Khouryn couldn't imagine what had possessed the fellow to descend from the relative safety of the battlements into the thick of the melee. To say the least, it was uncharacteristic behavior for a Red Wizard. But whatever he was thinking, his spells were doing considerable damage. Fortunately, Khouryn expected he could put a stop to it if he could only close with him. In his experience, it was a rare mage who could throw spells and dodge an urgrosh at the same time. In fact, it was a rare mage who could dodge an urgrosh at all.
A yellow-eyed dread warrior delayed him for a heartbeat. He had to chop its sword hand off and one leg out from under it, before he could get around it and advance. Then he heard a horn sounding the retreat, the high, blaring notes somehow cutting through the crashing, howling din of combat.
An instant later, the griffon riders winged away from the Dread Ring with other flyers in pursuit. The sight gave Khouryn a jolt of surprise. The castle wasn't supposed to have any aerial cavalry worth mentioning, and, caught up in the carnage in front of the gate, he hadn't noticed them until now.
Flying at the back of their company, Aoth, Bareris, and other spellcasters hurled great blasts of magic, seemingly expending every iota of their power to hold the undead back. The warmage painted a wall made of rainbows across the sky. The undead singer bellowed and shattered the bones of three cadaverous birds and the skeletal archers on their backs.
Khouryn wondered if Aoth was running because it was death to stay any longer, or because the east wall was down. But if Jhesrhi and Nevron had succeeded at the latter, surely Khouryn would have noticed some sign of that. He felt a sick near-certainty that this costly gambit had failed.
But now was not the time to think about it. If the griffon riders were fleeing, the infantry had to do the same, and it was up to him to make sure that as many as possible got away safely. He just prayed to the Lord of the Twin Axes that the run away from the fortress wouldn't prove as difficult as the charge up to it.
At first, the grip of the phantom hands chilled and dulled Jhesrhi. Her mind seemed to soften and run, as if it were rotting away.
Then, however, revulsion stabbed through the crippling fog. Under the best of circumstances, she disliked being touched, and the poisonous clutch of the dead, here in solid, claustrophobic darkness, was unbearable.
Loathing threatened to explode into panic, and she strained for self-control. She had to think. Find the way out of this.
She couldn't call on earth or water for succor. The necromancers had corrupted them. Another power would have to liberate her. Air, itself emblematic of freedom. There was none here in this frigid quicksand snare, but she could will it here.
She shouted words of power. Dead men's hands tried to cover her mouth, but they were too slow. Wind screamed from elsewhere, forcing the poisonous earth back, making a bubble of pressure and emptiness in the midst of it. Jhesrhi floated at the center of the hollow.
It was a start, but she still needed a way out that wouldn't require swimming through tainted ground. She spoke to the wind, and, alternately whirling like a drill and pounding like a hammer, it cut a shaft to the surface. The circle of gray sky at the top seemed as beautiful as anything she'd ever seen.
It was only as she flew toward it that she remembered her colleagues and looked to see how they were faring. More of the luminous soul-forms had vanished, slain by the necromancers' curse. But some remained, and she wondered if she could do anything to help them.
Then new entities, grotesque as the necromentals but far more varied in shape, exploded into view. They roared and hurled themselves at the necromancers' servants, and their intervention allowed Nevron and his subordinates to break away. They fled into the vertical tunnel, and Jhesrhi led them up into the sky.
Afterward, they scurried back to their bodies as fast as they could. It only made sense. They'd failed in their mission, the enemy's assault had shaken them, and it was possible the necromancers had other tricks to play.
Jhesrhi plunged into her corporeal form in much the same way she'd exited it. For a moment, her flesh felt heavy as lead. As she halted her droning repetition of the ritual incantation, she caught a foul smell and peered around.
Six of her Red Wizard collaborators sprawled on the ground, their bodies so decayed that it looked as if they'd been dead for days.
The next instant, demons and devils appeared, their various blades and claws poised to strike. It was plain that their controller's will had snatched them out of combat unexpectedly, and, hideous as they were, their surprise might have seemed comical had the situation been less grim.
Or at least Jhesrhi found it droll, but, like most mages, she had some familiarity with such entities. Nevron's human bodyguards cried out and lifted their weapons, and the spirits, evidently happy they still had something to fight, rounded on them.
"Enough!" Nevron barked, and all his servants, mortal and infernal, froze.
The zulkir looked at the dead men on the ground and sneered as though their failure to survive made them contemptible. Then, his crimson robes flapping around his legs, he strode in the direction of the Dread Ring, no doubt to see how the rest of the battle was going. Jhesrhi followed.
It soon became apparent that the men who'd attacked the south face of the stronghold were retreating. When she saw how many of their number they were leaving behind, torn, tangled, and trampled on the ground, Jhesrhi felt sick all over again.
chapter seven
14-17 Mirtul, The Year of the Dark Circle (1478 DR)
Aoth, Bareris, and Mirror stood at the edge of camp, gazing at the approach to the Ring and the fortress itself. Mirror was invisible, a mere hovering intimation of wrongness, and hadn't spoken since the griffon riders had fled. Evidently his great evocation of holy power had addled and diminished him for a while.
Perceptible to Aoth's fire-infected eyes, even in the dark and even at such a distance, necromancers chanted on the battlements, the sound a counterpoint to the wailing of the wounded soldiers the retreat had abandoned. Responding to the magic, dead men lurched up from the ground to join the ranks of the castle's defenders.
That was unfortunate, but Aoth doubted it would be the worst thing to happen this cool, rainy spring night. He was sure the Ring had defenders he and his comrades hadn't even seen yet, vile things that couldn't bear daylight. They'd come out now and make quick strikes at the fringes of the camp, forcing men in dire need of rest to defend themselves instead, doing their best to undermine the besieging force's morale.
Or what was left of it.
"By the Flame," Aoth said, "this is why I balked at coming back. I like war-parts of it, anyway-but I hate fighting necromancers."
At first, neither of his companions answered, and he assumed that, as was so often the case, neither would. But at length Bareris said, "I know I should apologize."
Aoth shrugged. "I accept."
"When I saw Tsagoth, it drove me into a frenzy. Made me stupid. Everyone could have come to ruin if you and Mirror hadn't risked yourselves to save me."
"Maybe so, but what's important is that we did get away."
"So I know I should feel sorry and ashamed, but I don't. All I am is angry that Tsagoth got away."
Aoth didn't know what to say.
"It's all I have," Bareris continued. "Undeath has stripped other emotions away from me. Tammith told me it was like this. Told me how broken and empty she was. Told me that even when she seemed otherwise, it was just because she was trying to feel. But I didn't want to understand." He paused. "Sorry. I didn't mean to stray into that. This is my point: I at least remember how people are. I had to act the way they do, over the past ninety years, to make the rebels trust me. And I promise, I'll behave that way now. I won't let you down again."