“Yeah,” Geary agreed, wondering whether or not Captain Mosko had survived the death of his battleship Defiant. Not likely. But Mosko was just one among many Alliance sailors who might have survived to be taken prisoner at Lakota. In addition to four battleships and a battle cruiser, the Alliance fleet had lost two heavy cruisers, three light cruisers, and four destroyers fighting the Syndics at Lakota. Maybe we’ll get a chance to liberate some of them. The Syndics shouldn’t have been in any hurry to move those prisoners anywhere, so maybe some are still where we can reach them.

The hatch to the bridge opened, and Geary looked back to see Rione taking the observer’s seat in the back. Her eyes met his, she nodded at him with a cool expression, then Rione sat back to gaze at her own display. Desjani, apparently busy with her own work, didn’t turn to greet Rione, and for her part the Alliance politician didn’t seem to take notice.

“Two minutes to exit.”

Desjani turned back to Geary. “Do you wish to address the crew, sir?”

Did he? “Yes.” Geary paused to gather his thoughts. He’d had far too much experience with giving speeches before battles since assuming command of the fleet. Triggering the internal comm circuit, he put every effort into sounding upbeat. “Officers and crew of Dauntless, I am once more honored to be leading this fleet and this ship into combat. We expect to encounter Syndic defenders immediately upon exiting jump. I know we’ll make them sorry they met us, and we won’t leave Lakota without avenging our comrades who were lost here. To the honor of our ancestors.”

Another announcement came on the heels of his closing sentence. “Thirty seconds to exit.”

Desjani’s voice rang through the bridge. “All combat systems active. Shields at maximum. Prepare to engage the enemy.”

"Exit.”

The gray emptiness of jump space went away in an instant’s time, replaced by the star-filled darkness of normal space. The Syndic minefield was still there, of course, but Dauntless and the other Alliance ships were already turning upward sharply as they exited the jump point, maneuvering to avoid the mines. Geary scanned his display anxiously, praying that the Syndics hadn’t laid more mines outside the jump point.

The star-system display had been frozen, showing the situation as it had existed in this star system when the fleet jumped out less than two weeks ago, the enemy-ship positions shown all tagged with “last-known-position” markers, which really meant “it could be anywhere except this exact location.” Now the old ship symbols disappeared in a flurry of updates as the fleet’s sensors scanned their surroundings and made identifications.

Geary squinted, trying to take it all in. There weren’t any defenders right at the jump exit, but there were Syndic ships scattered all over the system it seemed. Lots of them. He had a momentary sinking feeling as he saw the numbers of enemy warships still within Lakota. Had he truly jumped right back into the teeth of superior enemy forces?

Then he focused on the identifying data and readiness assessments and saw a very different picture. The big cluster of Syndic ships located ten light-minutes from the jump exit consisted in great part of large numbers of repair ships, and the warships in it were all damaged significantly, with many systems evaluated as off-line while they were being fixed. The entire formation, a flattened sphere, was limping in-system at barely point zero two light speed.

The next largest formation, almost thirty light-minutes from the jump exit, had a mix of fully operational and slightly damaged warships, but only four battleships and two battle cruisers were among them.

All over the expanse of Lakota Star System between the jump exit and the inhabited world were other Syndic ships. Less badly damaged but still mauled Syndic warships crawling toward the orbital docks, freighters hauling supplies, civilian ships crossing between planets. Scores of sitting ducks, with too few guards standing sentry over them to stop the Alliance fleet from bagging every one within reach.

Desjani let out a gasp of pure pleasure. “Captain Geary, we are going to hurt them.”

“Looks like it.” His own formation was a jumbled mess, but he couldn’t take time to sort it out now. He had a lead on the main Syndic pursuit force which had followed them to Ixion, but they’d come back through this jump exit sooner or later, and he didn’t want the damaged Syndic warships and all of those helpless repair ships to get away.

As if reading his mind, Desjani pointed to the depictions of the enemy repair ships. “Preliminary assessments are they’re pretty heavily loaded. They won’t be able to run fast even if they can break away from the ships they’ve been fixing up.”

“Too bad our own auxiliaries can run faster because they’re not heavily loaded,” Geary remarked, then he and Desjani exchanged a glance as the same idea apparently hit them both. “Is there any chance we can take those Syndic repair ships intact? We can’t use any spares they’ve manufactured, but if they’ve got raw-material stockpiles on board, we can transfer those to our auxiliaries.”

Desjani rubbed the back of her neck with one hand as she thought. “You’d think the Syndics would set the power cores on them to overload when they abandon ship. Lieutenant Nicodeom,” she called to one of the watch-standers. “You’re an engineer. Will they blow up those repair ships when we close to engage?”

The lieutenant frowned at his own display for a moment. “Blowing up a ship by core overload is done when recovery is judged highly unlikely, Captain. We don’t blow up our own ships, no matter how badly damaged, in a star system we control. As far as I know, the Syndics follow the same policy.”

“And this is a Syndic star system!” Desjani turned an enthusiastic look on Geary. “They’ll abandon ship when we shoot them up, but leave the ships intact. They know we can’t stay in this system, so they’ll want the ships recoverable once we leave, and they don’t know we want to loot them. We just have to make sure they don’t realize we’re seizing some of the repair ships intact until we’ve got as many as we need.”

“Okay.” Geary tried to calm himself. It seemed too good to be true, but it still wouldn’t be easy to carry it out. “We can send most of the destroyers and light cruisers after the damaged Syndic warships proceeding independently, and send our battleships and battle cruisers toward the repair ships and the crippled warships with them. Some of those damaged Syndic warships could have substantial firepower available if they manage to get combat systems back online before we intercept. But we also need to hit the operational Syndic flotilla thirty minutes away hard, so they-” Something finally registered on him. “There’s nothing at the hypernet gate. The Syndics pulled their guard flotilla out of there.”

Desjani’s breath caught. “Can we-? No, we can’t reach the gate before that guard force does. They haven’t seen us yet”-and they wouldn’t until the light from the fleet’s arrival reached them in about twenty-six more minutes-“but when they do, they’ll still have too big a lead.”

“I’m afraid so,” Geary agreed. Normally, an enemy hypernet gate wouldn’t be an option, impossible to use, but Dauntless carried a Syndic hypernet key provided by the supposed Syndic traitor who had helped lure the Alliance fleet deep into Syndic space and the ambush awaiting it in the Syndic home star system. The Syndics, knowing they couldn’t allow the Alliance fleet to get home with that key, had already proven they would destroy their own hypernet gates before the Alliance fleet could use them.

Which wasn’t merely disappointing but also very dangerous. “We could still risk it,” Desjani argued. “If we do fail to stop them from destroying that gate, we could deal with it. The energy discharge from the collapsing gate at Sancere wasn’t too much for our shields to handle.”


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