Horvath noted where Teldin was looking, "Minor helm," he said as though that was sufficient answer, then he raised his voice. "Boat crew, get us ready to put out." A number of gnomes appeared from elsewhere on deck and checked the davits' rigging, then took up the slack on the lines. "In you get," Horvath told Teldin as he clambered over the gunwale. "Sit up in the bow if you like. It's a good view, and you'll be out of the way."

Obediently Teldin stepped over the gunwale-easy for someone of his size-and settled onto the forward thwart. As he did so, three other gnomes arrived and climbed aboard as well.

The youngest of the three-Miggisomething, he remembered Horvath had called him-looked at Teldin curiously, then his face crinkled in a jaunty grin, and he winked broadly. "Welcome aboard the Ship of Fools," he said in a cheerful voice as he settled upon a thwart amidships. "You can call me Miggins."

The second gnome to board was a marked contrast to Miggins. He was short and squat, even shorter than Horvath, and his lined face made him look centuries older than Teldin's new friend. Instead of the off-white shirts and leather aprons favored by most of the crew, he wore an ankle-length robe of rich burgundy, its hems embellished with finely woven gold threads. Around his neck was a thin gold chain, bearing as a pendant a rough nugget of raw gold almost as large as the gnome's small fist. A thin circlet of gold was around his brow, holding his curly gray hair away from his face. Totally disinterested, he didn't spare Teldin a glance as he seated himself in the ornate throne and laid his hands palms-down on its broad arms.

The third gnome was different again. She was female, apparently about the same age as Horvath. She wore the standard apron, but the cut of her clothes was different to accommodate the swell of her full bosom. She shot a glare at Teldin, and he realized he'd been staring impolitely. He looked aside quickly in embarrassment. The woman took her place on the same thwart as Miggins.

Horvath spoke up. "These are Dana, Miggins and Saliman," he said, indicating the individuals as he named them. Teldin was glad that Horvath had abbreviated the names. "Welcome our new shipmate, Teldin Moore," Horvath went on, "a mighty neogi-killer, I hear tell." The woman, Dana, shot him a quick glance that mixed surprise and disbelief, then looked away again. Horvath nudged Teldin with an elbow. "Watch out for Saliman," he said in a stage whisper, indicating with his thumb the elder gnome seated in the throne. "Give him a chance and he'll entrap you with his rhetoric. You'll be worshipping gnomish gods and wishing you were a gnome before he's through with you." He raised his voice to its normal pitch. "And you, Dana, I'll ask you to keep your lively good humor and ready wit to yourself, or you'll overwhelm our fine guest." Dana snorted and shot Teldin another disgusted look.

"Boat crew ready?" Horvath bellowed.

"Ready," responded one of the gnomes at the ropes.

"Then take us out."

The lines complained as the boat crew took up the slack and lifted the longboat dear of the deck. The davits pivoted with a groan as they swung the vessel over the rail.

"Lower away," Horvath ordered. "Easy this time."

The boat crew let out the lines, and the longboat descended slowly. When it reached where the waterline would be on a seagoing vessel, the ropes went slack. The longboat bobbed slightly as though it were floating on the ocean. Teldin looked over the gunwales at the blackness and distant stars below and tightened his grip on the thwart.

"Free the lines," Horvath called… and after a moment added, "Teldin, that means you."

Teldin glanced back over his shoulder, then looked at the bow rigging. The lines in the block-and-tackle were slack, but the large iron hook was still engaged with the eye on the bow. With a conscious effort he loosened his grip on the thwart and started to stand. The boat swayed alarmingly.

"Keep low!" Horvath shouted. "It's a long way down."

Needing no second urging, Teldin crouched in the bow and reached upward to release the hook. The lines swung free.

"Clear?"

"Clear," Teldin answered, as did Saliman from his position aft.

"Good. Now push us off."

Two gnomes wielding long poles with padded ends pushed on the longboat's hull. Slowly it moved away from the dreadnought. Even when the smaller vessel was too far away for the gnomes to keep pushing, it continued to drift slowly outward from the other ship.

"Oars out," Horvath said crisply. Dana and Miggins lifted the long oars, swung them outboard and mounted them firmly in the oarlocks. They held the oars as if ready for a stroke, but didn't pull on them. "Saliman, take us out… oh, a spear cast should do it. Oars parallel to the hull, please."

The older gnome nodded at Horvath's order. He closed his eyes and settled his hands more comfortably on the arms of his throne… and the longboat began to move. Slowly picking up speed, it drew farther away from the huge dreadnought. When they were about a hundred yards away, Teldin judged, Dana and Miggins changed the angle of the oars they held. The longboat maneuvered to a course parallel to that of the Unquenchable.

Teldin watched in fascination. He knew that the main motive power for a spelljamming vessel came from the "spelljamming helm." Somehow this device absorbed magical energy from any spellcaster who sat in it, and converted it into another form that drove the vessel. What purpose, then, did the longboat's oars serve… or for that matter, the almost-transparent sails used by the neogi deathspiders? After a few minutes of observation, of correlating the movements of the oars with the maneuvers of the longboat, he came to a conclusion. Although the helmsman had control over the vessel's motions, that control was only on a gross level. For finer maneuvering, the oars-and presumably the sails-were required. This conclusion still didn't answer everything, he knew-like, what did the oars push against?-but it did allow him to start to make sense of what he was seeing.

As the longboat maneuvered again, Teldin could see the dreadnought in all its glory… if that was the right word. He'd seen it before in the lake at Mount Nevermind, but this perspective made it look even more impressive… and even more outrageous. Its broad-beamed hull was several hundred feet long, constructed of planking for the most part but patched and reinforced here and there with large plates of metal. A little aft of amidships were the huge paddle wheels, turning slowly as though to propel the vessel across a nonexistent river. Both forecastle and sterncastle loomed huge over the deck, massive constructions of wood and metal that would surely overturn any true seagoing vessel. Even to Teldin, who admitted he knew little to nothing of ship design, the structures looked fundamentally wrong. Chaotic they seemed, as though built piecemeal by multiple crews of artificers who weren't on speaking terms with each other.

Signs of battle were everywhere. The hull was marked and cracked here and there where it had been struck by catapult missiles, and splintered pieces of wood hung by fraying ropes from the rigging. To Teldin's unpracticed eye, the ship looked somewhat mauled but still "spaceworthy."

Horvath ordered course changes as he continued his inspection of the ship. As the longboat cruised on, Teldin felt his gaze drawn once more to the world they were leaving behind them.

Krynn was now a full sphere, half in sunlight, half in darkness. The day side had taken on a brilliant blue color, mottled over much of its surface with abstract patterns of white. The night side was dark, but not pitch black, and once he saw a flash of dim, cold radiance that could only have been the light of one of the moons reflecting off some body of water. It looked so beautiful and serene. How could this… this work of art, be a world where conflict had killed so many? he wondered.


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