The objectors were equally adamant in their insistence upon following more traditional rules of succession and in pursuing the cult's ancient policy of unrelenting vengeance. There was nothing unorthodox in moving up through assassination, and they agreed that Haggat had deserved removal for his bungling, but the post of high priest was not to be taken by a mere acolyte with no grounding in theology. They argued that the high priestess should immediately begin training a proper priest in the inner mysteries of the cult's workings and return to her own rightful position as first among acolytes-though they were willing to guarantee her accession to the priesthood shortly after that return.
She knew just what such promises from priests of Aghad were worth. After coming into her post as Haggat's acolyte, she had maneuvered for three years to obtain power and was not about to relinquish it now to please a bunch of doddering traditionalists. She was saying as much, thickly laced with invective, when a messenger arrived, gasping from his long run.
"Your pardon, O priestess, chosen of Aghad, blessed of the darkness, mistress of treachery, but I bear urgent news," he said.
"Speak, then," she commanded.
"Garth refused the offer of truce and sent his warbeast against us. Uyrim and Hezren were slain; the rest of us escaped."
"Aghad devour you!" the priestess shouted. "Why? What went wrong?"
"I don't know, O mistress. Uyrim spoke well, I thought, yet the overman refused to parley. He said that his quarrel was not with Haggat, but with Aghad himself."
"That's idiocy! It was not Aghad who slew his wife, it was men, men acting on Haggat's orders. Haggat was a fool, attacking the overman openly; the essence of Aghad's power is deceit and coercion, not magic or brute force."
"Yes, mistress," the messenger agreed; the gathered priests remained silent, but many wore expressions approving the priestess' words.
"Did Uyrim warn him of reprisals?"
"Yes, mistress."
"He must know how weak we are in the east, that he does not fear such a threat. We'll have to show him that we are not so weak as he believes. He has two more wives; I want them brought here as quickly as possible, alive and intact." She turned to the closest thing the cult still had to a wizard, an apprentice who had been given charge of the few remaining magical devices. "Do we have any means of teleporting them?"
"No, mistress," the girl replied. "The last were used in Weideth."
"Oh, gods, may Haggat's soul be Sai's plaything forever! Do we know where more such magic may be found?"
"No, mistress-at least, I do not."
"Then we must do it the hard way and hope that we can hold out until the overwomen are brought here. That could be a month." The high priestess had a tendency to think out loud, now that she was free of her master. Haggat had been unable to speak, having had his tongue cut out in punishment for killing his own master long ago, before he had joined the cult, and in consequence had been resentful of those who spoke freely around him. His acolyte, who had always been near him, had learned quickly to keep her mouth shut. Since killing him, she had taken much pleasure in being able to speak as often as she wanted and for as long as she chose.
She turned back to the messenger. "Does the overman still have the Baroness of Skelleth with him?"
"Yes, mistress."
"He treats her well?"
"Uh...I am not certain, mistress."
"He seems to care for her, doesn't he? And she's not protected by the magic sword. And the strange old man is no longer with them to protect her. We'll have to make use of what we have. She won't be as good a hostage as Garth's wives would be, but she may serve, at least for a time." She paused and was about to speak again when another messenger entered the room and prostrated himself before her.
"Your pardon, O priestess, chosen of Aghad..." he began.
"Speak, messenger," she ordered impatiently.
"The overman is on his way to the temple, with his sword blazing and the warbeast beside him."
"You're certain?"
"Oh, yes, mistress."
"P'hul!" the high priestess spat. "Tell everyone. We can't face him yet."
"What?" one of the older priests protested. "You can't mean to abandon the temple?"
"You are free to stay here and die if you choose, Sherrend, but I, and anyone else with any wits, will be hiding in the tunnels. Nothing can stand against that sword of his. I saw in the scrying glass what it did, and our surviving scouts have told all of you. You heard what it did to our temple in Ur-Dormulk. Only a fool would stay here to face it." She ignored the priest's sputtering objections as she climbed down from her cathedra and announced, "Gather everything of value and make sure everyone is armed; we leave immediately. And I still want people sent after those overwomen, and after that woman he has with him."
The messengers and the wizard's apprentice bowed obediently; the priests squabbled among themselves, some bowing and hastening to obey, others staying to voice protests that the priestess ignored.
Even the stodgiest, however, had souse sense of self-preservation, and within minutes the room was empty as the Aghadites prepared to evacuate their stronghold.
Garth was completely unaware of this activity. He reached the Street of the Temples as the sun was sinking behind the western mountains, washing the shrines in shadow. The topmost edge of the silvery gate of Aghad's fane caught a stray beam and glinted brightly as the overman drew near.
Garth smiled, and the Sword of Bheleu blazed up whitely, chasing away the shadows and drenching the metal gate in its own sickly glow.
The valves of the gate were worked into ten-foot-high runes, two to each panel, spelling out AGHAD; the top of the GH rune was still dented where Garth had struck at it three years before. The walls of the temple were built of blocks of stone, each block carved into those same four runes, a myriad reminders of his enemy's name.
When last he had been here, he reminded himself, he had been unable to deal with the trickery of the Aghadites. His sword had broken against these gates. Now, though, he carried the Sword of Bheleu. He swung the blade up and brought it crashing down against the top of the gleaming metal valves.
The blade sheared through the metal as if it were paper; it could just as easily, Garth knew, have exploded the gates into shards. That was not what he wanted; he wanted to destroy this place slowly, at his leisure, and enjoy each step of the process.
He slashed again, cutting away a triangular slice of the second A rune. Another blow removed the top of the GH, and another cut apart the D.
Half a dozen blows reduced the gleaming gates to scrap, and Garth stepped through into the courtyard beyond, leaving Koros and Frima waiting in the street.
The colonnade that ran around three sides of the court was dark, the torches mounted on its columns unlit; the fading sunlight did not penetrate its gloom. The fountain in the courtyard's center gurgled, but Garth could not see the spray; it was hidden behind a barrier of rotting severed heads, stacked up like bricks around the fountain's rim, five deep. None were of recent origin, that was obvious; the bottommost tier was comprised mostly of almost-bare skulls, and those in the top rows were sufficiently decayed for the worst of the stink to have passed.
Although the majority were human, of both sexes, the skull that faced him most directly on the lowest level was that of an overman.
Revolted, Garth swung the sword up and sent a bolt of crimson flame at the grisly pile. The heads scorched, blackened, and crumbled to ash, revealing the bubbling spout of the fountain.
When Garth had first visited this place the fountain had pumped clear, clean water, liberally laced with poison; now, the fluid that pumped forth was thick and red. He did not care to investigate further, but simply reinforced the sword's power and reduced the stone and metal of the fountain to powder, boiling away whatever liquid it had held.