Down deep corridors lit only by a few rush torches, in storerooms filled with sacks of dried peas or beans, crowded with slatted racks heaped with wrinkled turnips and beets, or stacked with barrels of wine and casks of salted beef and kegs of ale, the eyes were always there, sometimes following him, sometimes waiting when he entered. He never heard a footstep but his own, never heard a door creak except when he opened and closed it, but the eyes were there. Light, I am going crazy.

Then he opened another storeroom door, and human voices, human laughter, drifted out to fill him with relief. There would be no unseen eye here. He went in.

Half the room was stacked to the ceiling with sacks of grain. In the other half a thick semicircle of men knelt in front of one of the bare walls. They all seemed to wear the leather jerkins and bowl-cut hair of menials. No warriors' topknots, no livery. No one who might betray him accidentally. What about on purpose? The rattle of dice came through their soft murmurs, and somebody let out a raucous laugh at the throw.

Loial was watching them dice, rubbing his chin thoughtfully with a finger thicker than a big man's thumb, his head almost reaching the rafters nearly two spans up. None of the dicers gave him a glance. Ogier were not exactly common in the Borderlands, or anywhere else, but they were known and accepted here, and Loial had been in Fal Dara long enough to excite little comment. The Ogier's dark, stiff-collared tunic was buttoned up to his neck and flared below the waist over his high boots, and one of the big pockets bulged and sagged with the weight of something. Books, if Rand knew him. Even watching men gamble, Loial would not be far from a book.

In spite of everything, Rand found himself grinning. Loial often had that effect on him. The Ogier knew so much about some things, so little about others, and he seemed to want to know everything. Yet Rand could remember the first time he ever saw Loial, with his tufted ears and his eyebrows that dangled like long mustaches and his nose almost as wide as his face—saw him and thought he was facing a Trolloc. It still shamed him. Ogier and Trollocs. Myrddraal, and things from the dark corners of midnight tales. Things out of stories and legends: That was how he had thought of them before he left Emond's Field. But since leaving home he had seen too many stories walking in the flesh ever to be so sure again. Aes Sedai, and unseen watchers, and a wind that caught and held. His smile faded.

"All the stories are real," he said softly.

Loial's ears twitched, and his head turned toward Rand. When he saw who it was, the Ogier's face split in a grin, and he came over. "Ah, there you are." His voice was a deep bumblebee rumble. "I did not see you at the Welcome. That was something I had not seen before. Two things. The Shienaran Welcome, and the Amyrlin Seat. She looks tired, don't you think? It cannot be easy, being Amyrlin. Worse than being an Elder, I suppose." He paused, with a thoughtful look, but only for a breath. "Tell me, Rand, do you play at dice, too? They play a simpler game here, with only three dice. We use four in the stedding. They won't let me play, you know. They just say, 'Glory to the Builders,' and will not bet against me. I don't think that's fair, do you? The dice they use are rather small" – he frowned at one of his hands, big enough to cover a human head "but I still think – "

Rand grabbed his arm and cut him off. The Builders! "Loial, Ogier built Fal Dara, didn't they? Do you know any way out except by the gates? A crawl hole. A drain pipe. Anything at all, if it's big enough for a man to wiggle through. Out of the wind would be good, too."

Loial gave a pained grimace, the ends of his eyebrows almost brushing his cheeks. "Rand, Ogier built Mafal Dadaranel, but that city was destroyed in the Trolloc Wars. This" – he touched the stone wall lightly with broad fingertips —"was built by men. I can sketch a plan of Mafal Dadaranel – I saw the maps, once, in an old book in Stedding Shangtai – but of Fal Dara, I know no more than you. It is well built, though, isn't it? Stark, but well made."

Rand slumped against the wall, squeezing his eyes shut. "I need a way out," he whispered. "The gates are barred, and they won't let anyone pass, but I need a way out."

"But why, Rand?" Loial said slowly. "No one here will hurt you. Are you all right? Rand?" Suddenly his voice rose. "Mat! Perrin! I think Rand is sick."

Rand opened his eyes to see his friends straightening up out of the knot of dicers. Mat Cauthon, long-limbed as a stork, wearing a half smile as if he saw something funny that no one else saw. Shaggy-haired Perrin Aybara, with heavy shoulders and thick arms from his work as a blacksmith's apprentice. They both still wore their Two Rivers garb, plain and sturdy, but travel-worn.

Mat tossed the dice back into the semicircle as he stepped out, and one of the men called, "Here, southlander, you can't quit while you're winning."

"Better than when I'm losing," Mat said with a laugh. Unconsciously he touched his coat at the waist, and Rand winced. Mat had a dagger with a ruby in its hilt under there, a dagger he was never without, a dagger he could not be without. It was a tainted blade, from the dead city of Shadar Logoth, tainted and twisted by an evil almost as bad as the Dark One, the evil that had killed Shadar Logoth two thousand years before, yet still lived among the abandoned ruins. That taint would kill Mat if he kept the dagger; it would kill him even faster if he put it aside. "You'll have another chance to win it back." Wry snorts from the kneeling men indicated they did not think there was much chance of that.

Perrin kept his eyes down as he followed Mat across to Rand. Perrin always kept his eyes down these days, and his shoulders sagged as if he carried a weight too heavy even for their width.

"What's the matter, Rand?" Mat asked. "You're as white as your shirt. Hey! Where did you get those clothes? You turning Shienaran? Maybe I'll buy myself a coat like that, and a fine shirt." He shook his coat pocket, producing a clink of coins. "I seem to have luck with the dice. I can hardly touch them without winning."

"You don't have to buy anything," Rand said tiredly. "Moiraine had all our clothes replaced. They're burned already for all I know, all but what you two are wearing. Elansu will probably be around to collect those, too, so I'd change fast if I were you, before she takes them off your back." Perrin still did not look up, but his cheeks turned red; Mat's grin deepened, though it looked forced. They too had had encounters in the baths, and only Mat tried to pretend it did not matter. "And I'm not sick. I just need to get out of here. The Amyrlin Seat is here. Lan said ... he said with her here, it would have been better for me if I were gone a week. I need to leave, and all the gates are barred."

"He said that?" Mat frowned. "I don't understand. He'd never say anything against an Aes Sedai. Why now? Look, Rand, I don't like Aes Sedai any more than you do, but they aren't going to do anything to us." He lowered his voice to say that, and looked over his shoulder to see if any of the gamblers was listening. Feared the Aes Sedai might be, but in the Borderlands, they were far from being hated, and a disrespectful comment about them could land you in a fight, or worse. "Look at Moiraine. She isn't so bad, even if she is Aes Sedai. You're thinking like old Cenn Buie telling his tall tales back home, in the Winespring Inn. I mean, she hasn't hurt us, and they won't. Why would they?"

Perrin's eyes lifted. Yellow eyes, gleaming in the dim light like burnished gold. Moiraine hasn't hurt us? Rand thought. Perrin's eyes had been as deep a brown as Mat's when they left the Two Rivers. Rand had no idea how the change had come about – Perrin did not want to talk about it, or about very much of anything since it happened – but it had come at the same time as the slump in his shoulders, and a distance in his manner as if he felt alone even with friends around him. Perrin's eyes and Mat's dagger. Neither would have happened if they had not left Emond's Field, and it was Moiraine who had taken them away. He knew that was not fair. They would probably all be dead at Trollocs' hands, and a good part of Emond's Field as well, if she had not come to their village. But that did not make Perrin laugh the way he used to, or take the dagger from Mat's belt. And me? If I was home and still alive, would I still be what I am now? At least I wouldn't be worrying about what the Aes Sedai are going to do to me.


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