Once, he guessed, the various enclaves must have kept in touch with one another by boat, so that all were part of a single great city. Now, though, there were no signs of docks or boats, but only the still black water, laced with mist and cloud, far below. He theorized that over the centuries the level of the lake had dropped, making such water travel more difficult, and finally impossible. The lake might be too shallow to navigate-though it looked infinitely deep.

He turned his gaze back to the ruins opposite his present position and noticed for the first time that mists seemed to be rising behind them as well as in front. He was unsure whether this indicated the presence of another lake, or whether it was merely an optical illusion.

With a sudden shock, he spied something very strange that could only be a trick of the mist; the sun had split in two, and twin crimson orbs, like baleful eyes, were sinking behind the towers into the mist of the farther lake-if such a lake was really there.

He blinked, but the illusion persisted, and it was only after a moment of staring that he realized how long he must have been wandering about Ur-Dormulk if the sun-or suns-was setting.

He wondered if this strange vision might be one of the signs he was to follow.

The sound he had noticed before impinged again upon his awareness, and he found himself trying to making out just what it was. It, too, might be a sign, he told himself.

It seemed to be coming across the lake, or up from the ground, rather than from the city behind him. He resolved to follow it if he could.

He still had no idea what it was; it was so low in pitch, so low and drawn-out, that he could barely perceive it at all. Picking a direction at random, he turned right and strode north along the promenade, then paused and listened.

The sound had grown very slightly louder; he was going in the right direction. He marched on. At the northern end of the lakeside pavement, he stopped and listened once more.

The sound was once again slightly louder; he did not appear to have passed its point of origin. It seemed, more than ever, to be coming from the ground beneath his feet, still barely audible, as much felt as heard, and felt only as slow, crawling uncertainty. A cold wind brought a puff of mist swirling around him, chilling him even through his surcoat and armor.

The sound, or vibration, or whatever it was, was as slow as the turning of the universe, slow as no human-generated sound ever was; a vague foreboding trickled through the back of Garth's mind as he listened to it.

From where he now stood, he could not go west, over the cliff into the lake, nor north, up the sheer stone face of the outcropping; south would take him farther from the sound. That left only east. Two streets led back into the city proper from the northern end of the promenade at diverging angles; Garth took the left-hand, more northerly route, hoping that it would bring him to the source of the mysterious low throbbing. If it did not, he told himself, he would have to find a way across the lake.

The route he had chosen was a narrow, winding street lined with an assortment of buildings. Garth recognized some as shrines, though they lacked the domes and spires he had come to identify with temples, by the scent of incense and the sound of chanting. He wondered if any were dedicated to Aghad; the thought triggered a rush of anger and adrenaline, and his hand fell to the hilt of his borrowed sword.

He saw none of the dark red robes he had learned to associate with the cult, however, and the name Aghad was not written above any doorways or audible in any of the prayers he heard. He gradually relaxed as he walked on.

Around him, in contrast to the deserted lakeside, large numbers of humans went about their business, going to and from the various shrines and shops. Their bright garments were lighted in fiery shades or lost in lengthening shadows as the sun sank farther in the west and the evening torches were set ablaze. No one interfered with Garth's progress, though several people stared, and almost everyone who saw him gave him at least a second glance. Overmen, he knew, were not seen in Ur-Dormulk.

The street curved to the north, following the contour of the upthrust rock, separated from the bare stone only by the row of buildings that lined the left-hand side. Other alleys and byways led off to the right, but to the left there was nowhere to go.

This road, like all he had seen in Ur-Dormulk, was paved with gray stone; the marks of wear clearly indicated the parallel tracks of carts and the wider pathways of the more common pedestrians. Branches led from this central route to each of the temples and shops and houses. Garth realized that he could judge the relative popularity of the various establishments by the depth of the path that led to each door.

He paused to listen for the sound; he had lost it among the noises of the busy street. As he listened, he noticed that one temple, nestled close up against the rock wall to the west, had no visible path at all. That struck him as curious. He watched for a moment and saw that not only did no one approach the shrine but some people actually veered away to give it a wide berth. The trough in the center of the street swayed to the right in consequence. This avoidance was obviously not of recent development.

His curiosity piqued, Garth approached the shunned building. He could see nothing about it that might inspire dread; it had a low, simple facade, a row of pillars supporting a narrow porch in front of a bare stone wall and a single open door. A central portion of the roof was raised up above the facade. There were no adornments of any kind; no incense drifted from the open portal, and no chanting could be heard. No bells chimed, no draperies rustled; the shrine appeared deserted.

Garth paused for a moment, then heard the dull sound he had been following, just barely perceptible over the pattering feet and flapping sleeves of the passing traffic. He was about to conclude that the temple was completely empty, perhaps a relic of an outlawed death cult, when he realized that the sound itself, that low, slow throbbing, seemed to come from the abandoned fane.

His red eyes fixed on the somber stone, he watched the temple for a long moment. He saw nothing, no sign of life; it was just a building, a row of pillars, a wall, and a roof, jammed in between two other buildings. The sound went on unchanged, and with each moment, each slow beat, Garth became more convinced that it emanated from the building he studied.

With a mental shrug, he took the few remaining steps across the street, up the single step onto the porch, and to the open door.

He paused there as he heard gasps behind him. He turned back for a quick look and saw that several passersby had frozen in their tracks to stare at him. It was obvious that there was something about this temple, about the thought of someone entering it-even an overman-that frightened them.

Superstition, Garth told himself. He turned back to the door and peered through it, into the gloom of the chamber beyond. The sound was louder than ever. He decided that it might not be wise to rush in. He backed down the step and out onto the street.

The people who had stopped to stare remained where they were, still staring. He looked about, picked out a man he judged to be intelligent in appearance, and called, "Ho, there! What is this place?"

The man was reluctant to speak, but those behind him thrust him forward, appointing him their spokesman.

"This is the temple of Dhazh," he replied at last.

"Dhazh? I have never heard of him," Garth said.

"His cult was outlawed for feeding people to the god; it is said that he takes the form of a great monster and still dwells within, asleep."


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