He paused and considered his next step. It occurred to him that no one had, as yet, opposed him; no voice had addressed him from the shadows. In fact, there was no sign that anyone was in the temple at all. That worried him; was it possible that the Aghadites had seen him coming and had fled, giving up their sanctuary?
Wasting no more time, he began blasting away at the temple itself, slicing the columns that supported its porches, breaking down the walls beyond. Masonry fell roaring, and the temple crumbled about him. He marched forward into the rubble, continuing to blast at the walls that still stood.
In the street that fronted the shrine, Koros and Frima waited, alert for an attack. Frima was eager to spot and kill any Aghadite who might flee from the destruction; Koros, as always, was not concerned with the reasons for its master's orders, but was ready to obey them and slaughter anyone who came near.
No one came. Walls tottered and fell, sections of roof caved in spectacularly, stones shattered, but no one emerged from the temple of Aghad.
Garth's rage grew steadily as he broke into chamber after chamber without finding a living foe. Clouds gathered in the sky above him, lightning flashed, and the earth shook beneath his feet, breaking open the extensive temple basements.
He continued to wreak destruction, working his way down beneath street level into the catacombs under the shrine. He found corpses, some of them fresh, some ancient, but none wearing the dark red robes of the cult, none that were still warm. He found animals-bats, serpents, great cats, and others-and slew them, but he found no humans. He saw machinery and smashed it, but saw no one operating it.
At last, as he had done in Ur-Dormulk, he found himself standing in a great pit where the temple had been, a pit that was as empty and lifeless as the one in Ur-Dormulk. His foes had escaped him. He had destroyed their stronghold, but they had escaped.
He bellowed with rage, the sword swinging in circles above his head; thunder rumbled, and lightning flickered through the clouds, as if reflecting the streak of fire the blade left hanging in the air.
He lashed out in frustration, blackening the smoking rubble and cutting a groove in the stone that surrounded him. The ground trembled below him.
A pile of debris tumbled aside, revealing an opening into the black, volcanic bedrock; the flame from the sword sliced through a stone slab, uncovering another. Alerted, Garth hacked away at the walls of the pit and found several such openings, thirteen in all, ranging from broad passageways skillfully concealed behind camouflaged stone doors to narrow crawlways, too small for an overman to enter, that had been hidden by the heaped rubble.
Here, then, were the means by which his enemies had fled. He could pursue them, overtake them, destroy them; he needed only to learn which of the passages they had taken.
He growled in frustration; there was no way he could know which routes they had chosen. He pointed the sword at the nearest and sent a gout of flame into it, illuminating the dark stone with an orange glare, but he could see no sign that would tell him whether the tunnel had been used or not. No dust lay on its floor; no footprints showed.
Enraged, he sent the flame winding on into the depths, out of his own sight, a writhing serpent of living fire.
A moment later he heard an immense explosion, and shards of stone and wood spattered across the rubble from somewhere well beyond the edge of the pit, hidden from his view. Gobbets of flame flickered across the night sky, and he, knew that his fiery messenger had reached the end of the tunnel.
He also knew that it had not found any Aghadites.
"Garth?" Frima's voice called from the edge of the pit, at the spot where the silvery gates had once stood.
He growled a wordless response.
"What happened? A house up the street burst apart; did you do that?"
"Yes," he said. He struggled to think, to plan; the raging fury in his head made it difficult to do so. "Did you see anyone leave that house?" he called.
"I don't know; I might have," Frima answered. "There were some people on the street just after we got here."
Garth growled. "Those were Aghadites," he said. "I'm sure of it. They had a dozen escape routes here. They could be anywhere in the city by now." He realized, as he spoke, that they might even have left the city. A party might well be on its way to Ordunin, to carry out the god's vengeance against Garth's family. Quite aside from his desire for. revenge, the cultists were an ongoing threat to innocent people everywhere, and Garth was more determined than ever to destroy them all.
"Oh," Frima said.
"We will hunt them down, wherever they hide," the overman said as he turned the sword's flame against one side of the pit to carve himself a way out.
CHAPTER TWENTY-SIX
The logical place for someone to hide, Garth and Frima agreed, would be in one of the temples. Each one had its secret entrances and hidden chambers, or so the legends said, and each was suitable for fortification.
They resolved to explore the nearest first; that was the temple of Sai, goddess of pain, Aghad's twin sister.
Garth blasted open the spike-steel gate with the Sword of Bheleu and, remembering what had happened to his boots when last he had entered this shrine, he melted smooth the jagged, broken obsidian courtyard. That done, he marched on into the temple, Frima at his heels, Koros waiting outside.
They found no one in the sanctuary. Garth was ready to give up and go, but Frima, recalling her own uncompleted sacrifice, pointed out the secret doorway through which she had been brought up from the vaults below.
Garth agreed that the vaults were worth exploring-a decision he found himself regretting a few hours later, when an extensive search had turned up no Aghadites, but an impressive array of dungeons and torture devices, as well as a handful of half-starved, desperate worshippers of Sai who had taken shelter there when the plague began, three years earlier. Despite a surge of bloodlust, Garth did not kill these people, but instead drove them out into the streets. They promptly headed toward the market, obviously intent on leaving the city.
By the time he and Frima had investigated all the corridors and rooms beneath the temple of Sai and radiating out from it under the surrounding buildings, it was almost dawn, and Garth was tired. He had used up a great deal of the sword's energy in blasting the temple of Aghad, and the expenditure was telling upon him.
Neither Garth nor Frima saw any point in returning to Frima's old home; instead, they broke in the door of a convenient house and made themselves comfortable there. Frima found a store of preserves in the kitchen, and dried salt beef that had not yet spoiled; the wine cupboard included several bottles that had not yet turned to vinegar, though Garth was not impressed with any that he sampled.
At last, when they had both eaten their fill, the girl and the overman found beds and went to sleep.
Garth did not sleep very well; the bed was far too small for him. Around noon he gave up and moved to the floor, which served him better.
He awoke again well after dark to find Frima hacking off strips of beef for their breakfast.
They debated what should be done next. Garth suggested the temple of P'hul as their next target; Frima objected that no Aghadite would venture into that disease-ridden pesthole. That, after all, was where the White Death had come from in the first place.
Garth had to concede the truth of her argument.
He then considered the temple of Bheleu, but dismissed that immediately; it was a ruin, with no roof and an earthen floor. Where could anyone hide in there?