Albord gave him a plowboy's smile, reminding Kentril of the background of almost every low—paid mercenary ever born. "I suppose I can take the food and women a little longer."

"That's the spirit!" the older fighter proclaimed as hebegan guiding the other back down the hall. In his mind, Kentril pictured Atanna, his own reason for staying… perhaps forever. At least until he had talked the Vizjerei into persuading Juris Khan no longer to seek the righteous path to Heaven, the captain did not want to broach the subject of payment. It was not as if Albord and the others were not being rewarded in other ways.

Besides, Kentril thought, what harm could a few more days' waiting do?

NINE

The perpetual shadow over Ureh worked in Zayl's favor as he climbed toward Gregus Mazi's mountain sanctum. Even though the former monastery faced away from much of the city below, enough of a line of sight existed that would have made it quite simple in daylight for anyone to spot the cloaked form wending his way up the half—broken path carved into the rock face.

Zayl could appreciate the location the sorcerer had chosen and wondered why he had never noticed the ruins of it earlier. The spell that had taken a spirit form of Ureh and cast it Heavenward had interesting touches to it that he hoped later to investigate.

Below him, the celebrating continued unabated. Zayl frowned. Did the people require no sleep? True, the realm of limbo did not fall under the same laws as the mortal plane, but surely by now exhaustion should have taken many of the inhabitants.

Huge, ominous forms stood guard as he at last reached what passed for a gateway to the monastery. Once they had been archangels with majestic, blazing swords and massive, outstretched wings, but, like their counterparts on the doors of Khan's palace, these had been heavily damaged. One angel missed an entire wing and the right side of its face; the other had no head at all and only stubs where once the magnificent, plumed appendages had risen.

Zayl crawled over rubble, finding it interesting that Gregus Mazi's abode remained so ruined when all else inUreh had been restored to new. The necromancer could only assume that the people of the cursed city had taken out their anger at some point on the abode of their absent tormentor. Zayl only hoped that this did not mean that Mazi's sanctum had been ransacked.

He wished again that he knew more about the ways of the realm in which Ureh had been trapped. Khan hinted that a semblance of the passage of time did exist, for had he not talked of researching a method of escape during those centuries of imprisonment? Yet it seemed that no one had needed to eat, for certainly the food could not have lasted so very long.

What remained of the monastery itself did not initially impress Zayl. Thrust out of the very side of the mountain, the unassuming outline indicated only a two—story, block—design structure that could not have held more than two rooms to a level. A single small balcony overlooked all below, and only a low wall pretended to give any protection whatsoever to the place.

Despite some disappointment in what he had found so far, the necromancer continued on. At the base of the building, he found a plain wooden door the likes of which might have decorated a simple country inn. His eyesight far better suited to the dark than most humans, Zayl made out damage on every side of the doorway. Someone had used axes and clubs to batter every inch of the stone frame, almost as if in absolute frustration. Oddly, though, the door itself looked absolutely untouched.

It took only the placing of his hand on the wood to discover why. A complex series of protective spells crisscrossed all over, making the door itself virtually impenetrable not only to physical attack, but even to many forms of magical assault. The stone frame, which had suffered some superficial cracks, also had spells cast over it, but those felt older, as if not laid upon the structure by its last and most infamous tenant. Zayl's estimate of the monastery as a place for a sorcerer to live rose. The monkswho had built it had evidently strengthened it through some very powerful prayers if even after all this time most of the wards held.

Looking up, the necromancer found no visible windows. In one place, it appeared as if once there had been a window, but in the past it had been covered over quite thoroughly with stone. Zayl assumed that if he climbed up and investigated it, he would find the former opening as well—shielded as the entrance.

That left only the door as a way inside. The pale spellcaster touched it again, sensing the myriad bindings Gregus Mazi had set into place to ensure the safety of his sanctum. The ancient sorcerer had clearly been very adept at his art.

Zayl pulled Humbart's skull free. "Tell me what you see."

"Besides the door, you mean?"

"You know what I want from you."

He thrust the skull closer to the entrance, letting it survey everything. After a few moments, Humbart said, "There's lines all over, boy. Some good strong magic here and not all by one person. Most of it is, but there's underlying lines that have to be from two, even three. Even some prayer work, too."

One interesting feature concerning the skull that the necromancer had discovered after animating it had been that the spirit of Humbart Wessel could now see the workings of magic in ways no living spellcaster could. Zayl had no references upon which to draw for a reason for this ability and could only assume that the many centuries of having lain near the ruins of Ureh had somehow changed the skull. Over the past few years, the talent had come in quite handy, saving Zayl hours, even days, of painstaking work.

With his other hand, the black—clad figure removed the ivory dagger. Hilt held up, he asked Humbart, "Where do most intersect?"

"Down to the left, boy. Waist level—no! — not there. More to the right—stop!"

Pointing the hilt at the spot the skull had indicated, Zayl muttered under his breath.

The dagger began to glow.

Suddenly, a multicolored pattern reminiscent of a hexagon within a flower burst into existence at the point specified. Still whispering, Zayl thrust the hilt into the exact center, at the same time turning the end of the dagger in a circular motion.

The magical pattern flashed bright, then instantly faded away.

"You've cleared much of it, lad. There's still a little lock picking to do, though."

With Humbart's fleshless head to guide him, Zayl gradually removed the last impediments. Had he been forced to rely on his own skills alone, he doubted that he would have had such quick success. The wards had been skillfully woven together. However, one advantage the necromancer had discovered had been that the most cunning had been set to guard against demons, not men. Questioning the skull revealed that the majority of those had been created more recently, which likely pointed to Gregus Mazi as their caster.

"You can walk right in now," Humbart finally announced.

The skull in the crook of one arm and the dagger now held ready for more mundane use, Zayl stepped inside.

A darkened hall greeted him. The necromancer muttered a word, and the blade of the dagger began to glow.

Zayl had thought Mazi's sanctum rather small, but now he saw that he had been sorely mistaken. The empty hall led deep into the mountainside, so deep that he could not even see the end. To his left, a set of winding steps obviously led to the more visible portion of the structure, but Zayl only had interest in where the corridor ahead ended. True, he might have been able to find what he needed in the outer rooms, but the spellcaster's curiosity had been piqued. What secrets had Gregus Mazi left behind?


Перейти на страницу:
Изменить размер шрифта: