With the dagger lighting the way, Zayl headed down the hall. The walls had been patiently carved from bedrock, then polished fine. However, the same monks who had no doubt performed the back—breaking work had not then bothered much with adornment. Now and then, the fluttering figure of an armed archangel pointed farther ahead, but other than that, neither the monks nor Mazi had bothered to decorate further.

Zayl paused at the third such image so lovingly carved into the walls, suddenly noticing something about it.

Humbart, still in his arm, grew impatient. "I'm staring at a blank wall inches from where my nose used to be, Zayl, lad. Is there anything more interesting above?"

The cloaked figure raised the skull so that his dead companion could see. "It is untouched."

"And that would mean?"

"Think about it, Humbart. The doors of the palace. The archangels at the gateway leading here. All purposely damaged, as if by those who hated such holy images."

"Aye, and so?"

Moving to the next angel, Zayl saw that it, too, remained in pristine condition. "Why would so corrupted a mage as Gregus Mazi has been claimed to be leave these untouched?"

"Maybe he didn't want to make a mess in his own good home?"

"This means something, Humbart." But what it meant exactly, the necromancer did not know. He pushed on, glancing at some of the other heavenly guides, yet none had more than a slight weathered look to it. No, Mazi had not wreaked any harm on those images within his own abode, and that made no sense to Zayl.

They came at last across the first rooms actually carved into the mountain, rooms the last tenant had clearly not bothered much to use. Little remained of any furnishings. A few very old beds sat lonely in the far corners of some, the wood slowly rotting away. Some had already collapsed.

"Old Gregus never struck me as a sociable sort," Humbart commented quietly. "Looks like that was truth. Can't think he had too many visitors here."

After several more such rooms, Zayl at last came across a set of stone steps leading down. Unable to see the bottom, the necromancer proceeded with even more caution, the dagger ahead of him and a spell upon his lips.

Fortunately, no trap or demon struck. At the end of the stairway, he found a short corridor ending in three closed doors, one in front and the others flanking him. A quick study revealed all to be identical, and when Zayl had the skull look them over, Humbart informed him that none of them had any sort of ward in place.

"I'm reminded of a story about an adventurer," the skull went on while the necromancer considered his choice. "He came across three such doors. Now, he had been told that two doors led to treasure and escape, while the third held certain, horrible death. Well, the lad gave it some thought, listened at the doors, and finally made his choice."

Zayl, just on the point of picking the one to his left, noticed Humbart's sudden silence. "And so what happened?"

"Why, he opened one and got himself eaten alive by a pack of ghouls, of course! As it turns out, none of the doors led to gold or safety, and all of them, in fact, had monstrous, grisly ends waiting for those who—"

"Shut up, Humbart."

Even though the skull had not seen any wards, Zayl did not assume the entranceways were free of risk. Placing his unliving companion back in the pouch, he readied himself for any trap his opening the first door might spring.

A vast chamber full of dust and nothing more greeted him.

"Are you eaten yet?" came Humbart's muffled voice.

The necromancer grimaced. Gregus Mazi might have taken over what had been left of the old monastery, but he had not made use of much of it. Perhaps, Zayl thought, hewould have been better off searching through the outer rooms first after all.

Looking at the remaining two doors, he chose the first of the pair. Surely the door faced first by any who came down the steps had to be the one.

Steeling himself again, Zayl pushed it open.

Row upon row of half—rotted tables spread out before him, and a looming archangel with one hand held forward in blessing seemed to reach out from the wall on the far side. Zayl swore under his breath, realizing that he had found where the monks had met for their meals. From the looks of everything, it was yet another chamber not bothered much with by the late Mazi.

With little fanfare, he turned about and headed directly for the one entrance left. Thrusting the glowing dagger before him, Zayl barged in.

An array of glassware and arcane objects greeted him from every direction, even the ceiling.

Zayl paused to drink it all in. Here now, the world of Gregus Mazi began. Here, displayed before the necromancer, was the workplace of a man of intense interest in every aspect of his calling. With one sweep of the illuminated blade, Zayl saw jars filled with herbs of every kind, pickled and preserved creatures the likes of which even the necromancer could not identify, and chemicals by the scores in both powder and liquid form. There were racks of books and scrolls, open parchments with notes, and drawings atop some of the tables, and even artifacts hung by chains from certain parts of the ceiling.

Everything had a polished appearance to it, making it seem as if it had been only yesterday that the sorcerer had been at work here. In point of fact, Zayl realized that for this sanctum, it had only been a few days at most. The peculiarities of limbo had once again preserved history.

"Must be very interesting out there… I suppose," Humbart called.

Pulling the skull free, the necromancer placed it on themain table next to where Mazi had been making notes. Holding the dagger near, Zayl looked over the writing.

"What is it?"

"Spell patterns. Theoretical outcomes. This Gregus Mazi was a practical thinker." The necromancer frowned. "Not what I would have expected of him."

"Evil can be very clever, if that's what you mean, lad."

Zayl studied the parchment in more detail. "Yes, but all of these notes concern only how to make the ascension to Heaven possible. It is written as if by someone who truly believes in the quest."

Giving the parchment one more glance, the necromancer turned to study the rest of the chamber again. As he held the dagger ahead of him, Zayl saw that the room stretched farther back than he had initially imagined. In the dim light, he could make out more shelves, more jars…

"Here now! You're not going to leave me alone, are you?"

"You will be fine, Humbart."

"Says the one with the legs."

Disregarding the skull's protests, Zayl moved farther into Gregus Mazi's sanctum. From container after container, creatures long dead stared back at him with bulbous, unseeing eyes. A black and crimson spider larger than his head floated in a thick, gooey mixture. There were young sand maggots and even a fetish, one of the sinister, cannibalistic denizens of the jungle. Doll—like in appearance, but with a totem mask face, they hid among the trees and thick foliage, seeking to take down the unwary by numbers. Necromancers destroyed them wherever they found the foul creatures, for nothing but evil came from them.

"Zayl, lad? You still alive there?"

"I'm still here, Humbart."

"Aye, and so am I, but it's not like I've so much choice in that respect!"

One specimen in particular caught the necromancer's attention. At first, he thought it a square sample of skin, perhaps even from one of the tentacle beasts in the jungle rivers. Yet, as he peered closely at the gray, hand—sized patch, he saw that on each corner were three tiny but very sharp claws and in the center what might have been a mouth of sorts. Slight bits of fur also seemed evident near the edges of the form.

Curious about this oddity, Zayl took the jar down, placing it on the nearest table.


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