"What is that sound I hear, that seems to come from this place?"
"What sound?" The man seemed both frightened and genuinely perplexed. "I have never heard any sound here."
"A low, throbbing sound; do you not hear it?"
"I hear no sound from the temple," the man insisted.
"Listen, then; all of you, listen!" The overman held up his hand for silence.
The crowd that had gathered around him listened, and the street grew quiet, though beyond the immediate vicinity people still went about their business, talking and laughing and rattling things.
After a moment, a woman called, "I don't hear anything."
"Nor do I," someone else said, and a volley of agreement sounded.
"None of you? No one hears it?" Garth was surprised; he had heard the sound more clearly than before during the moment of listening.
He was aware that his hearing was somewhat keener than that of mere humans; overmen had several advantages, he knew. But the sound had seemed loud enough for even human ears. Perhaps magic was at work, and he alone was meant to hear the sound, whatever it was. If that was the case, it was almost certainly one of the signs the Forgotten King had meant him to find.
With that in mind, he dismissed the humans from his thoughts and turned back to the temple. There was said to be a monster in there, he reminded himself; he checked his axe, making certain he could get it free quickly if the need arose, then drew his sword and marched back up the step and into the abandoned shrine.
A few moments later, while the little crowd was still largely intact, a cluster of jabbering humanity discussing Garth's presence and actions, Sedrik and a small company of chosen warriors marched up the street.
It had taken Sedrik a quarter hour to find his men; he was not so foolish as to try taking on an overman single-handed, however much it might have suited him to do so. He had been ordered to kill the troublemaker, ordered personally by the overlord himself, and he knew that he would be derelict in his duty if he were to get himself killed in single combat, satisfying as that combat might be. He was responsible for making certain that the overman died, and for that a dozen men were wanted, the very best men he had.
Those he had chosen were now arrayed behind him, armed with sword and spear, four of them carrying crossbows as well, four with heavy shields, and four with maces. Sedrik himself carried an axe in addition to his sword; he hoped to be able to strike off the overman's head with it, as befitted a criminal.
Arming had taken more time, and then he had had to wait until the spies changed shifts and brought back news of the overman's whereabouts. He had marched his men out to the edge of the lake Demhe, only to learn that the overman had left. The commander had sent out the scout he had brought with him, and followed as soon as the fugitive's path had been reported. Now he saw no sign of the overman, but the cluster of people on the street seemed worthy of investigation.
Sedrik gave orders to his men, who formed a quick but effective block across the street, preventing the departure of the gathered citizens. That done, he marched forward and bellowed, "You, there! What is this?" He pointed his sword at the nearest person of responsible appearance. By chance, he had chosen the same man Garth had spoken with.
"My lord," the man said, recognizing the black plume that marked Sedrik as marshal, "an overman has come and entered the temple of Dhazh!"
Startled, Sedrik realized that he was standing before the forbidden shrine. He did not like the temple of Dhazh; to a man born and raised in the weathered streets of Ur-Dormulk, the unworn condition of its step, and indeed of the whole building, sheltered as it was by the great rock barrier, appeared alien and sinister. Furthermore, he was an educated man, as the Marshal of the City had to be, and knew something of the cult itself, outlawed centuries earlier. Dhazh had been a demonic earth-god, and as such did not fit anywhere in the accepted Eramman theology. A destructive male earth deity seemed to contradict several basic tenets of the popular religion. No one had ever visited the shrine but a handful of hereditary priests and their unwilling sacrifices, even in its heyday, and Sedrik considered it a wise decision of an ancient overlord to have outlawed the cult and put its priests to death.
There was also the unpleasant myth of the god's heartbeat, a sound said to be heard by those the god had chosen as servants or sacrifices.
Sedrik's thought was echoed by the crowd's spokesman, who added, "He said he heard something!"
Sedrik glanced at the pillared facade. Perhaps there was some connection between the overman's presence in the temple and the order to kill him. The overlord might be worried that the overman would somehow restore the cult to life.
That was none of Sedrik's business; his duty was to obey orders, not to guess why they had been given. He had been told to kill the overman, and the overman was in the temple of Dhazh. Therefore, it was his duty to enter the temple and seek the criminal out. That such an action might serve to dispel some of the lingering respect accorded the demon-god was an added bonus, really. The more he thought about it, the more he liked the idea of entering and defiling the temple. It should have been torn down long ago, he told himself.
The thought of killing the overman was also pleasant; he found himself looking forward eagerly to the coming battle.
"All right, men," he called. "Follow me, arms at ready!"
With that, he marched up the step and into the temple.
After a moment's hesitation, the twelve soldiers followed him, with varying degrees of reluctance. Each knew that he was one of the city's best, a chosen master in the art of killing, but the dark legends that clung to the temple lingered in each man's mind. The finest warrior was no match for an angry god.
Had one soldier hung back, others might have joined him, but none dared be first to be called coward, and all marched on into the forbidden temple, following their commander.
CHAPTER THIRTEEN
The only light in the temple came from the open doorway; the few clerestory windows were heavily curtained, and the prickets and sconces on walls and pillars held only melted wax, almost invisible beneath dust and cobwebs. There were no torches, no clouds of incense, no chanting priests; there was no sound at all, except for Garth's own footsteps scraping through the dust and the low, dull throbbing he followed. The fane was empty, save for a stone altar on either side of the single great hall that made up most of the building's interior, and dust lay thick everywhere. No carpets covered the stone floors; no tapestries hid the stone walls.
Garth stood still for only a moment as his eyes adjusted to the dimness; then he advanced into the room, sword ready. He saw no sign of a monster, and nothing that might be making the sound he pursued.
He found a large door, black with age, at the rear of the chamber; Garth pushed at it gently, hoping it was not locked, and it fell to dust beneath his hand.
He stepped through immediately, sword held before him, swinging the blade gently from side to side to help him feel his way; though he held his breath and blinked, the dust from the door stung his eyes and nostrils. The inner chamber was even dimmer than the main hall, due to the dust and the greater distance from the main portal, but once Garth had rubbed the grit from his eyes with the back of his free hand, he could see that the room was quite deserted.
The sound, however, was definitely louder here; he listened, trying to ignore the noise that still reached him from the street.