Liriel reached for the coin shard, the pain in her fingers forgotten. "How does it work?"
Vasha shrugged. "The secret is in the stone coin, and in the runes thereon. How it was done, I know not, and neither do I care. This much I can tell you: Toth left half of the coin in his keep, that he might later return. This shard comes from that half; the rest remains in the judgment hall of the Red Bear Clan. Once I have Toth and the pieces of the coin he carries on his person, I can return with him to my own land and time. When the time-coin is again whole, the lawful runecasters will see it destroyed for once and all."
The drow absorbed this in silence. "If the time-coin's magic remains potent no matter how many times it's divided, Toth could jump from Skullport to yet another time and place, as long as he leaves behind a bit of the coin-half he carries. This could take a while."
Vasha's jaw fell slack as she considered this possibility. "It may be as you say," she allowed, eyeing Liriel thoughtfully. "Perhaps the gods did not err in sending me to you, after all. No honest warrior can walk the twisted pathways of a dark elf's mind, yet such might be the straightest way to a wretch like Toth."
"Don't think I'm not enjoying all this flattery," said Liriel dryly, "but if we're going to find your runaway runecaster before he goes somewhere and somewhen else, we'd better get started."
The barbarian nodded and reached for the remaining mug. She drained it as she rose to her feet-a quick but unsteady motion that tipped her chair over backward and sent it skidding along the floor. A patron just entering the tavern stepped into its path.
Liriel saw the collision coming but could do nothing to avert disaster. There was barely time to cringe before the chair crashed into a purple-robed illithid. The creature's arms windmilled as it fought to keep its balance, and the four tentacles that formed the lower half of its face flailed about as if seeking a saving hold. There was none, and the illithid went down with an ignominious crash.
A profound silence fell over the tavern as everyone there studiously minded his own business. The illithid scrambled awkwardly to its feet and scuttled over to intercept the barbarian woman, who, heedless of danger, was striding toward the tavern door.
Vasha pulled up just short of the man-shaped creature. Her wintry eyes swept over the illithid, taking in the stooped, misshapen body, the bald lavender head, and the pupilless white eyes and writhing tentacles that defined its hideous face. All this she observed with detached curiosity. But when her gaze fell upon the arcane symbols embroidered upon the creature's robe, her lip curled with disdain.
"Stand aside, runecasting vermin, if you value your life," she ordered, placing a hand on the hilt of her broadsword.
Because drow knew illithids like cheese knows rats, Liriel saw what was coming, and she pushed back from the table with a cry of warning. Too late: the mind flayer let out a blast of mental power that sent Vasha's auburn braids streaming backward. The swordwoman stood helpless-her eyes wide with shock and her powerful muscles locked in place-as the illithid closed in to feed. One purple tentacle snaked upward and flicked aside the woman's horned helmet. In the silence of the tavern, the clatter of bronze hitting the stone floor resounded like a thunderclap.
But the noise was promptly overwhelmed by Vasha's battle shriek. With sheer force of will, the warrior tore herself free from the mind flayer's grasp. Her sword slashed up from its scabbard, lopping off the probing tentacle. The purple appendage went flying in a spray of ichor, and the illithid staggered back, its vacant eyes bulging weirdly.
Not one to be content with mere dismemberment, Vasha leapt at the creature and wrestled it to the floor. She quickly pinned the writhing mind flayer, and, sitting astride its chest, neatly braided the three remaining tentacles.
The utter absurdity of this act jarred the dumbfounded drow into action. Liriel darted over to the barbarian and dragged her off the fallen illithid. She shoved the much larger woman toward the exit, eager to escape before any of the stunned patrons thought to summon what passed for law in Skullport.
At the doorway Liriel paused and glanced back into the still-silent tavern. "She's new in town," the drow announced to the room at large, and then she slipped into the darkness beyond.
Skullport was located in an L-shaped cavern many feet below sea level and curved around the deeply hidden Sea Caves. Accordingly, it was damp and dark. Much of the cavern's light came from the eerily glowing fungi and lichens on the stone walls and the water-stained wood of the buildings huddled haphazardly together. Some of these glowing fungi were mobile, and viscous globs of the stuff inched along the stone-ledge walkways until they were booted out of the way or squashed underfoot into luminous green puddles. Clouds of mist clung to the lanterns that dotted the narrow, twisting streets with feeble light, and everywhere the air was heavy with the smell of sea salt and the stench of the city. Travelers and merchants of many races-few of which were welcomed in most other cities-sloshed through puddles and streams whose contents were best left unexamined.
With each step, Vasha's fur boots became more bedraggled, her visage more dangerously grim. Yet she strode steadfastly along, clutching the stone coin in her hand and choosing her path by the heat it gave off.
Liriel might have admired the woman's single-minded fervor, except for the fact that it was likely to get them both killed. The drow jogged along behind Vasha, her eyes scanning the crowded streets and dark side passages for dangers the barbarian would not perceive. That was no small challenge, for if Liriel could imagine a person less suited for life in Skullport than Vasha the Red.
The city's multilayered intrigues-although muted by the "safe ground" policy that made trade between enemies possible-were complicated by bizarre magical occurrences, the legacy of the city's founder, one extremely mad wizard. Vasha's rune-carved blade might have been forged to dispel magical attacks, but all magical weapons had limitations, and Liriel had no desire to find out what these might be.
Just then Vasha waded carelessly through a tightly huddled cluster of haggling kobolds. Her passage sent the rat-tailed merchants scattering and allowed the object of their disputation-a comely halfling slave girl-to dart into the dubious safety of a nearby brothel. The cheated kobolds wailed and shook their small fists at the departing barbarian. Vasha spared the goblinlike creatures not so much as a glance, but disappeared into a small dark alley.
Liriel recognized the opening to a tunnel, a particularly dark and dangerous passage that twisted through solid rock on its way to the port. She muttered a curse, tossed a handful of coins to appease the gibbering kobolds, and sprinted off in pursuit.
The drow raced down the tunnel. She rounded a sharp turn at full speed, only to bury her face in the thick fur of Vasha's bearskin cloak.
The collision did not seem to inconvenience the barbarian in the slightest, but Liriel rebounded with a force that sent her staggering backward and deposited her on her backside. From this inelegant position, she had a clear view of the magical phenomenon that had not only given Skullport its name, but had also brought Vasha the Red to an abrupt stop.
Bobbing gently in the air were three disembodied skulls, larger than life-or death, to be more precise-and glowing with faint, rosy light. Liriel had never seen the Skulls, but she'd heard enough tavern talk to know what they were. Remnants of the mad wizard's defenses, the Skulls appeared randomly to give absurd tasks to passersby, or to punish those who disturbed the city's tentative peace. By all accounts, bad things happened to those who heeded them not. And by all appearances, Vasha was in no mood to heed. Her sword was bared, and her muscles knotted in readiness as she took the measure of her new adversary.