Horza stopped by a food stall to stock up on food and drink; he watched the game table and the figures around it while his order was prepared. The woman with the heavy dress and long white hair passed him, still going down the steps. Her tiara was almost straight, though her long, loose gown was crumpled. She yawned as she went past. Horza paid for his food with a card, then followed the woman again, going towards the growing crowd of people and machines starting to cluster all around the outer perimeter of the game area. The woman looked suspiciously at him when he half ran, half walked down the steps past her again.

Horza bribed his way into one of the better terraces. He pulled the hood of his heavy blouse out from the thick collar, stretching it over his forehead and out a little so that his face was in shadow. He didn't want the real Kraiklyn to see him now. The terrace jutted out over lower ones, slanting down with an excellent view of the table itself and the gantries above. Most of the fenced areas around the table were visible too. Horza settled onto a soft lounger near a noisy group of extravagantly dressed tripedals who hooted a lot and kept spitting into a large pot in the centre of their group of gently rocking couches.

The Ishlorsinami seemed to have satisfied themselves that everything was working and was set up fairly. They walked down a ramp set into the surface of the arena's ellipsoid floor. Some lights went off; a quietfield slowly cut off the sounds from the rest of the auditorium.

Horza took a quick look round. A few stages and sets still showed lights, but they were going out. The slow-motion animal trapeze act was still going on, though, high up in the darkness below the stars; the huge ponderous beasts were swinging through the air, field harnesses glittering. They somersaulted and twisted, but now as they did so, passing each other in mid-air, they reached out with their clawed paws, slashing slowly and silently at each other's fur. Nobody else seemed to be watching.

Horza was surprised to see the woman he had passed twice on the stairs walk past him again and drape herself over a vacant couch which had been reserved near the front of the terrace. Somehow he hadn't thought she would be rich enough to afford this area.

Without a fanfare or announcement, the Players of the Eve of Destruction appeared, coming up the ramp in the arena floor, led by a single Ishlorsinami. Horza checked his terminal; it was exactly seven hours standard to the Orbital's destruction. Applause, cheers and, near Horza at least, loud hooting greeted the contestants, though the quietfields muffled everything. As they appeared from the shadows on the ramp, some of the Players acknowledged the crowd who had come to see them play, while other Players totally ignored them.

Horza recognised few of them. The ones he did know, or had at least heard of, were Ghalssel, Tengayet Doy-Suut, Wilgre and Neeporlax. Ghalssel of Ghalssel's Raiders — probably the most successful of the Free Companies. Horza had heard the mercenary ship arrive from about eleven kilometres away, while he was making the deal with the shuttle saleswomen. She had frozen at the time; her eyes glazed. Horza didn't like to ask whether she thought the noise was the Culture coming to destroy the Orbital a few hours early or just coming to get her for buying a hot shuttle craft.

Ghalssel was an average-looking man, stocky enough to be obviously from a high-G planet, but without the look of compressed power that most such people possessed. He was simply dressed and his head was clean shaven. Supposedly only a Damage game, where such things were banned, could force Ghalssel out of the suit he always wore. Tengayet Doy-Suut was tall, very dark and also simply dressed. The Suut was the champion Damage Player, on both game average, wins and maximum credits. He had come from a recently Contacted planet twenty years before, and had been a champion player of games of chance and bluff there, too. That was where he had had his face removed and a stainless-steel mask grafted on; only the eyes looked alive: expressionless soft jewels set in the sculpted metal. The mask had a matt finish, to prevent his opponents seeing his cards reflected in his face.

Wilgre had to be helped up the ramp by some slaves from his retinue. The blue giant from Ozhleh, clad in a mirror robe, looked almost as though he was being rolled up the slope by the small humans behind, although the hem of his robe kicked out now and again to show where his four stubby legs were scrabbling to propel his great body up the ramp. In one of his two hands he held a large mirror, in the other a whip lead on the end of which a blinded rogothuyr — its four paws encrusted with precious metals, its snout encased in a platinum muzzle and its eyes replaced by emeralds — padded like a lithe nightmare in pure white. The animal's giant head swept from side to side as it used its ultrasonic sense to map out its surroundings. On another terrace, almost opposite Horza's, all thirty-two of Wilgre's concubines threw aside their body veils and went down on their knees and elbows, worshipping their lord. He waved the mirror at them briefly. Virtually every magnifier and micro-camera smuggled into the auditorium also swivelled to focus on the thirty-two assorted females, reputedly the finest one-sex harem in the galaxy.

Neeporlax presented something of a contrast. The youth was a shambling, gaunt, shoddily clothed figure, blinking in the lights of the arena and clutching a soft toy. The boy was perhaps the second-best Damage Player in the galaxy, but he always gave his winnings away, and the average meterbed hotel would have thought twice about admitting him; he was diseased, half blind, incontinent and albino. His head was liable to shake out of control at an anxious moment in a game, but his hands held holocards as though the plastics had been set in rock. He, too, was assisted up the ramp, by a young girl who helped him to his seat, combed his hair and kissed his cheek, then went to stand in the area behind the twelve seats set immediately aft of the youth's chair.

Wilgre raised one of his chubby blue hands and threw a few Hundredths at the crowd beyond the fences; people scrabbled for the coins. Wilgre always mixed in a few higher denominations as well. Once, at a game a few years previously inside a moon heading for a black hole, he had thrown a Billion away with the small change, disposing of perhaps a tenth of a per cent of his fortune with just one flick of the wrist. A decrepit asteroid tramp, who had just been turned down as a Life because he had only one arm, ended up buying his own planet.

The rest of the Players were a pretty varied-looking bunch as well; but with one exception, Horza didn't recognise them. Three or four of the others were greeted with shouts and some fireworks, so presumably they were well known; the rest were either disliked or unknown. The last player to come up the ramp was Kraiklyn.

Horza settled back in his lounger, smiling. The Free Company leader had had a little temporary facial alteration done — probably pull-off — and his hair was dyed, but it was him all right. He wore a light-coloured one-piece fabric suit, he was clean shaven and his hair was brown. Perhaps the others on the CAT wouldn't have recognised him, but Horza had studied the man — to see how he carried himself, how he walked, how the muscles in his face were set — and to the Changer, Kraiklyn stood out like a boulder in a pebble-field.

When all the Players were seated, their Lives were led in to sit on the seats immediately behind each Player.

The Lives were all humans; most already looked half dead anyway, though they were all physically whole. One by one they were taken to their seats, strapped in and helmeted. The lightweight black helmets covered their faces except for the eyes. Most slumped forward once they were strapped in; a few sat more upright, but none raised their eyes or looked round. All the regular Players had the full complement of Lives allowed; some had them specially bred, while others had their agents supply all they wanted. The less rich, not so well known Players, like Kraiklyn, had the sweepings of prisons and asylums, and a few paid depressives who had willed their share of any proceeds to somebody else. Often members of the Despondent sect could be persuaded to become Lives, either for free or for a donation to their cause, but Horza couldn't see any of their distinctive tiered head-dresses or bleeding-eye symbols.


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