every single night, and that has no other function.
Most Towne Halls have a few franchises-within-franchises. Hiro sees a Kelley's Tap, which is about the nicest trough you are likely to find at a Snooze 'n' Cruise, and leads Chuck Wrightson into it. Chuck is wearing many layers of clothing that used to be different colors. Now they are the same color as his skin, which is khaki.
All the businesses in a Towne Hall, including this bar, look like something you'd see on a prison ship - everything nailed down, brightly lit up twenty-four hours a day, all of the personnel sealed up behind thick glass barriers that have gone all yellow and murky. Security at this Towne Hall is provided by The Enforcers, so there are a lot of steroid addicts in black armorgel outfits, cruising up and down the arcade in twos and threes, enthusiastically violating people's human rights.
Hiro and Chuck grab the closest thing they can find to a corner table. Hiro buttonholes a waiter and surreptitiously orders a pitcher of Pub Special, mixed half and half with nonalcoholic beer. This way, Chuck ought to remain awake a little longer than he would otherwise.
It doesn't take much to make him open up. He's like one of these old guys from a disgraced presidential administration, forced out by scandal, who devotes the rest of his life to finding people who will listen to him.
"Yeah, I was president of TROKK for two years. And I still consider myself the president of the government in exile."