Five

Hark was so terrified that he didn't care who knew it. In fifteen minutes the ship was due to make a jump. His new memory contained only the scantiest information about the jump. He knew that it was what moved the cluster from one point in the universe to another in a matter of minutes. There was the suggestion that it had something to do with the bending of the relationship between space and time, but there was nothing about the actual mechanics of the thing. It was either a closely guarded Therem secret or maybe just something that mere troopers didn't need to know. There was nothing about the terror of the jump in his new memory. He had learned about that on the messdeck during the last three days. Directly the jump had been announced, the whole messdeck had fallen into a deep gloom. Even the normally unshakable Dyrkin was affected. It started to appear as if the troopers hated the jump more than they hated combat. In combat, they were at least partially in control of their destiny. During the jump, they were completely helpless.

It took a while for Hark to find out what exactly was so frightening about the jump. Before the gloom set in, things had improved a little on the messdeck. The newcomers hadn't been completely accepted, but they were being tolerated. Toleration, however, didn't extend to answering a lot of damn-fool questions. A full day had gone by before Hark got an answer out of a taciturn longtimer called Helot, who summed it up in just three sentences.

"It's more pain than it's possible to imagine. You feel like you're being torn apart limb from limb. The worst part is that it seems to go on forever."

When Hark had tried to ask more questions, Helot bad cut him off.

"You'll find out."

It wasn't that the previous three days had been spent sitting around the messdeck listening to scuttlebutt. Rance had worked them close to the point of exhaustion. The intake had gone through one more training session together, and then each group of five, four in the case of Hark's, had been integrated with the twenty to which they had been assigned. From that point on, the long-timers and the recruits had trained together as a complete combat team. Working alongside the veterans had at first filled Hark with a deep depression at how little he knew. As the sessions progressed he was quite amazed by the speed at which he was picking up the rudiments of ground fighting. On the other hand, he still had grave doubts as to whether he would ever be good enough to survive the real thing. The recruits' off-duty time was almost nonexistent, but the gloom on the messdeck was so deep that it couldn't help but affect them. They caught the longtimers' dread of the jump and amplified it with their own fear of the unknown.

About an hour before jumptime, Rance visited the messdeck. He made a point of always being there just before a jump. The purpose was to reinforce control and authority at a moment when the men were at their most angry. The noncoms in the Alliance were never allow, to forget that the great trooper uprising of a quarter of century earlier had exploded immediately before a jump. The revolt had spread through almost half the ships* the fleet and had come close to crippling the campai^_ against the Yal. The presence of the new intake just made the situation more delicate. The longtimers, if they hadn't actually been telling horror stories, would at least have dropped a few sinister hints. He decided that the recruits could probably use a few reassuring words.

"I won't lie to you. The jump is one of the most unpleasant experiences that a man can go through. While it lasts, you may think that you are actually dying. Get one thing straight. You will not die. The jump's awful, but it will do you no permanent harm. It's just one of the things you have to live with. By now, you've probably heard all kinds of wild tales about how bad the jump can be. I want you to put them out of your mind. It's bad, but you'll get over it. Someone may have tried to tell you that men have gone mad during their first jump. That's bull."

A couple of the recruits looked up sharply. Rance cursed himself. They apparently hadn't heard the story, j He silently cursed again as Dacker raised his hand.; Dacker, along with Renchett, was one of the main trou-j blemakers in Elmo's twenty. He was undoubtedly trying to pull something.

"Permission to speak, Topman Rance?"

When Dacker was polite, it always meant that he was looking to score off a superior. It was a kind of reverse insolence.

"What do you want, Dacker?"

"Begging the topman's pardon, but the stories about rookies going mad during a jump isn't all bull. When I was back on the Yalna 7, there was this recruit who-"

"Shut up, Dacker. Whatever you've got in your mind never happened. It's a mess monkey's tall story." "I saw it with my-" "Shut it, Dacker!"

Dacker shut up, but the damage was done. The recruits looked green. There was one consolation. The newcomers' fear might provide sufficient amusement to the longtimers that it would take the edge off their resentment. Rance always felt like a fraud after these speeches. He hated the jumps as much as anyone, and he also hated lying to his men. Individuals did go mad on their first jump. Some not until their second, third, or twentieth. The idea that the jump was ultimately harmless was a heavily promoted piece of fiction. The truth was that the Therem had been frequently approached to try to get something done to mitigate the pain of the jump. They claimed that it was impossible. The pain was a side effect unique to humans. No other species suffered anything like it, and there was nothing that could be done.

Rance's last job before he sealed himself in his coffin was to check in with his immediate superior, his line officer. If he shared anything with Dacker, it was a distaste for officers.The men despised them because they were almost never in combat. With Rance, who had more contact with them, the hate went deeper. The officers had blended. They were trying to be more Therem than the Therem themselves. At moments like this, just be fore a jump, there was something that particularly both ered him: The officers showed no sign of agitation. One of the hoariest stories in trooper legend was that the officers did have something to ease the pain, something that was denied to the rank and file. The story might be as old as the jump drive, but Rance had never totally been able to dismiss it.

Line Officer Berref was one of the least appealing of his kind. There was a condescending limpness about him that grated on Rance. His pale blue uniform was a little too immaculate. The way his blond hair was combed into crisp waves was a little too elegant. The officer's ring that he wore on the little finger of his left hand was just too large and showy. Too much time had l^een spent on the perfection of his pencil mustache. These, however, were only the external symptoms of what Rance really loathed. Berref and, in Rance's experience, the majority of the officer corps approached the war as an exercise in morbid cynicism. The men were expendable cattle, battle fuel-there were plenty more where they came from. The only thing that had to be preserved was the war. It was inevitable that the two most powerful species in the galaxy should lock in perpetual combat from the moment they discovered each other. The Yal and the Therem existed, and therefore they warred. The officers gave the impression that they considered their duty to be the day-to-day and year-to-year management of that war.

"Men bedded down for the jump, Topman?"

"All in their coffins, sir."

"Any trouble?"

"Just the usual hostility."

"But no actual trouble?"

"No trouble."

"Then you better get yourself sealed in, and I'll talk to you after the recovery."


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