“I don’t know,” Razmous answered crossly. “Pretend you are a feather!”
Chapter
14
In two weeks” time, the Indestructible looked quite a different ship than the one that had sailed from Sancrist. For a solid fortnight after the adventure of the haggis burial party, Commodore Brigg had worked the crew relentlessly, re-outfitting the ship with various improvements and changes necessary for the last unsubmerged leg of the journey. For one thing, the mast and sails were gone, replaced by Doctor Bothy’s Peerupitscope. Commodore Brigg declared that they would either be a sailing vessel, or a spring-powered vessel, but they couldn’t be both any longer. Besides, they were now within a few days of beginning the underwater portion of their journey, at which time they wouldn’t need the mast and sails any longer. The mast was removed and sold to a Palanthian timber merchant, and the sails were cut up and made into new hammocks for the crew. The forward sail compartment was converted into an oil storage space and private cabin for Chief Oilage Officer Conundrum. He had his own small hammock stretched over several dozen large amphora jars filled with various local oils, and a locker for his extra pair of clean new woolen socks. The oils were for oiling the gears and springs-something that would require all his attention now that they were using only the spring engines to power the ship.
Aft of the Peerupitscope, they installed the Snorkel. A network of pipes and tubes running all through the rafters of the Indestructible were connected to this Snorkel, which was in turn connected to a large bellows. The bellows were meant to pump the smoke out of the ship once the torches were lit and the ship submerged. This was a sound principle, though it hadn’t been tested yet.
However, the haggis burial party’s discovery of the glowwormglobes had made the Snorkel prematurely obsolete. In the two weeks it took to re-outfit the Indestructible with the Peerupitscope, Snork, Conundrum, and Razmous spent their days building a small, compact glowworm farm in the dark hold of the bilge. Fed on a rich supply of moss, the worms multiplied quickly enough to fill several dozen small glass globes in just two weeks. These were placed strategically throughout the ship-the bridge, the engine room, the kitchen, and the head-with an ensign assigned to conduct regular feedings at least twice each day. Razmous helped Conundrum collect enough moss to make sure they could feed their ever-growing population of tiny light sources.
They were sailing south by southeast, steering for the island of Saifhum. They had no intention of stopping there, but Saifhum guarded the entrance into the Blood Sea of Istar. By the time they sighted its shores after ten days of steady going, Conundrum was nearly worn out. The ship’s spring engine provided plenty of power to push them along at a good clip, but it needed constant oiling. Finally, Commodore Brigg realized the enormity of his duties and reduced an exhausted Conundrum to the sole duty of first assistant cartographer, while his oilage assignments were passed on to Chief Portlost for distribution among the idlest members of the crew. Conundrum moved his meager possessions back to his cousin’s quarters and slept for three solid days.
When he awoke, Saifhum was far behind, and the dirty crimson expanse of the Blood Sea lay all around, below, and above them. Indestructible had submerged.
The disappearance of the Maelstrom that once swirled at the Blood Sea’s center didn’t change the fact that the area was a dangerous place. It was still home to innumerable hazards-especially minotaur pirates, for their islands defined the eastern edge of the Blood Sea. It was also the abode of countless dragon turtles, leviathans, kraken, and all manner of dangerous sea beasts, not to mention ghost ships, will-o-the-seas, and other evil spirits who made a habit of leading ships to their watery graves on shallow rocks and dangerous shoals.
Therefore, the Indestructible was running submerged in order to avoid the worst of these dangers. There was still nothing to keep some sleepy leviathan from mistaking the ship for a large fish and swallowing it whole.
Even submerged, they had two close calls with pirate ships, one Ergothian and the other the same minotaur galley-or one very much like it-they had avoided off the coasts of Nordmaar not so very long ago. The minotaur ship nearly surprised them in the dark off the southern coast of Saifhum, but their encounter with the Ergothian pirates was an accident as a result of heavy fog. Without Doctor Bothy’s Peerupitscope, they would have come to grief for certain.
In any case, Commodore Brigg asserted they could not continue to avoid these hazards much longer, as their luck was quickly running out. Therefore, he declared that should they reach Flotsam intact, they would re-outfit the ship once more, this time adding an extendable/retractable, iron-shafted ram. He and Chief Portlost sequestered themselves in the commodore’s cabin for several nights drawing up the designs, which would require cutting the ship in half and opening it like a clam.
Eight days south of Saifhum, they passed over the ruins of ancient Istar, many hundreds of feet below the surface of the bloody sea. For a time, they discussed going down to at least have a look round and maybe draw up some maps so that they could better plan their course, but Commodore Brigg and Chief Portlost were anxious to get started on their ram and wouldn’t abide a delay.
It was during these conversations that Conundrum asked, innocently enough and perhaps a bit naively, how exactly did they intend to have a look around and draw maps of the ruins, once they were down there? The Indestructible had no windows. This ended all further discussion about diving to the site, and the commodore and Chief Portlost spent several more sequestered evenings drawing up plans for installing portholes.
Soon they were but a day away from Flotsam, and Commodore Brigg had finished his designs. Chief Acquisitions Officer Razmous and Chief Engineer Portlost were below compiling a list of the supplies and materials they would need to effect the improvements. Doctor Bothy and Sir Grumdish were in the galley along with the rest of the crew eating the last of the ships” store of beans and salt meat. All that was left was hardtack and crackers, and everyone was glad to be nearing their destination, if for no other reason than they were dead tired of beans and salt pork. Professor Hap was in his quarters, heating very small rocks in the tiny oven he had designed according to the principles first enunciated by the cook’s flashcooker (which still wasn’t working properly; the cook was in sick bay at the moment, soaking in a barrel of pickle juice to ease his burns). Conundrum was on the bridge discussing the course of the sub-Ansalonian passage with his cousin Snork, while the commodore kept a close eye on things through the Peerupitscope.
It was the end of a long and wearisome day, and even the commodore was glad that they’d be arriving in Flotsam on the morrow. The city was quite old and had a dark reputation. Thieves, cutthroats, pirates, and ne’er-do-wells of every evil sort found their way there, for Flotsam was a bustling port, the largest human city on the eastern coast of Ansalon, and the pickings were better there than anywhere else for many hundreds of miles around.
Still, they weren’t likely to find any better place. Flotsam had decent dry dock facilities, plenty of supplies, and good food and entertainment of the seedier sort. If one knew where to look, and Razmous’s A Wandering Render’s Almanac and Pocket Guide To Krynn was a good place to find out, one could find places where the host didn’t water the beer.