"It varies from sphere to sphere. Here they're fixed to the inside of the crystal shell itself, huge, multifaceted gems-big as this ship, or bigger-and they glow like… well, like nothing you've ever seen. But they don't give off heat. In other places-"

Teldin cut him off. "So you can touch the stars?"

Horvath shook his head firmly. "No," he stated. "Or, to be more precise, you can touch them, but there's nothing left of you to remember the experience afterward. When I was second apprentice third assistant to the subordinate navigator, I heard a tale about the explorer Bethudniolanika-" The gnome closed his mouth with an audible snap and took a deep, calming breath. "Sorry."

Teldin waved off the apology and shook his head with amazement. "I can't believe it," he said as he took another draft from his mug. "I mean, I do, but… go on."

The gnome finished his ale with another long swallow. "Ah," he said, "education's thirsty work. Another?"

Teldin drank back the last of his ale and handed the mug to Horvath with a nod of thanks. The drink was already spreading its comforting warmth through his body. Another couple of these, and I'll be taking all this for granted, he thought.

"In other spheres, the stars are different," Horvath continued, as he drew two more mugfuls from the barrel. "Some places, they're like portholes in the crystal shell, letting in the light of the flow itself. In others, they're huge, glowing beetles that wander around the inside of the shell. They're a real sight, that I'll tell you. And in others… Well, I've heard this, but I've never seen it. They're great bowls of fire held aloft by huge statues of forgotten gods. At least, that's how the stories go"

"And you… you travel between these crystal spheres?" "You mean gnomes? Certainly we do, though not very often," Horvath confirmed. "We trade, ferry passengers, but mostly just explore. That's what we were doing when…" The navigator cleared his throat softly as he recalled his previous flight from Krynn. Horvath briefly related how a group of gnomes had made it into space decades earlier, only to be attacked by neogi and sent racing back to their home sphere and world. Only he and a handful of veterans had survived the ensuing crash to tell the tale and oversee the Unquenchable's manufacture.

"That's fantastic!" Teldin sensed his new friend's mixed emotions and changed the subject. "What exactly is the flow?"

"The flow? Well…" The gnome paused; "Whatever I said wouldn't be enough, and you wouldn't believe me anyway. You've got to see the flow to understand it. Just wait a few days."

A cold fist seemed to grasp Teldin's heart. "A few days?" "Well, a week, maybe." Horvath paused and looked appraisingly at Teldin. When he spoke again, his voice was gentler. "Of course we're leaving this sphere. I thought you knew that."

Teldin closed his eyes. Yes, he'd known that the gnomish vessel was going somewhere, probably another planet, but he'd assumed it was somewhere else in Krynnspace. Then he recalled other gnomes aboard ship mentioning an excursion through the flow. He was leaving his world, which was bad enough, but to be told that he was leaving everything he thought of as his universe… For a moment he almost gave in to crushing despair, but the moment passed. With an effort, he brought himself back from the brink of discouragement and forced his eyes open. He realized that the gnome was still talking.

"Our course will take us to Devis, in a sphere called Path-space," Horvath was saying, "then on to the Rock for a refit. He-Whose-Duties-Revolve-Around-Maintaining-And-Repairing…" He stopped short and started again. "Our shipmaster says we're about due, particularly after that scrap with the neogi spidership. You didn't think we'd hang around here, did you?"

"I didn't really think about it," Teldin replied, trying to keep his voice steady.

"Well, you should," Horvath said, not unkindly. "We're heading for the shell now. Good view on the way. We'll be passing close to Zivilyn. What a wild planet that is: twelve moons and more colors than you've got names for." The gnome set down his empty mug. "My advice to you is, don't worry about it. Enjoy the trip and learn everything you can. Once it gets in your blood, this is the only life that makes any sense. You'll never go back to being a dirtkicker again." He slapped his thighs and stood. "Well, I'm on watch shortly. Why don't you come up on deck with me? Just because I have the duty doesn't mean I can't talk."

Teldin followed the gnome up a different companionway and emerged on deck farther aft than he'd been before, just forward of the chaotic structure the gnomes called the stern-castle. He looked up and saw another gnome leaning over the sterncastle rail, looking down at them. Remembering Horvath's comment about humans only seeing the superficial, he tried with a critical eye to make out the differences between the two gnomes. But, if he discounted the minor differences in clothing, the two looked enough alike to be mirror images.

Horvath looked up at the other gnome and raised a hand in salute. "Greetings, Yourcaptainship, sir, Captain Wysdor, sir." Now that Horvath was speaking to another gnome, the words flooded forth so fast that, to Teldin's ears, they blurred inextricably together. "Wherewouldyoubewantingme?"

Captain Wysdor pointed forward and rattled off a speech even faster than Horvath's-so fast that Teldin could make no sense of it at all. Horvath obviously understood, however. He snapped another salute up at the captain and headed forward.

A little belatedly, Teldin followed. "What did he say?" the former farmer asked.

Horvath looked puzzled for a moment, then grinned. "I'd forgotten I might need to translate," he said. "There's no watch this time. We took damage in the fight, and the captain needs to know how much. He told me to get Saliman and a couple of others and take the longboat to check us out from stem to stern. It shouldn't take too long." He took another couple of steps, then stopped again and turned back. "Would you like to come?"

Teldin looked down at Horvath. "Come?" He tried to keep his voice flat, to hide his sudden trepidation.

The gnome's smile told him he hadn't succeeded. "Certainly. You're Honorary Captain. You're entitled. And you've got a lot of questions, probably, about spelljammers, about the Unquenchable. Am I right? Well, the best way to learn is to look, as we gnomes say. Are you game? It'll be perfectly safe, I promise you."

Teldin hesitated, then a broad grin spread across his face. "If this is perfectly safe, it'll be the first safe thing I've done in weeks. I'm game."

"Good," Horvath said briskly. He turned away and called to a young gnome who was crossing the mizzen deck. "Miggins-effivargonastro."

"Yo?"

"Get Salimanaduberostrafindal and, er, Danajustiantorala and join me at the longboat."

The young gnome nodded and trotted down a companion-way leading belowdecks. "Come on," Horvath said as he led Teldin forward.

The longboat rested on blocks on the gnomish dreadnought's mizzen deck, hard against the port rail. Two large davits were bolted securely to the deck and the rail, and heavy block-and-tackle rigs were hooked to large eyes at the longboat's bow and stern. Teldin looked the longboat over with interest. Now here was a vessel he understood. About thirty feet long at the keel and tapered at bow and stern, it was a larger version of the small riverboats that Teldin knew from his childhood. Oarlocks were mounted on the gunwales, and two oars lay lengthwise across the thwarts that braced the hull. The only unusual feature was the enormous, broad-armed chair that was bolted securely in place in the longboat's stern. Made from heavy, dark wood and ornately carved, the chair looked more like a throne than something appropriate to a water-going vessel, especially with the assorted bits of machinery that appeared to have been bolted to it at random.


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