She's made it about three-quarters of the way across the office when the Liquid Knuckles runs out. But it still works for a second or two because people are afraid of it, keep diving out of the way even though there's nothing coming out. Then a couple of them figure it out, make the mistake of trying to grab her by the wrists. She gets one of them with the bundy stunner and the other with the electric manacle. Then boom through the door and she's out into the stairwell, leaving four dozen casualties in her wake. Serves them right, they didn't even try to arrest her in a gentlemanly way.
To a man on foot, stairs are a hindrance. But to the smartwheels, they just look like a forty-five-degree angle ramp. It's a little choppy, especially when she's down to about the second floor and is going way too fast, but it's definitely doable.
A lucky thing: One of the first-floor cops is just opening the stairwell door, no doubt alerted by the symphony of alarm bells and buzzers that has begun to merge into a solid wall of hysterical sound. She blows by the guy; he puts one arm out in an attempt to stop her, sort of belts her across the waist in the process, throws her balance off, but this is a very forgiving skateboard, it's smart enough to slow down for her a little bit when her center of mass gets into the wrong place. Pretty soon it's back under her, she's banking radically through the elevator lobby, aiming dead center for the arch of the metal detector, through which the bright outdoor light of freedom is shining.
Her old buddy the cop is up on his feet, and he reacts fast enough to spread-eagle himself across the metal detector. Y.T. acts like she's heading right for him, then kicks the board sideways at the last minute, punches one of the toe switches, coils her legs underneath her, and jumps into the air. She flies right over his little table while the plank is rolling underneath it, and a second later she lands on it, wobbles once, gets her balance back. She's in the lobby, headed for the doors.
It's an old building. Most of the doors are metal. But there's a couple of revolving doors, too, just big sheets of glass.
Early thrashers used to inadvertently skate into walls of glass from time to time, which was a problem. It turned into a bigger problem when the whole Kourier thing got started and thrashers started spending a lot more time trying to go fast through office-type environments where glass walls are considered quite the concept. Which is why on an expensive skateboard, like this one definitely is, you can get, as an extra added safety feature, the RadiKS Narrow Cone Tuned Shock Wave Projector. It works on real short notice, which is good, but you can only use it once (it draws its power from an explosive charge), and then you have to take your plank into the shop to have it replaced.
It's an emergency thing. Strictly a panic button. But that's cool. Y.T. makes sure she's aimed directly at the glass revolving doors, then hits the appropriate toe switch.
It's - my God - like you stretched a tarp across a stadium to turn it into a giant tom-tom and then crashed a 747 into it. She can feel her internal organs move several inches. Her heart trades places with her liver. The bottoms of her feet feel numb and tingly. And she's not even standing in the path of the shock wave.
The safety glass in the revolving doors doesn't just crack and fall to the floor, like she imagined it would. It is blown out of its moorings. It gushes out of the building and down the front steps. She follows, an instant later.
The ridiculous cascade of white marble steps on the front of the building just gives her more ramp time. By the time she reaches the sidewalk, she's easily got enough speed to coast all the way to Mexico.
As she's swinging out across the broad avenue, aiming her crosshairs at the customs post a quarter mile away, which she is going to have to jump over, something tells her to look up.
Because after all, the building she just escaped from is towering above her, many stories full of Fed creeps, and all the alarms are going off. Most of the windows can't be opened, all they can do is look out. But there are people on the roof. Mostly the roof is a forest of antennas. If it's a forest, these guys are the creepy little gnomes who live in the trees. They are ready for action, they have their sunglasses on, they have weapons, they're all looking at her.
But only one guy's taking aim. And the thing he's aiming at her is huge. The barrel is the size of a baseball bat. She can see the muzzle flash poke out of it, wreathed in a sudden doughnut of white smoke. It's not pointed right at her; it's aimed in front of her.
The stun bunny lands on the street, dead ahead, bounces up in the air, and detonates at an altitude of twenty feet.
The next quarter of a second: There's no bright flash to blind her, and so she can actually see the shock wave spreading outward in a perfect sphere, hard and palpable as a ball of ice. Where the sphere contacts the street, it makes a circular wave front, making pebbles bounce, flipping old McDonald's containers that have long been smashed flat, and coaxing fine, flourlike dust out of all the tiny crevices in the pavement, so that it sweeps across the road toward her like a microscopic blizzard. Above it, the shock wave hangs in the air, rushing toward her at the speed of sound, a lens of air that flattens and refracts everything on the other side. She's passing through it.
42
As Hiro crests the pass on his motorcycle at five in the morning, the town of Port Sherman, Oregon, is suddenly laid out before him: a flash of yellow loglo wrapped into a vast U-shaped valley that was ground out of the rock, a long time ago, by a big tongue of ice in an epochal period of geological cunnilingus. There is just a light dusting of gold around the edges where it fades into the rain forest, thickening and intensifying as it approaches the harbor - a long narrow fjordlike notch cut into the straight coastline of Oregon, a deep cold trench of black water heading straight out to Japan.
Hiro's back on the Rim again. Feels good after that night ride through the sticks. Too many rednecks, too many mounties.
Even from ten miles away and a mile above, it's not a pretty sight. Farther away from the central harbor district, Hiro can make out a few speckles of red, which is a little better than the yellow. He wishes he could see something in green or blue or purple, but there don't seem to be any neighborhoods done up in those gourmet colors.
But then this isn't exactly a gourmet job.
He rides half a mile off the road, sits down on a flat rock in an open space - ambush-proof, more or less - and goggles into the Metaverse.
"Librarian?"
"Yes, sir?"
"Inanna."
"A figure from Sumerian mythology. Later cultures knew her as Ishtar, or Esther."
"Good goddess or bad goddess?"
"Good. A beloved goddess."
"Did she have any dealings with Enki or Asherah?"
"Mostly with Enki. She and Enki were on good and bad terms at different times. Inanna was known as the queen of all the great me."
"I thought the me belonged to Enki."
"They did. But Inanna went to the Abzu - the watery fortress in the city of Eridu where Enki stored up the me - and got Enki to give her all the me. This is how the me were released into civilization."
"Watery fortress, huh?"
"Yes, sir."
"How did Enki feel about this?"
"He gave them to her willingly, apparently because he was drunk, and besotted with Inanna's physical charms. When he sobered up, he tried to chase her down and get them back, but she outsmarted him."
"Let's get semiotic," Hiro mumbles. "The Raft is L. Bob Rife's watery fortress. That's where he stores up all of his stuff. All of his me. Juanita went to Astoria, which was as close as you could get to the Raft a couple of days ago. I think she's trying to pull an Inanna."