Several of the soldiers had noticed him as well, and one, an officer, was approaching.

"Ho, there!" Garth called. "How goes it?"

"Who in hell are you?" the soldier replied.

"I am Garth of Ordunin; I was a guest of your overlord, but became lost and have only now found my way here."

The man looked uncertain. "What do you want?" he asked.

"To pass through the gate."

The soldier nodded, as if that were what he should have expected. "You'll have to wait your turn," he said.

That was disconcerting. "I think," Garth said carefully, "that it would be wise to let me through immediately." He did not want to seem arrogant, or to take any action that might start trouble, but he also did not want to wait in line; every minute he was delayed from returning to Skelleth meant another minute of the monster's rampage.

"You can wait like anybody else, damn you," the soldier replied.

Garth started to protest, but a call from the dark at the top of the stair interrupted him.

"Have you got an overman down there?" someone yelled.

Startled, the soldier who had stopped Garth turned and looked. The call was repeated.

"We've got an overman here, yes," the officer called back.

"Is it the one who owns this damned animal out here?"

The soldier started to turn back to Garth, who said, "That is my warbeast, yes. I left it there because it was not allowed in the city."

"He says it's his," the soldier bellowed.

"Then get him up here and tell him to get the thing out of the way! It won't move, and it's slowing up the whole evacuation!"

The officer turned back toward Garth with a sour expression. The overman tried to smile ingratiatingly and avoided saying anything that might annoy the soldier.

"Go on up," the man said, waving him on.

Garth obeyed with alacrity, bounding up the worn steps as fast as he dared. At the top he was waved through, and another officer pointed out the warbeast, standing quietly in exactly the spot where Garth had left it.

The problem was that the entire eastern side of the ridge, from the wall down to the plain, was ablaze with torchlight and jammed with people-except for a wide circle, perhaps thirty feet across, around Koros. That circle happened to take in the only easy path around the south tower, and its north edge skimmed the main highway.

"Can you get it out of here?" someone asked.

Garth nodded.

"Then do it, please."

Garth nodded again, then paused. He was rather overwhelmed by the vast crowd of people; he had never seen so many individuals of any major species gathered together before. He had known, in an intellectual way, that Ur-Dormulk held tens or perhaps hundreds of thousands of people, but that had not prepared him emotionally for seeing most of the population packed together on a hillside at night without shelter or much of anything else but a few personal belongings.

"What are you going to do with them all?" he asked the officer.

"How should I know?" the man replied. "I just follow orders. With any luck we'll be able to start letting them back into the city by daybreak."

"You will?" Garth was startled. "How can that be? What of the monster?"

"The court wizards are trying to drive it into one of the lakes, I understand-probably Demhe, but Hali if they have to. I doubt anything that big can swim."

"How can they do that?"

"How would I know? I'm no sorcerer. They've kept it from chasing the crowds so far; they should be able to handle it."

Garth was far less optimistic, but did not say so. Instead, he asked, "These wizards-do you speak of Chalkara of Kholis and a person called Shandiph?" He had forgotten the cognomen attached to the latter name, if he had ever in fact heard it.

"Those names sound right," the soldier replied. "The two from the prince's court, whoever they are. They were about to flee the city themselves, I hear, when they got ordered to deal with the thing." He was obviously not interested in such details. "Now, could you move your animal?"

"Yes, of course," Garth said. He considered telling the man that he would be returning shortly with the means of dispatching the monster, but decided against it. This fellow did not appear to have much authority, and even if he had some, what good would such a message do? Besides, the possibility of something going wrong was always present; Garth might be delayed or might have difficulties with the Sword of Bheleu, or with the cult of Aghad, that would prevent his return. There was no point in raising hopes that might go unfulfilled.

He said nothing, but marched down to the side of the waiting warbeast. The crowd parted reluctantly before him, pressing back upon itself.

He stowed his possessions, including the Book of Silence, and made certain they were secure. A moment later he was in the saddle again; he shouted a warning to the people gathered before him, then gave Koros the command to advance.

Those immediately in the beast's path moved back as quickly as they could, eager to stay out of its way, but the resistance of the mass behind them ensured that Garth's progress remained slow until the crowd thinned out, a hundred yards farther down the slope. At that point Koros began picking up speed, and when rider and mount passed the line of soldiers that marked the outer perimeter of the clustered refugees, Garth gave the warbeast the order to run.

Koros obeyed magnificently, hurtling forward so fast that the overman's eyes stung and watered with the wind of their passage. He was able to do little but cling desperately to the harness, casting an occasional glance back to be sure that the pack behind the saddle that held the Book of Silence remained secure.

He rode on thus for hours, pausing only at a roadside tavern for a long-overdue drink and a hearty meal.

It was this scene, of Garth bent over his warbeast's neck, charging onward at top speed, that Haggat conjured up in his scrying glass when he found time to check again on the overman's whereabouts. He was startled; he wondered what urgency drove Garth to maintain such a pace. He had not bothered to follow events in Ur-Dormulk personally, relying instead on reports from the cult's many agents there; half a dozen had been equipped with the communication spells acquired from murdered wizards, which provided almost instant news-a great improvement on the old system of relays and carrier pigeons that they had relied upon before the breaking of the Council of the Most High.

No reports had reached him from Ur-Dormulk, which could mean many things; he told himself that he would have to look into that later.

For the present, Garth was obviously returning to Skelleth with all possible haste, and if the cult were to maintain its image and its hold upon him, then a greeting of some sort would have to be arranged. The overman's homecoming-Haggat thought of Skelleth as Garth's home, even though Garth did not-could not be allowed to go unheralded.

The high priest had already considered this matter in his planning and had devised two possible unpleasant surprises. The better one, unfortunately, was the more difficult and time-consuming, and at the rate Garth was moving, it might not be ready in time; therefore, the other would have to do.

Haggat paused before giving the signal, however, and studied the image in the globe thoughtfully. The warbeast had to be taken into consideration. He was determined that his people would maintain an appearance of total invulnerability, and the warding spells that he had provided his last group of tormentors would not serve against so powerful a creature as a warbeast.

Well, he told himself, he had a device that would. It was one of his most prized possessions, acquired by careful planning and considerable craft from the wizard who had pocketed it in that mysterious vault beneath Ur-Dormulk, whence so much of the cult's pilfered magic was derived. It was truly a shame that the chamber was lost and that all attempts to locate it had failed; if a score of magicians had brought out so much worthwhile magic just by retaining what they had casually picked up in a few hours' stay, what other treasures might still lie there, undiscovered?


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