"Is this anything?" asked the gnoll.

Bareris studied the scrawled diagram. It didn't have any words written on it, just lines, circles, rectangles, and dots, and for a moment, he couldn't decipher it. Then he noticed certain correspondences, or at least he hoped he did. He rotated the paper a quarter turn, and the proper orientation made the similitude unmistakable.

"It's a map of this part of the city."

Wesk eyed it dubiously. "Are you sure?"

"Yes. It's difficult to tell because it's crudely drawn and the orc left so much off, but this is the breach in the wall we came through, here are the laughing shadows, and here the towers that squirm of their own accord. The mapmaker used the black dots to indicate areas best avoided. This is the building we're in now, and this box near the top must be the place where the Red Wizards themselves have taken up residence. Why else would anyone take the trouble to indicate the best path from here to there?"

The gnoll chieftain leered like a wolf spying a lost lamb. "Nice of the pig-faces to go to so much trouble just to help us out."

With the map to guide them, they skulked nearly to the center of Delhumide without running afoul of any more malevolent spirits or mortal foes, but as Bareris peered expectantly, waiting for the structure indicated on the sketch to come into view, he felt a sudden difference and froze. The gnolls sensed something as well, and growling, they peered around.

It took Bareris a breath or two to puzzle out precisely what they'd all registered. Probably because it was the last thing he would have expected. "It's… more pleasant here. The feeling of evil has lifted."

"Why?" asked Wesk.

Bareris shook his head. "I don't know. Just enjoy the relief while you can. I doubt it will last."

It did, though, and when they finally beheld their goal, he knew why. It was a square-built, flat-roofed hall notable for high columns covered in carvings and towering statues of a manlike figure with the crowned head of a hawk. Thayans no longer worshiped Horus-Re, but bards picked up a miscellany of lore in the course of acquiring new songs and stories, and Bareris had no difficulty identifying the Mulhorandi god. The structure was a temple, built on hallowed ground and still exerting a benign influence on the immediate area centuries after.

Bareris shook his head. "I don't understand. I'm sure it's the right place, but why would the Red Wizards set up shop in a shrine like that?"

"The god's power keeps the bogeys away," suggested Wesk. "The bogeys the warlocks didn't whistle up themselves, I mean."

"Maybe, but wouldn't the influence also make it more difficult to practice necromancy? It's inherently-"

"What's the difference?" Thovarr snapped.

Bareris blinked, then smiled. "Good point. We don't care what they're doing, how, or why. We just want to rescue Tammith and disappear into the night. We'll keep our minds on that."

Employing buildings, shadows, and piles of rubble for cover, they crept partway around the temple to look for sentries. It didn't take Wesk long to spot a pair of gaunt figures with gleaming yellow eyes crouched atop the roof.

"Undead," he said. "I can hit them, but zombies and the like are hard to kill. I don't know if I can put them down before they sound the alarm."

"Give me one of the arrows you mean to shoot," Bareris said.

The gnoll handed it over, and Bareris crooned to it, the charm a steady diminuendo from the first note to the last. At its end, the whisper of the wind, the skritch-skritch-skritch of one of the gnolls scratching his mane, and indeed, the entire world fell silent.

Bareris handed the arrow back and waved his arm, signaling for Wesk to shoot when he was ready. The gnoll chieftain laid it on the string, jumped up from behind the remains of a broken wall, and sent it streaking upward. Sound popped back into the world as soon as the shaft carried its invisible bubble of quietude away.

Wesk's followers shot their own arrows, and at least half found their mark, but as the gnoll had warned, the undead proved difficult to slay. Shafts jutting from their bodies like porcupine quills, they picked up bells from the rooftop and flailed them up and down. Fortunately, though, the sphere of silence now enshrouded them. The bells refused to clang, and after another moment, the amber-eyed creatures collapsed, first one and then the other.

Wesk balled up his fist and gave Bareris a stinging punch to the shoulder. "For a human," said the gnoll, "you have your uses."

"I like to think so," Bareris replied. "Let's go."

Keeping low, they ran toward the temple. Their path carried them near a weathered statue of Horus-Re. In its youth, the figure had brandished an ankh to the heavens, but its upraised arm had broken off in the millennia since and now lay in fragments at its feet.

The temple proved to consist primarily of long, open, high-ceilinged galleries, with a relative scarcity of interior walls to separate one section from the next and no doors to seal any of the entrances and exits. To Bareris's war-trained sensibilities, that made it a poor choice for a stronghold, but perhaps in Delhumide, the site's aura of sanctity seemed a more important defense than any barrier of wood or stone.

In any case, he was far more concerned about something else. The temple was occupied. From time to time, they slipped past chambers where folk lay sleeping. But there were fewer than Bareris had expected, nor did he observe any indication that Red Wizards were practicing their arts here on a regular basis.

Eventually Wesk whispered the obvious, "If all those slaves were ever here, they aren't anymore."

"They must be," Bareris said, not because he truly disagreed, but because he couldn't bear to endorse the gnoll's conclusion.

"Do you want to wake somebody and ask him?"

The bard shook his head. "Not unless he's a mage. Any soldier would likely just go into convulsions like our orc. It's not worth the risk of rousing the lot of them, at least not until we've searched the entire place."

They prowled onward, looking for something, anything, to suggest an answer to the riddle of the missing thralls' whereabouts. In time they found their way to a large and shadowy chamber at the center of the temple. Once, judging from the raised altar, the colossal statue of Horus-Re enthroned behind it, and faded paintings depicting his birth and deeds adoring the walls, the chamber had been the hawk god's sanctum sanctorum. More recently, someone had erected a freestanding basket arch in the middle of the floor, its pale smooth curves a contrast to the brown, crumbling stonework on every side. When Bareris spotted it, he caught his breath in surprise.

"What?" whispered Wesk, twisting his head this way and that, looking for danger.

"The arch is a portal," Bareris said, "a magical doorway linking this place to some other far away. I saw one during my travels and recognize the rune carved on the keystone."

"Then we know what became of your female," said Wesk.

"Apparently, but what sense does it make? If the Red Wizards want to do something in private, what haven is more private than Delhumide? No one comes here. Conversely, why bother with this dangerous place at all, if you're only using it as a stepping stone to somewhere else?"

Wesk shrugged. "Maybe we'll find out on the other side."

"Hold on," Thovarr said.

Bareris assumed he meant to point out the recklessness of walking through the gate when they had no idea where it led or what waited beyond, but before the gnoll could get going, a scarlet-robed figure stepped into view through a doorway midway up the left wall. At first, the wizard didn't notice the intruders, and Thovarr had the presence of mind to fall silent. Wesk laid an arrow on his bow.


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