Given the distances involved in interstellar warfare, launching some sort of lightning thrust to an enemy's vital nerve center, like the Haven System, usually meant uncovering your own strategic center. If you had sufficiently overwhelming strength, you might be able to protect your own critical areas while simultaneously attacking his, but in a serious war that was seldom the case. Armchair strategists forgot that when they demanded to know why a navy bothered to fight for intervening systems. Ships could move freely through the immensity of space and, with judicious routing, avoid interception short of their target, so why not simply do it? The Peoples Republic, after all, had carried out dozens of such strokes in its fifty-odd years of conquest.
But the Peeps had been able to do that only because their opponents' navies had been too small to mount serious defenses. The RMN, however, was large enough to give even the People's Navy pause, and in a war between serious opponents both sides knew their fleets could strike straight for the others core systems. Because of that, neither was willing to uncover its own vitals. Instead, they maintained fleets and fortifications they hoped were capable of protecting those areas and conducted offensive operations only with what was left over, which meant their own offensive forces were seldom powerful enough to execute the daring stroke the amateurs thirsted for. That was why they wound up fighting for star systems between their home systems and the enemy's. The systems targeted were normally chosen for their own inherent value, but the true object was to compel the enemy to fight to hold them... and give yourself the chance to whittle away at his strength until he could no longer simultaneously protect himself and attack your own strategic center. That was precisely why Admiral White Haven and Sixth Fleet were so intent on taking Trevor’s Star. Not only would it eliminate a threat to the Manticore System and greatly simplify the Alliances logistic problems, but fighting as far forward as possible in Havenite space would keep the Peeps on the defensive which, hopefully, would force them to fight on the Alliances terms... and preclude any temptation they might feel to attempt a "daring stroke" of their own. They'd already tried that twice, once in the war's opening phases, and again in Yeltsin barely a year ago, and no one in the Alliance wanted them to feel tempted to try a third time.
It wasn't the fastest way to win a war, and Honor would have loved to launch the sort of attack the armchair warriors advocated. Unfortunately, you could only get away with that against an opponent who let you, and whatever else one might say about the Peeps, they'd been in the conquering business too long to let that happen. That meant the destruction of their fleet, and thus their ability to sustain offensive or defensive operations, was the only workable strategic goal. The more quickly and decisively the Manticoran Alliance could achieve that destruction, the fewer of its own people it would lose along the way, and Honor was in favor of anything, even if it was suggested by Horrible Hemphill, which could speed that process up.
Some of the traditionalists, however, were, exactly as the jeune ecole argued, simply afraid of change. They understood the present rules, and they had no desire to face a radically different combat environment in which their advantages in experience became irrelevant. Honor understood that, and she disagreed with them at least as strongly as she did with the jeune ecole, just as she knew White Haven did. The problem was that Hemphill had fought so hard for changes that she seemed to see any new concept as desirable simply because it was new.
Worse, for all her talk of new weapons, she was firmly wedded to the concept of material warfare... which was simply another term for the very sort of attrition Honor wanted to break free of. Hemphill’s ideal was to wade straight into the enemy, hopefully equipped with superior weapons, and simply keep smashing until something gave. Sometimes that was the only option, but officers like Honor and White Haven were appalled by the body counts the jeune ecole was prepared to accept.
What was really needed, Honor often thought, was someone who could fuse the tenets of the competing philosophies. Admiral White Haven had accomplished some of that with his insistence that there was room for new weapons but that those weapons must be carefully evaluated and fitted into classic concepts. He and a handful of other senior officers, like Sir James Webster, Mark Sarnow, Theodosia Kuzak, and Sebastian D'Orville, had made a start in that direction, but every time they gave a centimeter, Hemphill and her fellows thought they saw the opposition crumbling and charged to the attack, demanding still more and quicker change.
None of which was to say that Hemphill hadn't accomplished a lot that was worthwhile. The RMN's short-range FTL communication capability stemmed directly from one of her pet projects, and so had the new, improved missile pods. There were rumors of other projects simmering away on various back burners which might produce equally valuable innovations, and if only Hemphill were less... vociferous, Honor would have had no reservations. Unfortunately, then-Commander Harrington had been on the receiving end of one of Horrible Hemphill's efforts to force a radical (and radically flawed) concept into general deployment. She'd been compelled to take the resultant experimental armament into a fight to the death, against a Peep Q-ship, which had killed half her crew and battered her ship into scrap, and that was enough to make her take any Hemphill-authored suggestion with a very large grain of salt.
In this instance, however, Hemphill's brainchild was impressive, particularly in light of Honor's personal experience of how dangerous a well-handled Q-ship could be.
She floated in zero-gee, and the surface of her brain listened attentively to everything Schubert said. She knew she'd be able to replay the entire conversation verbatim later, but for now her inner thoughts were busy with what she'd already learned about Project Trojan Horse.
The Peep Q-ships like the one Honor had tangled with had been purpose built from the keel out. In effect, they were warships disguised as merchantmen, with military-grade impellers, sidewalls, and compensators to match their armament. Under normal circumstances, they could expect to hold their own against even a battlecruiser, because they'd been built with the toughness to absorb heavy damage and remain in action.
That was the biggest weakness of Trojan Horse, for the Caravan class were true merchantmen, big, slow, bumbling freighters, without armor, without military-grade drives, without internal compartmentalization or a warships sophisticated damage control remotes. Their hulls were the flattened, double-ended spindles of any impeller drive vessel, but they'd been laid out to maximize cargo-handling efficiency, without a warship's "hammerhead" ends, where the hull flared back out to mount powerful chase armaments. They'd also been built with only one power plant apiece which, like many of their vital systems, were deliberately placed close to the skins of their hulls to facilitate access for maintenance and repair. Unfortunately, that also exposed them to hostile fire, and though Vulcan had added a second fusion plant deep inside Wayfarer's hull, no one in her right mind would ever consider her a "proper" warship.
But the undeniably fertile imagination of Hemphill’s allies in BuShips had given her Q-ships some advantages the Peeps had never thought of. For one thing, their energy batteries would come as a major surprise to anyone unfortunate enough to enter their range. The Peeps' Q-ships had settled for projectors heavy enough to deal with cruisers and battlecruisers, but Hemphill had taken advantage of a bottleneck in the super-dreadnought building schedule. Weapons production had gotten well ahead of hull construction, so Hemphill had convinced the Admiralty to skim off some of the completed lasers and grasers sitting around in storage. Wayfarer had barely half the energy mounts of her Peep counterparts, but the ones she did have were at least three times as powerful. If she ever got close enough to shoot anyone with those massive beams, her target was going to know it had been kissed.