Anson Olivera's pilots were waiting.

The Allied gunboats opened fire first. Unlike their Bug counterparts, who were armed to kill starships with short range FRAMs, the Gorm gunboats carried standard missiles on their ordnance racks. They opened fire from far outside the effective range of any weapon their enemies mounted, and those missiles carried far better penetration aids than had been available at the beginning of the war. Point defense could still stop them, of course, but that assumed point defense was available.

It wasn't.

Just like any starship, a gunboat's internal systems were subject to the grav surge of warp transit. For a brief, helpless moment, the Bugs had no effective point defense, and a forest of fireballs glared in their formation as the Gorm missiles slammed into them like blows from the Thunder God's hammer. The window before the Bugs' point defense came back on-line was brief, but the Gorm made the most of it-and even after the point defense came back up, a high percentage of their missiles got through.

After so many years of warfare, the Allies had amassed an enormous body of operational data on the Bugs. They used that data now. Carefully programmed tactical computers aboard the command fighters which led each strikegroup analyzed the seemingly total chaos of the Bugs' transiting formation, and within that chaos, found underlying order. Individual gunboat squadrons could be identified by the formations in which they flew, once one knew what to look for. The command fighters' computers knew. So did the ones aboard the Gorm gunboats, and targets were assigned with merciless precision.

Survival in a deep space dogfight depended upon many things. Individual pilot ability and training were highly important, of course. So was experience. But most important of all was teamwork. That was why pickup squadrons assembled out of random pilots unaccustomed to one another's individual strengths and weaknesses tended to be less effective in anti-shipping strikes and had low survival rates in fighter-on-fighter combat. But the underlying bone and sinew of deep space teamwork was the datanet which tied the individual units of the squadron together into a single, cohesive fighting force. And what made that fighting force dangerous, was its ability to concentrate its full combat power against a single target or small, carefully selected group of targets.

Which was why the Gorm crews deliberately split their fire between multiple squadrons. Any Bug gunboat they could kill was worth destroying, but killing a squadron worth of gunboats out of several different squadrons was more effective than simply destroying a single squadron in its entirety. Taking them from many squadrons reduced the combat power of each of those squadrons in the same way that the picadore's darts weakened the bull before it faced the matador.

Of course, there were a great many "bulls" in the Bug formation . . . but there were also a great many matadors waiting for them.

The picadore Gorm pulled up and away as they fired the last of their missiles, and then it was the strikefighters' turn. There were no suicide pinnaces in this formation, because pinnaces couldn't have kept up with the gunboats in their long, high-speed run after Sixth Fleet. And because there were no pinnaces or shuttles, this time the Ophiuchi pilots who found themselves held in reserve, again and again, to pick off kamikazes short of the battle-line, were free to join their Terran and Orion allies in the gunboat hunt.

They led the way now, stooping upon their prey as their long-ago ancestors had stooped upon living prey in the air of the Ophiuchi homeworld. They volleyed their own missiles as they closed, ripping the heart of the Bug formation with blinding glares of cleansing fire, and then they followed the missiles in, gun packs and internal lasers blazing.

They sliced through the Bug formation, already disordered and riven by the missile fire directed upon it by the Gorm, like a whirlwind, and space burned in their wake, littered with the broken debris which had been Bug gunboats. But the Ophiuchi, like the Gorm who'd begun the engagement, were selective in their slaughter. Like the Gorm, they took their victims from different squadrons, killing mercilessly and further eroding the ability of those squadrons to kill their allies . . . or to defend themselves in turn.

And then it was the rest of the CSP's turn.

The Terran and Orion pilots who formed the overwhelming backbone of Sixth Fleet's total fighter strength roared down on the shaken gunboat formation like the wrath of God. Their missiles went in front of them, spreading out in a lethal cloud that enveloped the Bugs and blotted them from the face of the universe. And then, like the Ophiuchi, they followed their missiles in.

To an untrained eye, the plot before Anson Olivera was pure chaos, with no more order than the forest fire of nuclear and antimatter explosions blazing in stroboscopic spits of fury in the visual display. But Olivera's eye was trained. He knew precisely what he was looking at, and a fierce sense of pride and vengeful hunger raged behind his disciplined façade as his farshatok ripped into the Bug formation which had outnumbered them by almost two to one.

It wasn't really a contest. Some of his pilots died. Losses were particularly heavy among the Ophiuchi who led the main interception, who lost almost fifteen percent of their pilots. However skilled they might have been individually, they'd also faced the heaviest and best coordinated defensive fire of any of the strikegroups. But their attack runs were decisive. Coupled with the damage the Gorm had already wreaked, they broke the back of the Bugs' squadron organization, and the Terran and Orion pilots took vicious advantage of the opening which had been created for them. Sixth Fleet lost no gunboats in the interception, and its total fighter losses were under a hundred and fifty.

The Bugs lost one thousand six hundred and twelve gunboats. Only seventeen of them got close enough to attack Sixth Fleet's battle-line. Only five of them scored shield hits with FRAMs.

None of them rammed successfully.

* * *

"Yes," Raymond Prescott nodded. "I agree. Continuing to run toward the Orpheus 2 warp point was exactly the right decision. And I can't help thinking that it exemplifies the kind of tactical flexibility we have and the Bugs seem inherently incapable of duplicating. If anything is going to win this war for us, that's it."

"On a slightly less metaphysical level," Zhaarnak put in, "it must have been gratifying to give the Bahg gunboats such a bloody nose, to use your charming Human idiom."

Murakuma grinned and took a sip of her drink. The whiskey caught the orange light of Bug-10's primary sun, flooding in through the wide, curving armorplast viewports of Riva y Silva's flag lounge. That lounge was empty, but for the three of them.

"Yes, Fang. We barely made it through into Orpheus 2 ahead of them, and they barreled through after us without even slowing down. I understand our personnel are calling it the 'Great Orpheus Turkey Shoot.' "

"Yes," Prescott, one of whose ancestors had claimed two air-to-air victories in the battle which had prompted the allusion, agreed. "I can see how they might-even if some of your in-laws might not particularly appreciate it, Admiral Murakuma. So none of the gunboats lasted long enough to complete their ramming runs?"

"Not successfully. And as nearly as we can tell, no more than a dozen or so of them even got away. We assume that the few who did are the reason the Bug capital ships didn't make transit after they finally lumbered up."

"You are undoubtedly correct," Zhaarnak allowed. "I, for one, am never truly happy when the Bahgs demonstrate something approaching tactical wisdom, but I am forced to concede that they do so upon occasion."


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